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Warp Ammo

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Warpammo

Warp Ammo is a power in Mass Effect 2 and Mass Effect 3. Warp Ammo is effective against biotic barriers, armor and health. The damage bonus is doubled against enemies who are being affected by biotic powers. Warp Ammo does no bonus damage versus shields.

Contents

Mass Effect 2 Edit

Power Ranks Edit

  • Rank 1
    • Recharge Time: 1.50 seconds
    • Duration: Lasts until overridden by another ammo power
    • Damage: 15.00% of weapon damage
  • Rank 2
    • Recharge Time: 1.50 seconds
    • Duration: Lasts until overridden by another ammo power
    • Damage: 25.00% of weapon damage
  • Rank 3
    • Recharge Time: 1.50 seconds
    • Duration: Lasts until overridden by another ammo power
    • Damage: 35.00% of weapon damage


Rank 4

Choose to evolve the power into one of the following,

Heavy Warp Ammo Edit

  • Further increases damage done by warp ammo, which now tears flesh and metal like a miniature disruptor torpedo. Effective against barriers.
    • Recharge Time: 1.50 seconds
    • Duration: Lasts until overridden by another ammo power
    • Damage: 50.00% of weapon damage

Squad Warp Ammo Edit

  • In an impressive feat of sustained biotic concentration, you can grant the effects of warp ammo to the entire squad.
    • Recharge Time: 1.50 seconds
    • Duration: Lasts until overridden by another ammo power
    • Damage: 35.00% of weapon damage

Availability Edit

Player Notes Edit

  • Warp Ammo bonus damage is doubled against enemies ragdolled by biotics. For example, rank 1 Warp Ammo has a 15% bonus damage, which is doubled to 30% against ragdolled enemies. However, the regular damage of any weapon is doubled against ragdolled (and frozen) enemies regardless of ammo type used.[1]

Mass Effect 3 Edit

Power Ranks Edit

Rank 1: Warp Ammo Edit

Blast vulnerable opponents already lifted by biotics for a damage bonus, and weaken the armor of grounded targets.
More weapon damage. More damage to barriers and armor.

  • Health Damage Bonus: 15%
  • Armor Damage Bonus: 15%
  • Barrier Damage: 30%
  • Armor Weakening: -25%
  • Lifted Target Damage: 50%


Rank 2: Biotic Combo Edit

Increase damage to lifted targets by 25%.

  • Health Damage Bonus: 15%
  • Armor Damage Bonus: 15%
  • Barrier Damage: 30%
  • Armor Weakening: -25%
  • Lifted Target Damage: 75%


Rank 3: Damage Edit

Increase health and armor damage by 5%.
Increase barrier damage by 10%.

  • Health Damage Bonus: 20%
  • Armor Damage Bonus: 20%
  • Barrier Damage: 40%
  • Armor Weakening: -25%
  • Lifted Target Damage: 75%


Rank 4: Damage/Squad Bonus Edit

Damage

Increase health and armor damage by 7.50%.
Increase barrier damage by 15%.

  • Health Damage Bonus: 27.50%
  • Armor Damage Bonus: 27.50%
  • Barrier Damage: 55%
  • Armor Weakening: -25%
  • Lifted Target Damage: 75%

Squad Bonus

Squadmates gain Warp Ammo at 50% effectiveness.


Rank 5: Ammo Capacity/Headshots Edit

Ammo Capacity

Increase ammo capacity by 30%.

Headshots

Increase headshot damage by 25%.

Rank 6: Damage/Enhanced Warp Edit

Damage

Increase health and armor damage by 12.50%.
Increase barrier damage by 25%.

  • Health Damage Bonus: 40% (Damage), 32.50% (Squad Bonus)
  • Armor Damage Bonus: 40% (Damage), 32.50% (Squad Bonus)
  • Barrier Damage: 80% (Damage), 65% (Squad Bonus)
  • Armor Weakening: -25%
  • Lifted Target Damage: 75%

Enhanced Warp

Increase damage to lifted targets by 50%.
Weaken armored targets by an additional 25%.

  • Health Damage Bonus: 27.50% (Damage), 20% (Squad Bonus)
  • Armor Damage Bonus: 27.5% (Damage), 20% (Squad Bonus)
  • Barrier Damage: 55% (Damage), 40% (Squad Bonus)
  • Armor Weakening: -50%
  • Lifted Target Damage: 125%

Player Notes Edit

  • The ammunition capacity boost, if chosen, only applies on the active ammo power. Switching to another ammo power will remove the extra ammunition even if both have the capacity boost.
  • Combining Warp Ammo with the Rank 6 Amplification evolution of Concussive Shot allows Concussive Shot to detonate Biotic Explosions on enemies under the effect of biotic powers such as Singularity, Pull or Slam. However, the force and damage of the detonation is less powerful than a detonation triggered by a power such as Warp or Reave.
  • Warp Ammo reduces the damage reduction provided by armor of targets such as Atlases, Ravagers or Geth Pyros by the percentage listed. This allows weapons with smaller damage per bullet to be effective against heavier targets.
  • Upgrades to power damage will increase Warp Ammo's listed damage bonus against barriers, armor, and health. Armor weakening and lifted target damage are only dependent on the evolutions taken in Warp Ammo.

Availability Edit

ReferencesEdit

  1. http://social.bioware.com/forum/1/topic/128/index/1143264
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