Bunch of Commands:
Exit - Exits the game
at entrymenu - loads Main Menu ("press any key to continue" screen)
restartlevel - restarts mission
SaveGame DEBUGNAME - makes new save (in current career) with your description(DEBUGNAME) (CASE SENSITIVE!).
LoadGame DebugName - loads saves which was made by console command in current carrier.
QuickSave - Make quicksave
QuickLoad - Do quickload
God - Toggle on/Off god mode
ENABLEPOWERCOOLDOWN 0 - Instant cooldown for all powers
ENABLEPOWERCOOLDOWN 1 - Cancels intant cooldown
ENABLEDAMAGE 0 - Disables AI and player damage
ENABLEDAMAGE 1 - Enables AI and player damage
Damage TargetName xxx - deals xxx amount of standart damage to target
damage self 100 - damages self/target/liara (player/targeted creature/squadmate) by 100 points
KillTarget - kills current target (u r pointing at, or is marked by orange frame)
KillEnemies - kills all enemies which are spawned (are on battlefield)
KillParty - kills squadmates
KillPawns - removes squadmates and kills nearby enemies
KillSelf / Suicide - kills player(yourself)
revive - revives player (yourself) (only in multiplayer or testingmaps)
ce hench_picksquad - select available henchmen where you are standing (in the middle of mission).
ce hench_pickany - select any henchmen from full list where you are standing.
ce hench_empty - Play solo (removes squad).Don't use this where your squadmate is leading the way.
ce Hench_SetupSquad_NoFade - teleports henchmen at shepard's location
setspeed 70.501 - acceleration speed of shepards movement. Default= 1. Bigger no=slower acceleration
UseAbility 0 - use power assigned to first hotkey (1)
UseAbility 7 - use power assigned to last hotkey (8)
GrantAllCodex - shows all codex entries
xxx - adds xxx amount of resource specified by code. Negative value removes xxx amount.
giveresource 1 99 - adds 99 medigel
InitResource <code> xxx - sets initial xxx amount of resource (sets current value)
initresource 4 3500 - sets Eezo to 3500
Init<Item> xxx - behaviour1: sets initial xxx amount of that item. behaviour2: on some items it works like add/remove (like "giveresource")
InitCredits 40 - sets credits to 40
<Item> <Code> initBehaviour | OtherComments -------------------------------------------------
Credits 0 b1 | When used with "Giveresource" command, works in MP, but not in SP.
Medigel 1 b1 | Can be negative value.Cannot exceed medigel capacity.
Salvage 2 | I havent found what for salvage is used
Grenades 3 b2 | Can be negative value. Cannot exceed grenades capacity
Eezo 4 b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.
Iridium 5 b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.
Palladium 6 b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.
Platinum 7 b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.
Probes 8 | since they appear to be infinite, i dont know how to test them
Ammo b2 | Cannot be negative value.Cannot exceed ammo capacity.
Fuel b2 | Ship's fuel during galaxy travel. Cannot exceed MaxFuel.
MaxFuel b1 | Fuel capacity. Value below 0 blocks ship from travelling outside relay's system. FuelEfficiency float point| Fuel consumption rate.1=default 0.5=half 0=uses no fuel.
AdjustCredits xxx - adds xxx amount of money
AdjustCredits -xxx - removes xxx amount of money
AdjustMediGel xxx - adds medigel
GiveXP xxxxxxxxx - adds xxx amount of exp
Givetalentpoints xxxxx - adds xxx amount of talent points.
Givetalentpoints -xxxxx - removes xxx amount of talent points.
SetRenegade xxxx - sets renegade level
SetParagon xxxx - sets paragon level
GiveSuperGun - 9999 ammo & super damage for equipped weapon