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Talk:N7: Cerberus Abductions

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Turret Edit

I had the turret in the first part of this quest bug out - it wouldn't shoot at me, nor could I destroy it (I was tempted to walk away to make a sandwich and just let Garrus and Liara deal with it after we'd been going at it for 5 minutes). A reload of the autosave at the beginning of the mission cleared it up, though. Anyone else have this happen? 68.107.97.136 04:11, March 19, 2012 (UTC)

I have that issue too--Sjru 19:47, April 1, 2012 (UTC)

Same here, same solution. ComaDivine 11:25, April 16, 2012 (UTC)

It appears to me that this mission has certain progress flags that have to be achieved to progress forward. In my second playthrough on a suicidal vanguard, I charged that turret and was unceremoniously gunned down when it wouldn't take any damage. On my second try, I just attacked the troopers and the turret disappeared. It would seem to me that that turret exists to kill the civilian and then it will go away.

Additionally, I fought waay more that 3 waves of troopers before the civilians would move from near the last building to the shuttle. As it became ridiculously obvious that they were spawning ad infinitum, I had to back track. When I entered the only building I hadn't entered, I got the experience message and the mission was over.

The only advice I can give is to not rush the fights, and work building to building in a counter-clockwise progression. It's not a hard mission, but it was starting to play like MP with the non-stop spawns.--Rtrnofdmax 16:22, May 17, 2012 (UTC)

Page Clean-upEdit

I'm in the process of adding a more detailed description of finding items throughout this map. While I'm revising the text already there, I think the entire Items section should be replaced with a simple bullet list of building numbers and locations and the items that are inside or nearby. But as it stands now the guide is okay but verbose. Some TLC needed. --Ayumix 14:31, April 12, 2012 (UTC)

That item section actually needs to be complete reformatted and removed. Items should be integerated into the walkthrough, not in a seperate list. Lancer1289 14:40, April 12, 2012 (UTC)
I made a first pass at doing just that. Revise as needed. --Ayumix 16:13, April 12, 2012 (UTC)

Save-reload skipping stage... Edit

I'm playing on X360 and when I saved in between the 2 stages of enemies the loaded it skipped to the 2nd stage (I.e., I was thrown into combat as if I talked to the civilians ducking by the cars.) I've played through on my ps3 a few times but I don't ever remember this happening. Can anyone confirm before addinng to main page? Djdelirius (talk) 10:04, September 6, 2012 (UTC)

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