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Disambiguous This article is about the Trip Mine skill in Mass Effect: Andromeda. For the Proximity Mine power in Mass Effect 3 Multiplayer mode, see Proximity Mine. For the Cain Trip Mine power in Mass Effect 3 Multiplayer mode, see Cain Trip Mine. For the Talent in Mass Effect, see Tech proximity mine.

Trip Mine is a Combat skill in Mass Effect: Andromeda.

SP Skill Ranks Edit

Rank Label Icon Description Bonus
1 Trip Mine Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells

Trigger Radius (m): 0.5

Laser Range (m): 5
Maximum Damage: 1350
Damage Radius (m): 8
Power Cell Capacity: 2

2 Power Cells - +1 Power Cell Capacity
3 Damage & Force - +15% Damage

+15% Force

4 Sensor Range Increases proximity trigger radius and laser sensor radius. +100% Proximity Radius

+60% Laser Range (m)

4 Power Cells - +1 Power Cell Capacity
5 Damage & Force - +30% Damage

+30% Force

5 Damage Radius - +30% Damage Radius
6 Detonator
MEA Detonator Explosive icon
Mines act as combo detonators for all affected enemies.
+30% Combo Detonation Damage
6 EMP
MEA Primer Electricity icon
Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
Stun Duration (s): 2

+35% Damage vs. Shields

MP Skill Ranks Edit

Rank Label Icon Description Bonus
1 Trip Mine Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells

Trigger Radius (m): 0.5

Laser Range (m): 5
Maximum Damage: 1300
Damage Radius (m): 8
Power Cell Capacity: 2

2 Power Cells - +1 Power Cell Capacity
3 Damage & Force - +15% Damage

+15% Force

4 Sensor Range Increases proximity trigger radius and laser sensor radius. +100% Proximity Radius

+60% Laser Range (m)

4 Power Cells - +1 Power Cell Capacity
5 Damage & Force - +30% Damage

+30% Force

5 Damage Radius - +35% Damage Radius
6 Detonator
MEA Detonator Explosive icon
Mines act as combo detonators for all affected enemies.
+30% Combo Detonation Damage
6 EMP
MEA Primer Electricity icon
Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
Stun Duration (s): 2

+35% Damage vs. Shields

Player Notes Edit

Mechanics Edit

  • Notes about the skill's mechanics

Strategies Edit

  • Notes about the skill's strategies

Availability Edit