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Disambiguous This article is about weapon mods and their functions. For their locations, see Equipment Guide (Mass Effect 3).
ME3 Weapon Customization

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and heavy pistols to augment them in Mass Effect 3. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.

Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench. Finding another instance of a mod the player already possesses will upgrade that mod to the next level. Likewise, shops will always carry mods one level above those the player currently has.

Contents

Assault Rifle Upgrades

Assault Rifle Stability Damper

Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Weapon Stability +30% +40% +50% +60% +70%
ME3 Upgrade Assault Rifle Stability Damper

Assault Rifle Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

Assault Rifle Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
Piercing Thickness 0.50m 0.65m 0.80m 0.95m 1.10m
Piercing Damage 40% 45% 50% 55% 60%
ME3 Upgrade Assault Rifle Penetration Module

Assault Rifle Extended Barrel

Lengthens barrel, creating greater bullet velocity and impact.

Places a visible barrel extension on the weapon with a different appearance depending on the level of mod.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Upgrade Assault Rifle Extended Barrel

Assault Rifle Precision Scope

Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon with a different appearance depending on the level of mod.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 Upgrade Assault Rifle Precision Scope

Assault Rifle Omni-Blade

Attach an omni-blade to the weapon for increased melee damage.

Places a visible omni-bayonet on the weapon.

Note: Requires Mass Effect 3: Leviathan in single-player, and Mass Effect 3: Earth in multiplayer.

Level I II III IV V
Melee Damage +15% +17.5% +20% +22.5% +25%
ME3 Assault Rifle Omni-Blade

Heavy Pistol Upgrades

Pistol Melee Stunner

Small attachment to muzzle, causing massive damage to meleed targets.

Adds a visible stunner beneath the barrel. Also changes the color of the weapon's handle depending on level of mod. Adds electrical visual and sound effects to melee attacks that hit enemy with the gun.

Level I II III IV V
Melee Damage +15% +17.5% +20% +22.5% +25%
ME3 Heavy Pistol Melee Stunner

Pistol Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
Piercing Thickness 0.50m 0.65m 0.80m 0.95m 1.10m
Piercing Damage 40% 45% 50% 55% 60%
ME3 Upgrade Assault Rifle Penetration Module

Pistol Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's body depending on weapon and level of mod.

Note: Cannot be equipped with Ultralight Pistol Materials.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

Pistol High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

Places a visible barrel extension on the weapon.

Note: Cannot be equipped with Pistol Cranial Trauma System.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 SMG High Caliber Barrel

Pistol Scope

Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 SMG Scope Upgrade

Pistol Cranial Trauma System

Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.

Places a visible barrel extension on the weapon.

Note: Multiplayer only with Mass Effect 3: Earth installed.
Note: Cannot be equipped with High Caliber Barrel.

Level I II III IV V
Headshot Damage +20% +25% +30% +35% +40%
ME3 Pistol Cranial Trauma Systeme

Ultralight Pistol Materials

Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.

Changes the color of the weapon's body depending on weapon and level of mod.

Note: Multiplayer only with Mass Effect 3: Earth installed.
Note: Cannot be equipped with Pistol Magazine Upgrade.

Level I II III IV V
Weight -30% -35% -40% -45% -50%
ME3 SMG Ultralight Materials


Shotgun Upgrades

Shotgun Spare Thermal Clip

Adds sockets to raise thermal clip capacity, increasing number of spare shots.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Spare Shot Capacity +50% +60% +70% +80% +90%
ME3 Upgrade Sniper Rifle Spare Thermal Clip

Shotgun Shredder Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
Piercing Thickness 0.25m 0.35m 0.45m 0.55m 0.65m
Piercing Damage 40% 45% 50% 55% 65%
ME3 Shotgun Shredder Module

Shotgun Blade Attachment

Tungsten-carbide bayonet with recessed edge for increased melee damage.

Places a visible bayonet underneath the barrel. Adds slashing sound to melee attacks that hit with the gun.

Level I II III IV V
Melee Damage +15% +17.5% +20% +22.5% +25%
ME3 Shotgun Blade Attachment

Shotgun High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Shotgun High Caliber Barrel

Shotgun Smart Choke

Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Accuracy +30% +35% +40% +45% +50%
ME3 Shotgun Smart Choke

Sniper Rifle Upgrades

Sniper Rifle Concentration Mod

Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

Changes the color of the weapon's lights depending on level of mod.

Note: Single-player Only
Note: Stacks with Adrenaline Rush and Operational Mastery.

Level I II III IV V
Time Dilation 25% 27.5% 30% 32.5% 35%
Time Dilation Duration 1.50s 1.75s 2.00s 2.25s 2.50s
Damage During Dilation +5% +7.5% +10% +12.5% +15%
ME3 Upgrade Sniper Rifle Concentration Module

Sniper Rifle Spare Thermal Clip

Adds sockets to increase thermal clip capacity, increasing number of spare shots.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Spare Shot Capacity +50% +60% +70% +80% +90%
ME3 Upgrade Sniper Rifle Spare Thermal Clip

Sniper Rifle Extended Barrel

Lengthens barrel, creating greater bullet velocity and impact.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Upgrade Sniper Rifle Extended Barrel

Sniper Rifle Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
Piercing Thickness 0.75m 0.90m 1.05m 1.20m 1.35m
Piercing Damage 50% 55% 60% 65% 70%
ME3 Upgrade Assault Rifle Penetration Module

Sniper Rifle Enhanced Scope

Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

Adds visible extension to scope.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 Upgrade Sniper Rifle Enhanced Scope

Submachine Gun Upgrades

SMG Ultralight Materials

Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.

Changes the color of the weapon's body depending on weapon and level of mod.

Note: Cannot be equipped with Recoil System.
Note: The ultralight materials mod currently does not work reliably for multiplayer weapons except for the Geth Plasma SMG.[1]

Level I II III IV V
Weight -50% -60% -70% -80% -90%
ME3 SMG Ultralight Materials

SMG Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

SMG High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.

Places a visible barrel extension on the weapon.

Note: Cannot be equipped with High-Velocity Barrel.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 SMG High Caliber Barrel

SMG Heat Sink

Increases heat conductivity of thermal clip receiver. Negates heat generated by some shots.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Heat Negate Chance 25% 30% 35% 40% 45%
ME3 SMG Heat Sink

SMG Scope

Simple 2x optical scope enchances stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 SMG Scope Upgrade

SMG High-Velocity Barrel

Superior kinetic coils increase shot penetration.

Places a visible barrel extension on the weapon.

Note: Multiplayer only with Mass Effect 3: Earth installed.
Note: Cannot be equipped with High Caliber Barrel.

Level I II III IV V
Defenses Ignored 50% 60% 70% 80% 90%
Piercing Thickness 0.25m 0.35m 0.45m 0.55m 0.65m
Piercing Damage 40% 45% 50% 55% 60%
ME3 SMG High-Velocity Barrel

SMG Recoil System

Increase weapon mass for a split second per shot by using expert timing-VI to reduce weapon kick and improve aim

Changes the color of the weapon's body depending on weapon and level of mod.

Note: Multiplayer only with Mass Effect 3: Earth installed.
Note: Cannot be equipped with Ultralight Materials.

Level I II III IV V
Weapon Stability +30% +40% +50% +60% +70%
ME3 Upgrade Assault Rifle Stability Damper

Player Notes

  • The damage bonus provided by certain mods (most notably High Caliber Barrel) stacks additively with that provided by skills such as class or racial passives and Tactical Cloak. For example, an Infiltrator Shepard who took every weapon damage upgrade for Operational Mastery and Tactical Cloak and put a High Caliber V mod on his weapon will deal 100% + 10% + 90% + 25% = 225% of base damage.
  • The Piercing and Shredder mods increase damage versus armored targets by ignoring part of damage reduction that every bullet striking an armored target suffers. A good approximation is to treat the result as a fixed (independent of weapon damage) damage bonus on every bullet (and every shotgun pellet) striking an armored target. As a result, rapid-fire weapons receive a much greater benefit from these mods than slow-firing ones.
  • Magazine Upgrade mods do not change the amount of spare ammo a weapon holds, however, the increased capacity is not deducted from the spare ammo pool either - if a weapon normally holds 100 rounds and 500 in reserve, applying a Magazine Upgrade V will change that to 180 rounds and 500 in reserve, for a total of 680.
  • Mods that increase a character's melee damage apply that bonus even if the character's melee attack does not actually strike with the weapon, for example drell and krogan light melee, or geth and asari heavy melee, even though these attacks will not trigger the sound and/or hit effects associated with the mod.
  • Optical scopes generally increase the effectiveness at range with any weapon, though caution should be advised since it also decreases your peripheral vision slightly. This can cause enemies to flank you more easily.
  • Spare ammunition mods tend to be more useful on weapons that have very little ammunition on reserve, such as the Reegar Carbine, or the M-98 Widow. While it is also helpful with weapons with a much larger reserve such as the M-13 Raptor, its effects are usually unnecessary unless playing against enemies on harder difficulties.

References

  1. http://social.bioware.com/forums/forum/1/topic/345/index/10025677#10702865
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