• Lizzunchbox

    Lizzunchbox from Wikia here. We've been at GDC all week, and one of the last sessions of the week was a very interesting blend of game and narrative design.

    In a session entitled Emotional Journey: BioWare’s Methods to Bring Narrative into Levels, BioWare Senior Designer Dave Feltham spoke for an hour about BioWare’s process for developing story, emotion, and narrative that is integrated into gameplay.

    With Mass Effect 3, BioWare hoped to find an alternative to the very common design trait of using a cut scene to advance the story, and then diving into gameplay, and then coming back out into a cut scene to keep the story going. “This worked well with Mass Effect 2,” he said.

    But the company wanted to go farther. “We realized we needed to brin…

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