Weapon Upgrades
From Mass Effect Wiki
Weapon Upgrades are applied to assault rifles, shotguns, sniper rifles and pistols to augment them. Each weapon has at least one upgrade slot; better weapons have two in addition to their Ammo Upgrades slot.Contents |
[edit] Detection Upgrades
[edit] Combat Sensor/Scanner
Description: Some enemies - especially Geth Hoppers - use jamming technology to block your weapon radar. The Combat Scanner upgrade improves detection levels, making these enemies visible.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Detection Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | - | - | - |
[edit] Combat Optics
Description: An advanced VI package maximizes effectiveness of combat radar while increasing maximum accuracy.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Detection Level: | - | - | - | - | - | - | - | 8 | 9 | 10 |
| Max Accuracy: | - | - | - | - | - | - | - | +15% | +18% | +21% |
Tips & Tricks:
- You do not have to personally equip these upgrades to benefit from their increased detection. So long as one of your party has it equipped on a weapon they have drawn, your radar will reflect the enhancement.
- While in the Mako, if you approach Geth and find your radar jammed, exit the Mako and draw a weapon with one of these upgrades equipped, then, without re-holstering the weapon, enter the Mako and the vehicle's radar will receive the benefit of the detection upgrade. (A bug, but a very useful one).
- Tip 1 also applies to Tip 2. (All tips discovered using PC game version 1.01a/Steam and untested on other versions or platforms).
[edit] Sight Upgrades
[edit] Improved Sighting
Description: Increases maximum accuracy.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Max Accuracy: | +5% | +7% | +9% | - | - | - | - | - | - | - |
[edit] Cooling Upgrades
[edit] Heat Sink
Description: Absorbs and dissipates the heat typically generated when firing.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Heat Absorption: | 10% | 12% | 14% | - | - | - | - | - | - | - |
[edit] Frictionless Materials
Description: Frictionless Materials give rounds more power at impact while minimizing weapon overheating. Highly recommended for shotguns.
Note: Frictionless Materials shares the same stats as Kinetic Coil, but varies where "Heat Damping" is changed to "Weapon Stability." Both used in conjunction on higher level weapons can create a chaingun effect, letting the user hold down the trigger without fear of losing accuracy, or overheating, while also dramatically increasing killing power.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Bonus: | - | - | - | - | - | - | - | +5% | +6% | +7% |
| Heat Damping: | - | - | - | - | - | - | - | +20% | +24% | +28% |
[edit] Barrel Upgrades
[edit] High Caliber Barrel
Description: Fires larger rounds for more damage. However, the rate of fire is slowed and the weapon will overheat quicker.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X | |
| Damage Bonus: | 10% | 12% | 14% | - | - | - | - | - | - | - | |
| Rate of Fire Penalty: | -20% | -20% | -20% | - | - | - | - | - | - | - | |
| Heat Absorption Penalty: | -20% | -20% | -20% | - | - | - | - | - | - | - |
[edit] Rail Extension
Description: Modifies the length of the barrel to increase damage. However, this also increases weapon overheating.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Bonus: | - | - | - | +20% | +23% | +26% | +29% | - | - | - |
| Heat Absorption Penalty: | - | - | - | -20% | -20% | -20% | -20% | - | - | - |
[edit] Scram Rail
Description: This prototype upgrade greatly increases damage, but it also causes your weapon to overheat faster.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Bonus: | - | - | - | - | - | - | - | +20% | +23% | +26% |
| Heat Absorption Penalty: | - | - | - | - | - | - | - | -10% | -10% | -10% |
[edit] Stability Upgrades
[edit] Recoil Damper
Description: Reduces kickback to improve accuracy.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Weapon Stability: | 10% | 12% | +14% | - | - | - | - | - | - | - |
[edit] Kinetic Stabilizer
Description: Advanced VI functionality reduces weapon kickback to improve accuracy.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Weapon Stability: | - | - | - | +15 | +18 | +21% | +24% | - | - | - |
[edit] Kinetic Coil
Description: Kinetic Coils improve stability by reducing kickback and increase projectile acceleration for extra damage.
Note: Kinetic Coil shares the same stats as Frictionless Materials, but varies where "Heat Damping" is changed to "Weapon Stability." Both used in conjunction on higher level weapons can create a chaingun effect, letting the user hold down the trigger without fear of losing accuracy, or overheating, while also dramatically increasing killing power.
| Upgrade Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Bonus: | - | - | - | - | - | - | - | +5% | +6% | +7% |
| Weapon Stability: | - | - | - | - | - | - | - | +20% | +24% | +28% |





