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Remove Bugs section Edit

I didn't write this, but am just pasting it in because the walkthrough refers to it, but it isn't on the main page. Ea-41905502 06:25, March 19, 2012 (UTC)

Bugs (unconfirmed) Edit

During this mission you will encounter a Harvester at four different locations during the mission. The first two are encountered after eliminating the Reaper ground troops that are attacking the turians. The third briefly flies overhead and drops units. The fourth is the final Harvester that appears before meeting Victus. The Harvester can be killed at all four locations, but doing so at the first two can break the mission with no enemies spawning beyond that point. This prevents the final battle and rescue of Victus, forcing you to load from an earlier save or restart the mission entirely. So don't kill the first two Harvesters. You don't have to anyway; taking off about 75% of their health will cause them to flee. This bug may be platform dependent as killing all four harvesters on PC did not cause any problems.

For me (mesosteros), while playing the Xbox 360 version, Insanity Difficulty, no problems arose after killing the first two Harvester. I failed to kill the third but the bug did not occur to me as the 4th Harvester appeared.

It happened to me on the PC. I killed the two harvesters that were attacking the turian escape pods, and the fight where you get the reaper blackstar didn't trigger. I didn't encounter any fights after killing the harvester attacking the second pod.

It just happened to me on the PC as well.

Since several people reported this problem, I've moved it back to the main page. For reference, I killed all 4 harvesters on insane on the PC without any problem, so it's unclear what triggers the bug. Near as I can tell other than the accomplishment reward and the enjoyment of seeing the big explosion, there's no bonus to killing the harvesters. Ea-41905502 18:33, March 22, 2012 (UTC)

One my first playthrough I killed the first harvesters without trouble, on my second playthrough it caused a glitch. Bug confirmed on the PC.
  The problem described seems to be an intermittent problem. On my first
  runthrough, as an Infiltrator, I killed all the Harvesters (getting that
  lovely blinding flash and all), but did not have a problem at the end.
  (Second time through, I was an Adept... did not have the firepower
  necessary to take the "wormnecks" down before they flew off, so I could
  not verify.

XP for killing harvesters Edit

The previous walkthrough claimed "NOTE: With quick enough damage the Harvesters can be killed before they flee, each kill nets 300 EXP. " I got the XP by driving off the harvester before it took out the pod, not for the kill (although the massive explosion is enjoyable to watch), so I removed that note. Ea-41905502 16:19, March 22, 2012 (UTC)

Completeness Edit

I found no new items on my walkthrough relative to what was described before. Ea-41905502 18:34, March 22, 2012 (UTC)

AvailabilityEdit

The Priority: Tuchanka page says that Tuchanka: Turian Platoon is still available for completion after having completed Priority: Tuchanka, yet this page states that it is not available after Priority: Tuchanka. Which is correct? Jol87 23:38, April 13, 2012 (UTC)

The description looks contradictory, but I think it means that you have to unlock it by talking to Primarch Victus (contrary to what the page says, this and the rachni mission are not available right after Sur'Kesh, they need to be unlocked by speaking to Victus and Wrex respectively), who leaves your ship after curing the genophage. However, you don't have to start it, you can delay that until the end of the game. RShepard227 14:13, April 19, 2012 (UTC)
I've edited the Acquisition section to reflect this. Hopefully what I've put there is clear and correct; it ought to at least be clearer than what was there before. Cubsquared 16:07, May 21, 2012 (UTC)

the acquisition section is still wrong. i've just finished Priority: Tuchanka AND Priority: The Citadel II and this mission is still available. i've even managed to sneak in TALI and ASHLEY for this mission. the dialogue with hackett also changed slightly afterwards. just putting this here before i take unilateral action to correct the mistake. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 16:00, August 12, 2012 (UTC)

Can you bring Ashley on Bomb/Platoon mission? Edit

I've been seeing videos of Ashley on youtube of her in the Turian Platoon/Bomb missions. Which I didn't think was possible because they are timed missions that expire after completing the Tuchanka arc at least from what I read here. Does anyone know the correct order of missions to do in order to make this possible or have people just modded there saves to simply get more dialogue with Ash (i.e like Legion in ME2)?

Will squadmates cause the glitch? Edit

Erm, will the glitch happen if your teammates killed the harvester? Cause Javik killed it with his maxed out particle rifle...--Supdude111 (talk) 21:00, July 12, 2012 (UTC)

Careful when using Dark Channel on the Harvesters Edit

When developed right or used in Biotic Combos, this bonus ability can be too powerful against Reaper Forces and you may unintentionally kill the first two Harvesters too fast which can trigger the bug.

I don't know if the bug itself is caused by using Dark Channel or the From Ashes DLC, but I'm starting to notice a pattern while playing it on the Xbox 360. It may be nothing, but it's probably worth looking into. -- WhisperFire26 (talk) 17:41, July 28, 2012 (UTC)

Available Until Edit

Because of the nature oft his information, we really need confirmation form multiple sources on how long this mission is available. This sin't being done to punish anyone, but rather due to the amount of people saying certain things about how long this is available, we still need confirmation on that is still available as late as Priority: Thessia. If we can get that confirmation it can go back in, but until then, because of the nature of the conflicting information, we need that confirmation. Lancer1289 (talk) 18:17, August 14, 2012 (UTC)

so we need two more to confirm my claims? i'm ok with that so i'll be leaving easily reproducible instructions (or at least this is what i did for future reference):

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