|This article is about a creature in Mass Effect: Andromeda. For the shotgun in Mass Effect 3, see M-11 Wraith.|
The Wraith is a kett unit.
Nicknamed by Initiative scouts unlucky enough to encounter them, Wraiths are war beasts capable of adjusting their carapace pigmentation to blend into their surroundings. This ability lets them stalk an enemy over distances unseen or cause sudden disorder in enemy ranks, flushing targets to be picked off by other kett forces. When attacking, Wraiths leap and strike with impressive jaw strength that can puncture ceramic armor.
Wraiths present an interesting study to Nexus scientists. Initially believed to originate from the same home world as the kett, since they have similar physical characteristics, Wraiths show clear genetic similarity with other feral creatures sighted across the Heleus Cluster.
With a new understanding of kett exaltation, this similarity can now be explained. It appears that Wraiths are the result of exalting these feral creatures into faithful warbeasts.
Wraith are exalted challyrions that become far smarter and stronger than their non-exalted counterparts, and trained as guard and attack animals.
Wraith use leap melee attacks and will launch acid projectiles if unable to reach a target.
They are capable of camouflage but have no armor or shields.
|Mass Effect: Andromeda Enemies|
|Kett||Anointed • Ascendant • Behemoth • Chosen • Destined • Fiend • Turret • Wraith|
|Outlaws||Adhi • Agent • Anarchist • Berserker • Hydra • Pariah • Raider • Saboteur • Sharpshooter • Turret|
|Remnant||Architect • Assembler • Breacher • Creeper • Destroyer • Nullifier • Observer • Turret|
|Wildlife||Ancient Eiroch • Challyrion • Drall • Echidna • Eiroch • Galorn • Kaerkyn • Rylkor • Shemrys • Spitbug • Taurg • Wild Adhi|