Fandom

Mass Effect Wiki

Comments4

Mass Effect 3 campaign details from Casey Hudson offer you a choice

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mass Effect 3 begins with a choice among three different game modes -- story, roleplaying or action -- that will affect how the campaign plays out for each person. As BioWare executive produer Casey Hudson explains it to Game Informer, these choices are basically difficulty and auto-fill settings for people who expect different things from the Mass Effect experience.

"You have to make a game with a certain design before you realize that there are different player types," Hudson said. "One of the surprising pieces of feedback was for some players, it's not that they don't like the story. They love story. In fact, the story is so important to them that they feel the story choices are intimidating.

"So all these settings do is that they set some of the options on the option screen before you've played it and know what those options mean. Once you get in and start playing, you can change things."

The story setting will make it more difficult to die and makes the action scenes easier, so players can mow through enemies, Hudson said. The action mode fills in default dialogue that grants players access to a lot of interesting things, but "it's not canon," Hudson said. "We have a rule in our franchise that there is no canon."

so basically its this Story: Full convo choices, easy combat difficulty Action: auto convo choices, normal combat difficulty Roleplaying: Full convo choices, normal difficulty.

Also on Fandom

Random Wiki