Trandra/Sandbox/Engineer (multiplayer)
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Engineers are support specialists that focus on setting up ambushes and providing support fire, often through the use of a variety of enemy-distracting drones, decoys, and turrets. They excel at destroying enemy tech. Engineers tend to place an emphasis on power usage and the creation of Tech Bursts.
(Note for style: General info about/introduction to the class goes here, with the TOC on the right for easy navigation to the race one might be interested in. There is no canon source for the intro, I have simply taken text from the Bioware MP info page but changed it to suit the page's needs.)
Human Engineer
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Humans joined the galactic community after discovering a Prothean data cache on Mars in 2148. Their devotion to understanding and adapting to modern warfare left the staid Council races stunned. Humanity's persistence and unflappable spirit has taken them further than anyone in the galaxy could have imagined.
Human engineers are support specialists that set up ambushes, provide fire support, and destroy enemy tech. Their value is not lost on an ally when a battlefield is cleared of turrets.
Powers
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Player Notes
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- A helpful note goes here.
- Another helpful note!
Quarian Engineer
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Quarians have spent centuries at perpetual salvage and ship repair--the survival of their species depends on this technical expertise.
Quarian engineers are elite support specialists with a talent for setting up ambushes and providing cover fire through the use of turrets. Their technical wizardry makes them crucial contributors on the battlefield.
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Player Notes
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- General Notes
- Put general play notes here, as if the settings are Unknown Map, Unknown Enemy
- Cerberus
- Put play notes here that are specific to dealing with Cerberus enemies
- Reapers
- Put play notes here that are specific to dealing with Reaper enemies
- Geth
- Put play notes here that are specific to dealing with Geth enemies
Salarian Engineer
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Salarians have a high-speed metabolism that allows them to function on just one hour of sleep a day. They also process information much faster than other sentient races.
Salarian engineers specialize in providing long-range cover fire and debuffing targets. These agile combatants are deadly and difficult to detect on the battlefield, particularly once they bring their decoy ability into play.
Player Notes
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- Put general play notes here, as if the settings are Unknown Map, Unknown Enemy
Enemy: Cerberus
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- Put play notes here that are specific to dealing with Cerberus enemies
Enemy: Reapers
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- Put play notes here that are specific to dealing with Reaper enemies
Enemy: Geth
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- Put play notes here that are specific to dealing with Geth enemies
Geth Engineer
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The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth.
Geth engineers are elite support specialists. Unique perception systems give geth an unsurpassed understanding of the battlefield.
Powers
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Player Notes
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- Advice goes here. (I couldn't think of a fourth way to layout player notes.)
Quarian Male Engineer
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Quarians have spent centuries at perpetual salvage and ship repair--the survival of their species depends on this technical expertise.
Quarian engineers are elite support specialists with a talent for setting up ambushes and providing cover fire through the use of turrets. Their technical wizardry makes them crucial contributors on the battlefield.
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Player Notes
Edit
- General Notes
- Put general play notes here, as if the settings are Unknown Map, Unknown Enemy
- Cerberus
- Put play notes here that are specific to dealing with Cerberus enemies
- Reapers
- Put play notes here that are specific to dealing with Reaper enemies
- Geth
- Put play notes here that are specific to dealing with Geth enemies