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A Multiplayer DLC Idea

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This is my first blog, so bear with me if it isn't great.

I was playing through ME2 a few days ago, imagining what multiplayer would've been like if it was developed for the game (I'm glad it wasn't), and I came up with some ideas that I found interesting for a ME3 multiplayer DLC. I came up with a lot, so prepare yourself.

Characters

Adept

Eclipse Asari

  • Barrier
  • Reave
  • Biotic Spear: A biotic attack concentrated into the shape of a long spike and propelled at the enemy. Does bleed damage for 6 seconds and can impale enemies to walls when fully upgraded.
  • Eclipse Commando (Passive)
  • Fitness

Soldier

Blue Suns Batarian

  • Juggernaut: Gives the user a riot omni-shield which deflects all damage for a limited amount of time. When juggernaut is in use, power weapon damage increases; powers cannot be used and movement speed is decreased.
  • Inferno Grenade
  • Multi-Spike: Launches a volley of metal spikes into the air from a launcher mounted on the soldier’s back. Spikes rain down upon enemies and cause large-scale damage.
  • Blue Suns Infantry (Passive)
  • Fitness

Engineer

Eclipse Salarian

  • Tactical Drone: A deployable drone that moves around the battlefield to damage enemies, replenish squadmate ammo, and revive nearby players.
  • Incinerate
  • Energy Drain
  • Eclipse Engineer (Passive)
  • Fitness

Sentinel

Blood Pack Vorcha

  • Bloodlust
  • Incinerate
  • Raze: A power that propels two rotating, razor-sharp discs of powerful biotic energy that impale themselves to an enemy and detonate, causing massive damage.
  • Blood Pack Warrior (Passive)
  • Fitness

Infiltrator

Blue Suns Human

  • Total Silence: Gives the user a period of shield boost and invisibility. The user can freely teleport across the map while the power is active; combat (excluding melees) disables total silence.
  • Arc Grenade
  • Lightning Pulse: Propels a "cloud" of electricity from the omni-tool. Lightning pulse catches onto an enemy and continuously damages them with electricity for a short amount of time.
  • Blue Suns Headhunter (Passive)
  • Fitness

Vanguard

Blood Pack Krogan

  • Biotic Charge
  • Walking Tank: Makes the krogan invincible for a short amount of time and increases movement speed. Only melee can be used while walking tank is active.
  • Biotic Tornado: Unleashes a swirling mass of biotic power that quickly cascades itself towards enemies. The tornado will surround an enemy and continuously do damage for a small amount of time.
  • Blood Pack Destroyer (Passive)
  • Fitness

Locations

  • Omega
  • Horizon
  • Illium
  • Zorya

Weapons

Omega Riptide AR

Omega Riptide
Type  Assault Rifle
Location  Unknown
Fire Mode  5-burst
Weight 
 
Capacity 
 
Fire Rate 
 
Damage 
 
Accuracy 
 
Ammunition
Clip Size Reserve
25 150


Illegal in nearly every region of the galaxy, the Omega Riptide assault rifle is a black market weapon used only by the most lethally trained mercenaries and warlords in the Terminus Systems. It was created on Omega by turian and batarian weapon specialists to fight rival gangs and, more recently, counter the Cerberus attack on the station. Its powerful five-burst action shots deliver a heavy punch of tungsten rounds that shred through armored targets. With a moderate reload time and thermal clip capacity, the Omega Riptide is a revered weapon that is never short of killing power.


Kyrack Shotgun

Kyrack Shotgun
Type  Shotgun
Location  Unknown
Fire Mode  Single shot, double barrel
Weight 
 
Capacity 
 
Fire Rate 
 
Damage 
 
Accuracy 
 
Ammunition
Clip Size Reserve
2 10



A krogan weapon by design, the Kyrack Shotgun is a compact, double-barreled weapon developed on Tuchanka and popularized by Blood Pack mercenaries throughout the Terminus. The Kyrack shoots sharp bits of shrapnel from its barrels by shaving off thick pieces of heated metal and propelling them at powerful velocities. Enemies experience intense pain and bleed damage when hit, especially when the weapon is coupled with incendiary ammo.


Collector SMG

Collector SMG
Type  Submachine Gun
Location  Unknown
Fire Mode  Automatic
Weight 
 
Capacity 
 
Fire Rate 
 
Damage 
 
Accuracy 
 
Ammunition
Clip Size Reserve
60 300



Salvaged from the damaged remains of a Collector Ship’s armory, the Collector SMG is clearly organic in nature. Its impressive thermal clip capacity is infused with a biotic energy generated from an organic component within the weapon itself. Most effective against health and barriers, the Collector SMG is exceptional at weakening organic targets and can also be used to set up or trigger biotic detonations.

Enemy Type

Collectors

Even though the Collectors aren't really shown or mentioned much in ME3, they would make for a great wave-by-wave killing spree. All of these enemy units are already canon except for the Seeker Master.

Codex Entry:

Living beyond the Omega 4 mass relay in the Terminus Systems, the mysterious Collector species is glimpsed so rarely as to be taken for a myth by most in galactic society. In reality, Collectors are human-sized insectoid bipeds and can resemble massive winged beetles. They are a terrifying force in the galaxy, responsible for the murder of hundreds of thousands.

Collectors generate permanent stasis fields around themselves, creating nightmarish red-shifted energy fields. In battle, they hold position whenever possible, relying on their aggressive biotics and nearly limitless power. Several types of bipedal Collectors have been identified, including minions, defenders, zealots, assassins, and artillery-operators.

Acting together, Collectors have imprisoned entire cities in stasis. While no definitive forensic accounting exists to explain the fate of those imprisoned, leading speculation is that victims are harvested for scientific experimentation and neurobiological repurposing.

Overall

This is basically everything that popped into my head that I thought would be fun and viable for Mass Effect 3's multiplayer. The multiplayer mode is entertaining, and I think a DLC like this would be an appreciated addition. Please comment; compliments and constructive criticism is appreciated.


Abomination
Abomination
ME3 Enemy-H
Faction Collectors
Type Organic
Armament None (Melee)
Abilities Class Power ME2 Icon Self-Destruction
Class Power ME2 Icon Post-Mortem Explosion
Health Moderate
Locations Unknown



Collector
Collector Drone
ME3 Enemy-BH
Faction Collectors
Type Organic
Armament Collector Assault Rifle
Abilities ME3 Barrier Barrier
Health Moderate
Barriers Low
Locations Unknown



Collector Guardian
Collector Guardian
ME3 Enemy-BH
Faction Collectors
Type Organic
Armament Collector Assault Rifle
Abilities Class Power ME2 Icon Anti-Ballistic Shield
ME3 Barrier  Barrier
ME3 Warp Ammo  Warp Ammo
Health High
Barriers High
Locations Unknown



Collector Assassin
Collector Assassin
ME3 Enemy-BH
Faction Collectors
Type Organic
Armament Collector Particle Beam
Abilities ME3 Barrier Barrier
Health Moderate
Barriers High
Locations Unknown



Harbinger Combat
Harbinger Collector
ME3 Enemy-A
Faction Collectors
Type Organic, Biotic
Armament Biotics
Abilities ME3 Warp Warp
ME3 Nova Nova
Armor Very High
Locations Unknown



Seeker Master
ME3 Enemy-BA
Faction Collectors
Type Organic, Biotic
Armament Collector Particle Beam
Abilities ME3 Barrier Barrier
ME3 Warp Warp
Class Power ME2 Icon  Seeker Control
Armor Very High
Barriers Very High
Locations Unknown

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