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We should get some technical info on Medigel - I think the Codex provides a useful description of how Medigel functions. -Knoxitor
In the release trailer for Mass Effect 3, the sniper is injecting himself with a pain killer or medical tool. It could be a more developed version of medi-gel, instead of ME1 and ME2's unclear tech specifics of medi-gel.
Cleanup: In-Universe Style[]
After a brief partial tidy-up just today, it seems to me that while the page generally does a good job in treating the gameplay mechanics in an IU style, the main out-of universe standouts were the term "talents" in the ME1 section, the Codex mention in the ME2 section, and finally the discussion of "bars" in the ME3 section. However, I'm uncertain how I can redress them, short of doing something foolish and/or drastic by yanking them out to a Combat page or moving them to another subsection. If you have any ideas or decide that the tag is no longer warranted, please do feel free to implement them. Thanks, Techhead7890Talk 11:05, June 4, 2014 (UTC)
- According to an edit summary by User:Temporaryeditor78, the corrections required are the following: "STILL lacking documentation of the numerous in-universe applications of the stuff".
- Also according to the talk page of the above user:
it's not "my" preference. it's site policy. in-universe where possible. the gameplay aspects of medi-gel can be transplanted/covered in the appropriate gameplay sections of the wiki (Combat, Combat (Mass Effect 2), etc). the medi-gel page is where its properties and lore developments concerning the stuff are supposed to be placed. it's tricky and time-consuming, else i would've done it myself ages ago. having source reading material close at hand highly advised. i'd suggest drafting something up first on your own userspace before proceeding with anything. off the top of my head:
- some sort of medi-gel for hanar being developed by cerberus during ME3
- alliance soldiers erroneously believing it doesn't work on batarians
- medi-gel supposedly designed to match skin pigmentation (maya brooks complains otherwise)
- observed effects of medi-gel overdose, again with brooks (who convincingly fakes it if not really the case)
- medi-gel able to be boosted with anti-fatigue blood oxygenators (according to fan mail)
- medi-gel limitations (huerta amputee dialogue) (signature of TemporaryEditor78) 19:59, June 2, 2014 (UTC)
- (from archived dialogue, With due apologies for noobitude, submitted by User:PlasmaVentingInProgress on User talk:Temporaryeditor78. Copied to this page by Techhead7890Talk 07:17, September 20, 2014 (UTC))
- apologies if the paragraph I added on some of the mechanics/gameplay uses of medi-gel doesn't conform to the style of this page; I can remove and put it on the Combat (ME2) page if that would be more appropriate. Ale89515 (talk) 19:54, June 16, 2020 (UTC)
- Thought a little more about this recently, and I personally think the best way to handle this page is to remove all gameplay mechanics and make this page in-universe style concerned with lore ONLY; trying to weave in the mechanics in that style makes this page read very awkwardly and it's subpar both as a lore page AND as a gameplay guide. I think the solution is rather simple: (1) move the gameplay info on medi-gel pickups (e.g. medkits, aid stations, refills) to the respective Combat pages for the 3 games and (2) for any of the medi-gel deploying ABILITIES, just redirect to those pages (e.g. First Aid, Unity). I suppose once I have time I would propose this formally, but leaving this here for now if someone wants to discuss. Neo89515 (talk) 22:08, 24 June 2021 (UTC)
- As of right now, my intention is to rewrite this page to bifurcate it between lore and gameplay, with the lore section first followed by sections for each game. This would follow the current style of a few other pages, such as Biotics and Tech. Neo89515 (talk) 01:15, 5 September 2021 (UTC)
- I have completed a revised page, sandboxed here. If there are no objections, I plan to implement it within a week. Neo89515 (talk) 18:41, 5 September 2021 (UTC)
- some minor copyediting. can be polished up afterwards. content, no objections so far T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 00:53, 6 September 2021 (UTC)
- Nice work. A couple of comments:
- "As of 2183, a minor dose of medi-gel can be applied instantly in the field with the aid of an omni-tool." We don't mean to say that medi-gel is used like this "from 2183 onwards", right? So should be reworded a little bit.
- Isn't the sandbox draft still a kind of blend of lore and gameplay? IMO, things like carrying capacity and sources certainly fall under gameplay. We would not refer to game titles in pure lore articles, so the ME3 section especially looks very gameplay-like. Maybe the info under each game section should be moved to its respective Combat page, like you've suggested? Elseweyr (talk • stalk) 14:01, 12 September 2021 (UTC)
- I can adjust that. Thinking just "In 2183" then. Neo89515 (talk) 00:07, 13 September 2021 (UTC)
- I will remove the game title reference, good point. As for how to bifurcate between lore/gameplay, in my mind the sandbox is a much less awkward-sounding improvement over the current incarnation, though not necessarily the perfect solution, more of a "good enough for now" thing. Neo89515 (talk) 14:34, 12 September 2021 (UTC)
- Yes, it does looks much better. Thanks.
- Psst... Inline replies really do not work on wiki talk pages. It compromises the integrity of the original message and in this case broke up the formatting of the ordered list, so I rearranged the paragraphs a bit. You can add hash symbols to your lines to connect them with the numbered list items if you like. Elseweyr (talk • stalk) 06:42, 14 September 2021 (UTC)
A few canon tidbits from Retribution[]
- According to Paul Grayson's thoughts in the novel, massively overdosing on medi-gel can induce unconsciousness and eventually maybe even a permanent comatose/vegetative state, but won't likely cause death (when Paul Grayson is contemplating suicide he chooses not to use medi-gel).
- The "narrator" perspective also corroborates that too much medi-gel causes unconsciousness
- The "narrator" also describes a direct injection of concentrated medi-gel could have "immediate, almost miraculous, effects."
- Clotting agents can stop severe bleeding
- biological "nanides" would begin to repair damaged tissue and cells
- powerful sedative properties would send the patient into a state of virtual hibernation, the medically induced coma maintaining vital systems and preserving internal organs
- surgery is still needed for serious injury, but medi-gel stabilizes patients long enough to get them "proper medical attention"
- Also to add to this list, medi-gel can be applied as either a topical ointment or it can be injected intravenously -- it apparently comes in different variations depending on desired method of delivery.
I believe that the term "nanide" is a misnomer, though that spelling is used in-game as well (on Horizon in ME3 I've seen it with subs on when listening to the Henry Lawson recordings describing Reaper husk conversion process), but I think Karpyshyn/BioWare are referring to "nanites" or "nanoids" (wikipedia:Nanorobotics nanomachines/nanorobots). Either that, or it's a term they invented to mean something similar, as I find no references to that particular spelling variant when I use search engines. Neo89515 (talk) 02:18, 5 November 2021 (UTC)
- what bioware uses, we use. not that uncommon for franchises to make their own copyright-friendly spin on common scifi/fantasy concepts, see aeldari/orruk/aelf for guess what races. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 08:18, 5 November 2021 (UTC)