Tech Armor
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Tech Armor is a tech power exclusive to Sentinels in Mass Effect 2 and Mass Effect 3. The power generates an energy armor suit that boosts the user's shields. When the armor is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets. From rank 3 onward, Tech Armor also resets the cooldown for all allies when used, making a Sentinel's allies more efficient than they are for other classes.
Mass Effect 2
Power Ranks
Assault Armor
Power Armor
Player Notes
Mass Effect 3
Power Ranks
Rank 1: Tech Armor
Rank 2: Recharge Speed
Rank 3: Damage & Radius
Rank 4: Damage & Radius/Durability
Rank 5: Power Damage/Melee Damage
Rank 6: Power Recharge/Durability
Player Notes
Availability
Contents |
Mass Effect 2
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Power Ranks
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- Rank 1
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +25.00% of maximum shields
- Energy Pulse Radius: 7.50 meters
- Energy Pulse Damage: 30.00 points
- Energy Pulse Force: 100.00 newtons
- Rank 2
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +50.00% of maximum shields
- Energy Pulse Radius: 10.00 meters
- Energy Pulse Damage: 40.00 points
- Energy Pulse Force: 130.00 newtons
- Rank 3
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +75.00% of base shields
- Energy Pulse Radius: 12.50 meters
- Energy Pulse Damage: 50.00 points
- Energy Pulse Force: 160.00 newtons
Rank 4
Choose to evolve the power into one of the following,
Assault Armor
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- The armor is now rigged for maximum pulse when it is destroyed, increasing its damage, force, and radius. In case any enemies still survive, it gives an additional shield boost after the detonation.
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +75.00% of base shields
- Energy Pulse Radius: 18.00 meters
- Energy Pulse Damage: 100.00 points
- Energy Pulse Force: 240.00 newtons
- Energy Pulse Shield Boost: 50.00% of maximum shields
Power Armor
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- The armor's deflection capability is now at maximum, and the armor can channel its energy into biotic amps and weapons, increasing the damage of all your powers.
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +100.00% of base shields
- Energy Pulse Radius: 12.50 meters
- Energy Pulse Damage: 50.00 points
- Energy Pulse Force: 160.00 newtons
- Power Damage Bonus: +15.00%
Player Notes
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- The Tech Armor's shield boost only applies to your base shield value. Any extra shielding from armor components and upgrades will not be multiplied by Tech Armor’s shield boost. Although your total shield value with armor components and upgrades will be refilled to 50% by the Assault Armor's pulse when it is destroyed.
- Tech Armor gives you additional shield strength on top of your base shield. Thus, it is possible to raise Shepard's shield to more than double (even triple) its original strength, by using a fully upgraded Tech Armor, Damage Protection upgrades, and shield boosting powers (such as Geth Shield Boost).
- Tech Armor does not put an additional layer to your shield, it just doubles its stat. As long as there is still one shield strength left, Tech Armor holds, and your shield will regenerate to the full strength as provided by this power. However, if your shield breaks, the Tech Armor is lost and your shield will only regenerate to its original level before Tech Armor kicks in.
- Tech Armor is unique among the four shield-increasing powers in that it has a duration of 'until destroyed'. This makes it very useful- simply activate it at the start of a mission and it will remain until taken down. You never need to worry about a timer running.
- Tech Armor will instantly kill any unarmored Husks once destroyed and the vast energy pulse radius only enhances its effectiveness. Hence, the Assault Armor's huge 18 metre radius could prove a viable tactic on missions like the Reaper IFF.
- Tech Armor is required to be at Rank 3 to immediately reset squadmates cooldown timers.
Mass Effect 3
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Power Ranks
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Rank 1: Tech Armor
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Protect yourself with this holographic armor or detonate it to damage nearby enemies. Slows power usage by 50%.
- Recharge Speed: 6 sec
- Damage Reduction: 25%
- Explosion Damage: 400
- Explosion Radius: 3 m
Rank 2: Recharge Speed
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Increase recharge speed after armor detonation by 25%.
- Recharge Speed: 4.80 sec
Rank 3: Damage & Radius
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Increase detonation damage by 20%.
Increase impact radius by 20%.
- Explosion Damage: 480
- Explosion Radius: 3.60 m
Rank 4: Damage & Radius/Durability
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Damage & Radius Increase detonation damage by 30%.
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Durability Increase damage protection by an additional 5%
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Rank 5: Power Damage/Melee Damage
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Power Damage Increase power damage and force by 30% while armor is active. |
Melee Damage Increase melee damage by 40% while the power is active. |
Rank 6: Power Recharge/Durability
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Power Recharge Reduce power speed penalty by 30% |
Durability Increase damage protection by an additional 10%
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Player Notes
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- Tech Armor's damage protection bonus can stack with additional powers. If built correctly, the damage protection can stack up to a total of 80%, which is incredibly useful on higher difficulties, especially on Insanity.
- Tech Armor only has a cooldown when detonated, and cannot be broken. Even when downed, regardless of whether you are raised by teammates or bleed out, you will rise with your armor intact.
- For the krogan Sentinel, when combined with Lift Grenade and no points in Incinerate, all other powers can be maxed and there is no need to worry about cooldowns whatsoever, aside from the occasional detonation. It makes weight concerns a thing of the past, as sheer firepower makes up for the lack of Incinerate.
- When Tech Armor is activated (detonation is immediate), the player's character does a short animation of using the omnitool which will override running, rolling, firing or side-stepping. This can leave the character open to enemy attacks.
- Tech Armor can hit enemies from behind cover and through walls.
- A Tech Armor burst has a hidden force value which can cause enemies to be staggered. This value is 750 N in SP and 1000 N in MP.
Availability
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- Single-player: Sentinel
- Multiplayer: Asari Valkyrie Sentinel, Human Sentinel, Krogan Sentinel, Krogan Warlord Sentinel, Turian Sentinel