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Don't Fear the Reaper: A major flaw of Mass Effect 3

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Now, before I start, let me say that I loved Mass Effect 3. I preferred ME2, but that's beside the point. Mass Effect 3 was a great game, but it had its flaws: An almost 180 turn to auto dialogue, a bigger focus towards action, the game felt rushed at times and that piece of dog $%#@ ending. But I've found a new flaw, one from the fans: the Reapers and the fear they brought us. Think about it, during the course of the entire series until 3, we weren't sure of what the Reapers were truly capable of, even after we fought Sovereign (who, need I remind you folks, took TWO fleets to destroy, the Citadel Fleet and the Alliance Fleet). During the course of Mass Effect 2: Arrival, I was a little nervous after what I had scene before the end credits of Mass Effect 2 with the large group of Reapers and the Mass Effect 3 announcement trailer with Reapers attacking Earth. Fast forward to ME3, and we now see what the Reapers are fully capable of, and you lost a bit of what made the last two games so suspenseful, that we had no idea of the full might of the Reapers.

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