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See also: Spectre Training

Mass Effect

Unity

Unity icon

This is one of the most important talents in the game. It is only available to Shepard after Spectre Training, and, unless you've specialised as a Medic, Unity is the only way to revive fallen squadmates mid-fight. During long battles, if Unity isn't maxed out you may need to quickly follow it up with Shield Boost, Barrier, or Immunity talents plus medi-gel to keep your squadmates from being killed again.

Unity

Restores dead squad members with 15% health and 40% shields.

Recharge time: 150 sec.
Accuracy cost: 45%

Advanced Unity

Restores dead squad members with 20% health and 60% shields.

Recharge time: 120 sec.
Accuracy cost: 45%

Master Unity

Restores dead squad members with 30% health and 100% shields.

Recharge time: 90 sec.
Accuracy cost: 45%


Mass Effect 2

See also: Armor#Medical Upgrades
See also: Medi-gel#Mass Effect 2
Unity ME2 Icon

Unity in Mass Effect 2 utilizes medi-gel to revive and heal fallen squadmates. One medi-gel is used per revived squadmate, unless both squad mates are out and you have only one medi-gel; in this case, one medi-gel will revive both squad mates. Shepard starts with the capacity to carry three medi-gels, which can be increased up to eight with armour upgrades. Fully upgrading the power with Emergency Shielding and Trauma Module allows fallen squadmates to rejoin combat with full shields and full health. The latter also enables the ability to heal Shepard and non-fallen squadmates to full health, making it extremely useful should Shepard be in danger of dying. Unity shares the same cooldown timer as the other powers and benefits from any upgrades to speeding up the timer.

  • Recharge Time: 3.00 seconds
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