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DO NOT READ THIS BLOG IF YOU HAVE NOT COMPLETED "PRIORITY: GETH DREADNOUGHT" IN MASS EFFECT 3!
I REPEAT: SPOILER ALERT!
I find it interesting that after getting off the Geth dreadnought, when Raan and Gerrel are arguing about the heavy fleet's having fired on the dreadnought with your party still on board, your good or "paragon" response is to agree with his decision. However, when the game give you back control of Shepard, you can go to the bridge, talk to Joker, who asks if you're okay with the quarians having attacked the ship with you on it, and your good or "paragon" response is to say "No." This is not the first time in which homoethical (same morality) responses regarding the same issue have been mutually contradictory in different conversations, although I cannot at this moment point to any particular series of mutually contradictory responses. I will, however, keep my eye out as I replay the game and update this blog entry.
Make no mistake: I love this game series, but little things like that get to me and sort of break the internal reality of the game. I mean, I'm always aware that I'm playing a game, but as with any other visual/auditory media experience, I like to suspend my disbelief and pretend that I'm really Shepard going out and saving the galaxy (and being damned sexy while doing it--Yes, I usually play a Fem!Shep), but internal inconsistencies that like, especially in regard to a morality system like the Paragon/Renegade in the ME series, really make me aware that I'm playing a game that uses dialogue trees created by writers who might not necessarily be aware of what the other writers have written in different conversations.
Ah well. 'Tis not the end of the world.