Team Support Edit
Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.
|1||Shields||Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group.||+2% Team Shields|
|2||Shield Recovery||Improves shield regeneration for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group.||+2% Team Shield Delay Reduction
+2% Team Shield Regeneration
+2% Tech Construct Health Regeneration
|3||Support||Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group.||+2% Power Restoration & Defense|
|4||Squad Offense||Increases damage from tech constructs and squadmate powers.||+20% Squadmate Power Damage
+20% Tech Construct Damage
|4||Support||Improves all shield restoration and defensive effects.||+20% Power Restoration & Defense|
|5||Team Recovery||Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs.||+15% Team Shield Delay Reduction
+15% Team Shield Regeneration
+15% Tech Construct Health Regeneration
|5||Tactical Revive||Grants Damage Resistance during squadmate revival and for 5 sec afterwards. restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates.||Damage Resistance During Revive: 120
Damage Resistance after Revive: 120
|6||Defense Grid||Increases Damage Resistance for each conscious squadmate tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs.||Damage Resistance per Ally: 6|
|6||Life Support||Improves health regeneration rate for the use and nearby squadmates and tech constructs for 3 sec after using a tech power.||Health Regeneration Bonus: 200%
Health Regeneration Cap: 50%
- Defense Grid might not pair well with the unknown skill; unless the player carefully manages it, the construct will not be within 8 meters most of the time. However, Team Recovery gives the unknown skill a direct upgrade. Life Support is also a very powerful skill even if the player is using the assault turret.
- Ryder and multiplayer characters with Tactical Revive will survive almost anything, resisting 60% of all damage.
- Single-player: Advanced Tech Power (Requires 9 skill points invested in Tech)
- Multiplayer: (Tactical Revive only) Human Engineer, Salarian Architect, Salarian Operator