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Well, all good things must come to an end and in the case of ME3, it happens on the day before its one year anniversary.
My thoughts on the Citadel is that its an extremely well done last piece. Sure the big bad in it was a rather overused cliche but you guys have to admit you never saw that possibility coming. The fight against the big bad itself also proved to be a good final showdown.
Now, onto the part that helped made the DLC truly amazing: Wrex. After a year of waiting I finally get to fight alongside the most bad@ss Normandy crew member in the history of the franchise. Shame that I didn't bring him along for that infiltration part of the story but doing everything else with him was worth it.
Outside the story, in addition to multiple N…
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Some ideas I have for a fanmade Multiplayer DLC, including new crossover enemy factions, characters, weapons, and maps. Will be continuously updated.
- 1 Promotion Rewards
- 2 Fixes
- 3 Platinum Changes
- 4 New Weapons
- 4.1 Pre-Thermal Clip
Weapons
- 4.1.1 Lancer
- 4.1.1.1 Description
- 4.1.1.2 Player Notes
- 4.1.1 Lancer
- 4.1 Pre-Thermal Clip
Weapons
- 5 New Classes
- 6 New Factions
- 6.1 Covenant
- 6.1.1 Unggoy
- 6.1.1.1 Description
- 6.1.1.2 Capabilities
- 6.1.1.3 Tactics
- 6.1.2 Kig-Yar
- 6.1.2.1 Description
- 6.1.2.2 Capabilities
- 6.1.2.3 Tactics
- 6.1.3 Yanme'e
- 6.1.3.1 Description
- 6.1.3.2 Capabilities
- 6.1.3.3 Tactics
- 6.1.4 Mgalekgolo
- 6.1.4.1 Description
- 6.1.4.2 Capabilities
- 6.1.4.3 Tactics
- 6.1.5 Jiralhanae
- 6.1.5.1 Description
- 6.1.5.2 Capabilities
- 6.1.5.3 Tactics
- 6.1.6 Sangheili
- 6.1.6.1 Description
- 6.1.6.2 Capabilities
- 6.1.6.3 Tactics
- 6.1.1 Unggoy
- 6.2 Urtragian
- 6.2.1 Pirate
Militia
- 6.2.1.1 Description
- 6.…
- 6.2.1 Pirate
Militia
- 6.1 Covenant
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We all know that since our data from the ME3 demo doesn't carry over into the main game, it'd take a lot of time for us to reacquire our multiplayer characters and weapons, and most importantly, get them high enough so they'd be ready to take on gold difficulty and win.
This blog's here to discuss the best possible teams and enemies to fight for when we do go play a Gold rank game.
Enemy: Geth
Human Engineers x2
Salarian Engineer
Quarian Infiltrator
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We all know that Shepard has destroyed the Collector base at the end of ME2. But are they really gone for good? There could easily be more secondary bases and dozens of other Collector ships. Who knows, maybe they even serve as more of the Reapers' ground forces during the events of ME3?
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I'm sure many people have come up with their own theories about the origins of the Reapers, and this page is no different. My own theory is based on the Derelict Reaper and the Reaper IFF mission. The Reaper has been physically dead for 37 million years with the only activity being its mass effect core, yet was still able to indoctrinate the Cerberus researchers inside of it. It may sound crazy, but I believe that the Reapers are element zero, forming the mind of the machines while the body, created from the goo of sentient organics, is meant to amplify the Reapers' power. The only reason that the element zero isn't indoctrinating the crews of non-Reaper ships is because the ships themselves obviously don't come close to the specifications …
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