This mission is acquired immediately after completing Hunting the Archon.
- Since recovering arks is part of the focus of optional side-missions, it's possible to launch this mission without the entire cohort of pathfinders, which impacts the dialogue heard.
- After recovering the third and final Pathfinder, Ryder will be invited by email to a get-together of the Pathfinders at Pathfinder HQ. If "The Journey to Meridian" awaits triggering by entering the Pathfinder HQ, this reunion party does not occur until Ryder re-enters Pathfinder HQ after meeting with the Pathfinders in the Tech Lab.
Speak To The Leaders On The Nexus Edit
Return to the Nexus and head to Tann's office/Pathfinder HQ. A cutscene begins as Pathfinder Ryder enters a meeting with the Nexus leadership. Ryder tells them that they wish to go immediately after the Meridian, but the leaders are skeptical, not wishing to provoke open war with the kett. The other Pathfinders enter the meeting and support Ryder but Tann vetoes the plan anyway.
Following the meeting, the other Pathfinders tell Ryder that they have an alternative but the conversation is interrupted by an urgent call. Ryder's sibling has suddenly awakened. The Pathfinders will meet Ryder later in the Tech Lab and Ryder is immediately transported to the Hyperion's Cryo Bay.
The conversation is a bit different depending on what Ryder told their sibling during their earlier conversation while they were in the stasis coma but the consequences are the same. Ryder's sibling still needs to rest and isn't cleared to leave the medical facility yet.
- An optional conversation with the sibling is now available.
- Ryder can now meet with the other Pathfinders at their discretion in the Tech Lab.
- Ryder Family Secrets may now be completed if all memory triggers have already been found.
Discuss Your Options With The Other Pathfinders Edit
Head to the Tech Lab on the upper level of the Docking Bay. The other Pathfinders and Dr. Aridana have a plan. A new technology called Ghost Storm will confuse kett sensors with multiple fake targets, allowing the Tempest to approach Meridian and land. Once the Tempest is upgraded, the mission can proceed.
Integrate Ghost Storm Technology With Tempest To Help Other Pathfinders Edit
Return to the Tempest. The Ghost Storm upgrade doesn't use the standard R&D console. Instead, look for a console on the side of the console room near the Tech Lab entrance. Interact with console to build the Ghost Storm Technology. Once this is activated, the Tempest is ready for the mission.
Gather The Crew In The Tempest's Meeting Room To Prepare For The Mission Edit
Use the vidcon in the meeting room to "Call Crew Meeting" to inform the crew of the upcoming mission.
Go To Khi Tasira In The Civki System Edit
Interact with Khi Tasira drop zone to begin the mission
Survey The Drop Zone Edit
Note: Manual saving will be disabled for the duration of this mission.
It proves impossible to actually land the Tempest on Meridian, so Ryder and squadmates are simply dropped onto the station, which has artificial gravity, atmosphere, and even, for some reason, rain. On the platform there is an Adaptive Remnant Core Device that can be scanned for +100 .
The only way forward ends at a chasm, but scanning the floor will reveal a power conduit leading to a nearby Remnant Console. Interact with the console to activate the bridge and SAM detects a central command hub for the station, which is currently inactive. Ryder can then head down the ramp and a bridge will be created across the chasm as Ryder proceeds toward the door. Head through the door and to the console in the next room.
Activating the console starts a cutscene where a window opens ahead with a view of the central command hub and secondary towers to the north and south. SAM informs Ryder that the two secondary towers will need to be activated before activating the hub, similar to how Vault activation has worked. Ryder and the squad discuss the possibility that activating the hub may start a purification field like the previous planetary vaults.
Access The Tower In The Research Center Edit
Access The Tower In The Exploration Sector Edit
Use the nearby gravity well and head down to the lower level.
At the bottom of the gravity well, Ryder will overhear kett transmissions and see enemies on Ryder's radar to the east. A Strange Remnant Device on the upper ledge to the west of Ryder can be scanned for +10 .
Proceed forward to the east towards the hub to open the door and head into Gateway: Sector 17. Ryder will encounter a kett force consisting of a few Wraiths, Chosen, and one Anointed. Be careful of enemies on platforms above Ryder who can shoot down over Ryder's cover. Defeat the enemies.
Warning: This mission features many areas that look like smooth floors but are actually pools of electrical ferrofluid. These pools are Level 4 Electrical Hazards and will kill Ryder very quickly. Be careful when exploring areas. These areas tend to be underneath elevated platforms or in low areas. There are small ledges on the floor that delineate what is flooring and what is a pool. This is delineation is blurred in damaged areas where the fluid tends to pool in low areas or damaged spots.
After the first wave of enemies, on the elevated platform to the right, is a lootable container and a datapad.
On the left elevated platform are ammo and health supply boxes.
When Ryder continues forwards towards the east, a shuttle with more kett will arrive as Ryder advances. A number of kett forces will engage Ryder and several Remnant Observers will engage the kett forces as well as Ryder's team. Defeat all of the enemies.
Further forward the path splits, with ramps leading up to the north to Sector 17 - Exploration and south to Sector 17 - Research. Ryder will need to explore both towers eventually. Either route works, although the tactical challenges differ somewhat. Note: Ryder should explore the starting area of BOTH paths to collect any RD or items as progressing far enough on either path means Ryder has to drop down and won't be able to get back up to collect those items.
For this walkthrough, Sector 17 - Exploration (north) will be the path explored first. This means Ryder should clear out the starting portion of the Sector 17 - Research area (to the south) first.
Head up the ramp to the south and on the lower level is a lootable container. On the upper level, Ryder will find a Strange Vegetation that can be scanned for +10 . There is a Uranium node near the tree. Do not drop down into the area below!
Head back down to the central location.
Before heading up the ramp to the north, there is a lootable container near some flames and additional supply boxes in this area.
- To The North Tower -- Sector 17 - Exploration
Ryder can scan and find a power conduit under the floor that marks Ryder's path. Be careful not to walk into Scourge Energy Pockets along the way. These pockets are Level 4 Electrical Hazards and will kill Ryder quickly. Ryder will see dead kett further along near an area with missing floor plates; don't fall through. There is a lootable container on the southern wall next to a dead kett.
Just past this damaged area, Ryder will encounter more kett, fighting Remnant defenses. Let them fight -- Ryder will receive combat XP whoever makes the kill -- and finish off the survivors. A console here will spawn a friendly Observer; unfortunately, it won't follow Ryder out of this area.
Further along Ryder will find a wrecked console and a torn-up area of floor, with numerous Scourge pockets. There's nothing that can be done other than to jump down. Try not to land in the electrical ferrofluid or the Scourge tendrils, since both will wipe out Ryder's life support and then health. At the bottom, SAM tells Ryder that he believes the Scourge spread from here to the rest of Heleus. Either the Remnant builders did it or someone did it to them. The raised platform to the right offers a way around the Scourge tendrils and electrical ferrofluid.
From the western portion of the platform, Ryder may see another kett-Remnant fight to the south, including a Behemoth and a turret. Don't get involved; anyone Ryder kills now will simply respawn and have to be killed again later. Proceed to the east. A console here extends a bridge that leads to a walkway that wraps back around to the area where the Behemoth & turret were fighting.
For now, head north from the bridge console to another console and door, with a Remnant turret and a couple of Observers and Assemblers standing in Ryder's way. Defeat the enemies.
There is a lootable container on the left elevated walkway.
Activate The Tower In The Exploration Sector Edit
Use the console to open the door and enter a small room. Open the second door and head into the Exploration Systems area.
There is a data pattern just east of the central cube.
Activate the Exploration Systems console. Turns out it isn't quite working yet; Ryder needs to reconnect power to restore full functionality.
Reroute Power To The Main Console Edit
The console helpfully projects a wiring diagram for Ryder. Activate the four consoles on the east and west balconies in the order shown to restore the power. (Activating consoles in the wrong order will spawn hostile Remnant.) Return to the north balcony and activate the main console to start a cutscene.
Flight Controls are now online and a bunch of Remnant exploratory vessels power up. Unfortunately, kett immediately show up and start boarding the ships. The console informs Ryder that it can't receive commands from the Meridian Engine. What that actually means will have to wait because Remnant defenses are now activated. Specifically, several Assemblers and a Destroyer. Defeat them and head south out of the area.
- Head to Core 17 - Central
As Ryder exits Explorations Systems, Observers fly in to attack. The turret in this area has also been rebuilt. Fortunately, it now fights on Ryder's side, apparently believing that Ryder is the new Administrator. Proceed south over the bridge extended previously, which turns out to be damaged and pointing downward into electrical ferrofluid. Jump up to the platform the bridge should have connected with. The southern half of the bridge is shot too, so Ryder will have no choice but to head west over the damaged causeway.
Heading west, Ryder will find a kett-Remnant fight in progress, with a Behemoth and several lesser kett fighting a turret and some Observers and Assemblers. The Behemoth is the biggest threat here, so let the Remnant help Ryder with it. After defeating everyone, jump down to a lower platform on the west side to scan an Adaptive Remnant Core Device +100 that's hiding under the platform and loot the two containers on the lower platform.
Jump back up and then head south.
Extend a bridge to reach Core 17 - Central. Ryder's final destination is to the east, but until Ryder activates both towers it's blocked off by an energy barrier. Before heading south, Ryder can go west to scan a Remnant data pattern which explains the rain.
- The South Tower -- Sector 17 - Research
The south tower and research area is full of trees and other plants. Keep an eye out for mineral nodes such as Uranium and Vanadium.
A kett shuttle drops some enemies in front of Ryder in the lower section.
Dispatch the few kett in front of Ryder and enter the courtyard. The layout of the catwalks here is a bit confusing, if not downright irrational. The western route leads to a fight with a Fiend and assorted other kett, and the southern route is a little more difficult to navigate. The simplest route is to head east, and then up the catwalks, staying on the east side.
It doesn't matter which route is taken but Ryder should systematically clear and explore the entire area as there are lots of lootable containers to find. There is also a very well hidden Adaptive Remnant Core Device on the underside of one of the catwalks that can be scanned for +100 .
After possibly fighting off a kett ambush, Ryder will be looking down on a kett camp. A console here will activate a nearby turret and help Ryder dispatch the kett.
There is a datapad here wedged between some large containers on the floor:
Just north of the kett camp Ryder's scanner will ping for a nearby target, over the east edge of the catwalk, Ryder will see a doorway and a broken bridge. Jump down to this and then jump over where the bridge used to be.
This brings Ryder to a puzzle locked door. Solve the puzzle (needed for the Cryptographer Achievement). For the puzzle console solution, see here. Note: This puzzle can't be overridden with a Remnant Decryption Key and must be solved.
Ryder receives +270 XP for opening the door.
After solving the puzzle, enter the room to find two loot containers and a pod containing an Unknown Organism which can be scanned for +10 . (This is a Dragon Age Easter egg; the unknown creature is a nug).
Return by climbing to the top of the doorway for extra height and jumping the gaps back up.
Activate The Tower In The Research Sector Edit
Proceed west from the kett camp and through two sets of doors. The next area will greet Ryder with a heavy kett assault; multiple Destined, Anointed, and Wraiths, with a second wave including a Behemoth. SAM tells Ryder that Remnant defenses in the area can be activated to repel the kett. Up on the left-hand catwalk (north) a console will activate a turret, and a console on the other catwalk will activate shield generators on the south side of the room. Defeat the kett and use the console on the southern end to open the door to the Archives. Head into the Archives.
Scan the Monstrous Fungi as Ryder enters for +10 . The room beyond contains two alcoves blocked with energy barriers, a locked door, many storage pods, and a console. Activating the console starts a cutscene during which the console powers up the Archives and reveals exactly what is being archived. It turns out to be prototypes of the angara, who are a synthetic race created by the builders of Meridian. (Not shown on screen, the previous objective will complete and the next will be added during the cutscene).
Enter Meridian's Central Command Edit
With the Archives activated, the energy barriers go down and some Observers activate nearby; they're currently not hostile and will remain so if Ryder avoids them. Scan the nearby Angaran Templates for +10 .
There is a console visible on a platform over the western alcove. By jumping onto the tree at the back of the alcove, Ryder can reach the side platforms and then the console itself. Activate the console to open the door on the east side to find a Remnant Data Core for Task: Remnant Data Cores and a Data Pattern:
When Ryder is done, return the way Ryder came from. Activating the Archives has changed something in the room with the turret and shield generators. The central pool of electrical ferrofluid has drained revealing Remnant equipment. Jump into now empty pool to scan the data pattern and the Remnant Pods.
The data pattern reveals something about experiments on, presumably, the angara.
Proceed south into the kett camp. Be prepared for a battle featuring an Ascendant and a shuttle full of Chosen and Anointed. The shuttle group arrives together, making a convenient target for Area of Effect (AoE) abilities. Defeat them and head back to the bridge leading to the Core 17 - Central area.
As Ryder approaches the bridge, a kett assault force consisting of a Fiend and several Chosen and Anointed will be racing for the tower, where they're confronted by Remnant defenses including a Destroyer. Let the two hostile enemy forces tear each other up before getting involved; finish off any survivors. Further along, Ryder will find several Nullifiers and Assemblers. The first group is best taken from the catwalk above. The two Nullifiers near the door are probably best taken out from below, where there's more cover. Assemblers will spawn continuously until the Nullifiers are destroyed. Destroy the Remnant.
There are a number of lootable containers in this area and the previous one. Search the area carefully and collect them.
When Ryder is ready, go through the doors, where Ryder will discover a gravity well leading to Meridian's central command. Before heading up, Ryder can scan a Remnant data pattern on the platform behind and above the well. SAM reveals that the Remnant language is similar to angaran.
There is a lootable container on the upper platform.
When Ryder is ready, take the gravity well.
Interface With The Command Hub Edit
When Ryder reaches the top of the gravity well, there is a lootable container in the corner of the room. Head to the doors to enter the Command Hub.
As Ryder enters the Command Hub, an Adaptive Remnant Core Device below the right side of the ramp up can be scanned for +100 ; the device on the left side is damaged and useless. Go up the left ramp and underneath the south ramp to the console next to the beam housing is another Adaptive Remnant Core Device to be scanned for +100 . Take time to survey the room before activating the main console and note the positions of health, ammo, and explosive objects, since there's going to be a fight here in a few minutes.
Activating the central console is somewhat anticlimactic; the console does nothing because the "Meridian Engine" is no longer present. SAM discovers a log revealing that the creators of Meridian, (who are named the Jardaan), sent the functional part of Meridian far away from the command center to hide it from the Opposition, in hopes of returning one day to continue the "work of renewal."
At this point the kett have had enough of Ryder's interference and launch a major assault, both on the ground and from space. SAM and Ryder order Meridian's defenses to attack the kett fleet, leaving Ryder to fight off the ground assault.
Eliminate The Archon's Sword And The Kett Forces Edit
The Archon's Sword enters with a wave of Anointed and Chosen. Archon's Sword is heavily shielded, has lots of health, and will cloak and evade when it takes too much damage; fortunately, it won't use cover much and isn't very mobile. When it cloaks, another wave of kett will spawn to provide cover to Archon's Sword. The second wave is Wraiths and Destined, the third wave is a Fiend and more Chosen. Note: Despite what the objective states, once Ryder kills Archon's Sword the battle ends immediately. Collect any remains or scan any items before defeating Archon's Sword as a cutscene will start immediately upon the death of Archon's Sword.
With the Archon's Sword dead and their ships taking heavy damage, the kett retreat. Thanks to the Scourge disrupting flight paths, there's no easy way to determine exactly where Meridian itself is now located. There's nothing left to do at the command center, so Ryder and party return to the Tempest.
Director Tann contacts Ryder over the vidcon. He's surprisingly apologetic, admitting that Ryder and the Pathfinders were right, and he and the Nexus leadership were wrong. Tann offers Ryder whatever support he can. The mission ends after the call is over and the mission Meridian: The Way Home starts automatically.
The kett have taken losses and been driven away from the Meridian command center. Meridian itself is still missing. Ryder must now search for it.
If Ryder has engaged in a serious romance with a crew member, most of these will culminate during side missions unlocked by completing this story mission (however, advancing the romance with Suvi requires triggering the start of Meridian: The Way Home first).
Puzzle Solution Edit
|← Previous Mission||Mission Index||Next Mission →|
|H-047c: A New World||Missions (Mass Effect: Andromeda)||Meridian: The Way Home|