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Shepard is a L3 because Kaidan says something like "I spike higher than L3s except for you, Commander."


Shepard would have to be an L3-R. L3's, according to the article, are 25 or younger. Shepard is around the age of 29 during the game, according to other articles. 76.15.134.106 03:17, 30 June 2008 (UTC)

This was originally mentioned under L2s: see history. --Tullis 06:49, 30 June 2008 (UTC)

Adept Class feature video for ME2 shows the character creation screen for Adepts, which specifically states that (as an Adept at least) Shepard is running L5x implants. It also implies that a non adept biotic would be running lower level implants, since only adepts can use singularity without a bonus talent.

Why are L3s 25 or younger? L3s were created 13 years ago. If L3s are 25 or younger, it means everyone gets an implant before they are 12 years old. But Kaidan was at least 16 when he got his implants. Then there is Shepard who seems can be a 29 year old L3. 98.197.189.78 15:36, 7 July 2008 (UTC)

  • cracks open Galactic Codex: Essentials Edition 2183* "The optimal age of implantation is with the onset of puberty (around 12 years of age)." Same source says that L3s are all 25 or younger. I don't know, it seems odd to me. Humans were still figuring out biotics when the L2s were implanted, and the L1s had been implanted much too late to be useful. Maybe they were still experimenting and it wasn't until the L3s that they found the right implant and right age to use them at. As for Shepard being an L3... according to the GCEE there was another accidental exposure incident in 2154 which fits Shepard's birth date, but that still doesn't explain why Shepard (who is only a few years younger than Kaidan) wasn't at BAaT as well and (if biotic) doesn't have an L2 implant. Like I say - odd. --Tullis 15:47, 7 July 2008 (UTC)
"Optimal" doesn't necessarily mean that everyone gets their implants at puberty. Also keep in mind that the printed Galactic Codex was written by Microsoft based on our internal docs. While we did have a chance to edit it, we had only a couple of days while we were all working crunch to get the game finished. In the event of a discrepency between the print codex and the in-game dialogue and codex, defer to what's said in-game. *cracks open the dev team's timeline doc*
2151 - A shipping accident at Singapore International Spaceport exposes downwind communities to containers of dust-form element zero. [Kaidan exposed in utero to element zero] Alliance begins construction of Arcturus Station.
2152 - Roughly 30% of the children born in Singapore after element zero exposure suffer from cancerous growths. 70% seem normal.
2154 - Shepard is born; apparently was exposed in utero to element zero.
2156 - Some children of Singapore exhibit minor telekinetic abilities.
2158 - Humans learn potential of biotics. Original exposures now actively tracked. Roughly 10% of the initial exposed children show some level of biotic ability. Kaidan and Shepard not detected.
2160 - Conatix Ind. contracted to develop biotics program. BAaT training established on Jump Zero.
2163 - Earliest human-compatible biotic implants attempted. L1 implants yield minimal results due to late implantation. Accidental exposures too infrequent to contribute to research in a meaningful way. Second generation exposures "arranged" in a number of drive system failures over populated areas.
2166 - Turian "expert" brought in to Jump Zero to oversee biotic program.
2167 - L2 implants created. Kaidan among first to get the new implants. His potential increases dramatically but with discomfort. Others yield "unfortunate" results.
2168 - Shepard, 14 years old, received secondary exposure to element zero. Permanent biotic inclination manifests.
2169 - Kaidan, 17 years old, accidentally kills trainer after being provoked. Diplomatic incident forces closure of BAaT training. Kaidan refuses further training.
2170 - Biotic training assumed by military and select private R&D companies, renamed divisions of original Conatix Industries. L3 implants created.
2171 - Shepard officially detected as a biotic and fitted with L3 implants at 17.
2173 - Kaidan returns to military on his own terms. One of the few original biotics from the BAaT program that remains "stable." Refuses retrofit.
Stormwaltz 16:54, 7 July 2008 (UTC)
There we go, mystery solved. : ) I'll put another comment under the implant section. Thanks! --Tullis 18:31, 7 July 2008 (UTC)
I'm curious, why and how was Shepard exposed again to element zero? Not only is the likelyhood of a second accidental exposure extremely low, I don't understand the relevance? 70.176.8.211 05:46, June 15, 2010 (UTC)
Well, as is listed above in a post by one of the writers of the game, Shepard was apparently exposed in utero, and again at age 14 (that being the secondary exposure). I'd point out a couple of things too. First, from what we've learned, most 'accidental' exposures... weren't accidents. So while it may be unlikely to be exposed twice as a result of accidents, it's a lot more likely to be exposed twice as a result of 'accidents'. And second, whether you think it unlikely or not, one of the writers of the game has stated that this is what happened. It doesn't get too much more canon than that. SpartHawg948 07:45, June 15, 2010 (UTC)
Again, SpartHawg948, I asked you this before, where is the source to that information? Other than what a FORMER Bioware writer listed(which is a theory and not a fact) no current devoloper has said anything about that. Unless you have the source as to where a current Bioware writer stamped this with approval then you have no proof to what you say. Shepard could have been detected at the age of 16 during the same year the L3 implants came out(like how Kaidan was detected during the same year the L2 implants came out) for example. This above timeline is a theory(a good one mind you), not anywhere near cannon. For as of right now no CURRENT Bioware Writer has stated what you have said >_>.Codeyy 12:49, June 15, 2010 (UTC)
Well, the writer is the source. And before you go discounting it, at the time, he was a current BioWare writer. As he himself has stated, he can speak with canon authority on items pertaining to ME, and to some of ME2 (he was clear which parts he had knowledge of), but that anything after ME2 he would just be guessing at. As for your conjecture that this is a theory, I can assure you it isn't. The user in question is who he claims to be, as we do tend to check up on things like this, contrary to what you seem to think. You also have no proof that Shepard was detected at 16 and not 17. It's ludicrous to think that the only way someone can be detected is if they are 16 when a new implant comes out. The above timeline is canon (as opposed to cannon. I never claimed that the above timeline was a large gun for the firing of large projectiles), as it is based on developer documents. Current BioWare writers and designers have also contributed to this site (including this page), and have seen no need to invalidate the above timeline. If you don't like that this is the case, I really can't suggest anything, as the admins are all satisfied with the authenticity of the above timeline. SpartHawg948 19:01, June 15, 2010 (UTC)
Just how is it so ludicrous for Shepard to receive the L3 implant when it first came out? If that is so ludicrous then I guess Kaidan receiving his L2 implant when it first came out is too. Now I am not saying that Shepard should be detected at that age because Kaidan was, I am saying that is is possible for Shepard to be detected during the same year the L3 implants came out. For example the L3 implant could have been released at the very beginning of the year while Shepard could have been detected at the end of the year(just saying this as an example). Also I was not questioning if Stormwaltz was a former writer for Bioware or not. I was saying that what he posted above was more or less a theory and not a fact. If it was a fact and part of canon then would it not be in the in game Codex for biotic Shepards? THAT is what I was getting at. Again I am not saying that Shepard SHOULD have been detected at the age of 16 when the implant first came out. I am saying that he COULD of been and that it is possible. I used Kaidan as an example because he was one of the few detected when the L2 implants came out. So it could be possible for Shepard to be detected around the time the L3 implants came out.Codeyy 19:19, June 15, 2010 (UTC)

It is possible that Shepard was detected at 16. Just as possible as it is that he (or she) was detected one year later. My statement about it being ludicrous was that it is ludicrous to have a theory (as your appeared to be) that states that detection is dependent upon the age of the person at the time the implant came out. As for why Stormwaltz's statement is canon even though it isn't in-game, there are many things that are canon but not in-game that we know about b/c developers have posted here. All of the devconfirmed trivia (such as the turians being based off of the Roman Empire and the Terran Federation from Heinlein's starship troopers) comes from writers posting here, not in-game. In addition, there are some things that appear in-game that are wrong, but that we get right here thanks to writers posting. See the Graybox article for an example. The idea that 'since it isn't in the game, it can't be canon, even if a writer says it' just doesn't hold any water. SpartHawg948 19:31, June 15, 2010 (UTC)


I did not mean to say that biotic detection depended on the age of the person at the time the implant came out. I was only using examples. In the end I only ment that Shepard could have been detected during the year thr implant came out when He/She was at the age of 16. That and the reason I mentioned Kaidan was again an example. Sorry for the messy communication there on my part.Codeyy 19:36, June 15, 2010 (UTC)

And again, Shepard could have, if a canon source didn't contradict this. SpartHawg948 19:53, June 15, 2010 (UTC)

Contents

Quarian Biotics? Edit

Exactly when did Tali say there were Quarian biotics at all? In all my playthroughs I've heard her say anything about that or much at all, despite her being one of my allies several playthroughs. --Delsana 22:21, 17 May 2009 (UTC)


She says it in an elevator conversation with Kaidan. --Tullis 23:57, 17 May 2009 (UTC)


Oh well that makes sense, no wonder I've never seen it, I haven't used Kaiden and Tali together before. --Delsana 00:28, 18 May 2009 (UTC)


How would that make sense, though? With the Quarian's immune systems being so weak, and all the precautions they take (especially during childbirth), how would there be any way for accidental eezo exposure? And they'd almost definitely not expose them on purpose. (EDIT: I'm not trying to say that what you're saying isn't true, it just wouldn't make sense in the context of the game) CAW4 00:08, March 5, 2010 (UTC)


Fetal exposure to dust-form Eezo means two things in the Flotilla: First, a drive system or other large mass effect-reliant piece of technology has catastrophically failed. Second, such exposure would involve a serious breach in the expectant mother's environmental suit so that she could inhale the dust eezo. So therefore, if there is a Quarian biotic, their mother survived both a catastrophe on their ship AND a major suit breach. --MadCat221 04:54, March 24, 2010 (UTC)


It might be worth considering a few things. First of all, Quarians are on ships which are ready to fall apart most of the time. Second, Quarians mate without their suits, and are known to take off their suits for any number of reasons - intimate acts, at least. While Quarians are very good at decontamination, eezo is not a typical allergen, bacterium, or virus, so methods of decontamination may not be as effective for containing eezo. At times there would likely be need to replace a drive core before it malfunctions, or replace some part of an old drive core to prevent an unnecessary loss of lives, regardless of the potential risk of eezo exposure. Additionally, Quarians go on pilgrimage and might get exposed then. Finally, what's to say Quarians are affected the same way as humans, and consider how close-quarters the living conditions for Quarians are, and that humans themselves are not frequently exposed to eezo, either? (Nightinerr 22:10, April 10, 2010 (UTC))

Calorie requirements Edit

This line from the Codex has always stuck me as a bit odd:

The standard Alliance combat ration for a soldier is 3000 calories per day; biotics are given 4500.

My brother is a soldier, and the standard calorie ration for him and his regiment is closer to 6000 calories a day, even when they're just on exercise. Either the Alliance is pumping some very nutritious air through its ships, or the human metabolism has got a lot more efficient. : ) --Tullis 17:03, 21 June 2009 (UTC) 6k calories? Sounds a little excessive to me. Maybe they do a lot of physical work, but the standard in the Australian Army is one ration pack per day (CR1M). It is however, associated with weight loss and we felt like shit when only eating them! 4-4.5k would seem more appropriate to me if performing a lot of physical work. For interest: http://dspace.dsto.defence.gov.au/dspace/handle/1947/3332 118.208.59.90 15:37, 22 August 2009 (UTC) Vyapada

The codex does say alliance soldiers receive a standardized package of genetic enhancements, and while complete re purposing is illegal making the metabolism more efficient would be well within legal bounds. That and it may be referring to a single ration, who knows how many rations per day they eat;) -Belial

Besides the possibility of genetically enhanced metabolisms, it's possible that Alliance soldiers simply don't do much. There are at least four marines on the Normandy whose only physical activity seems to be saluting Sheppard. There doesn't appear to be room for exercise equipment on the Normandy, and most marines on an Alliance vessel would probably only see action in the event of hostile boarding parties making it aboard the ship. Blueshield925 21:50, 9 July 2009 (UTC)

All good points. I guess it was too much to hope that someone in the future would invent chocolate air. --Tullis 03:02, 10 July 2009 (UTC)
Another point will be that most of the time, the Alliance Marines are in space and are subjected to different conditions. Also important to note is the effect of the mass effect fields in ships, armor, and so on. --silverstrike 16:02, 22 August 2009 (UTC)

What confuses me about this is that biotics such a large ration. The Codex says that biotics takes a toll on metabolism, but I can't figure out why it would. Biotics use their abilities by manipulaing the eezo nodules in their nervous systems. The last time I checked, the energy required to fire neurons was miniscule: a lot lower than a single calorie. So why would a biotic need half again the caloric intake of another soldier when all they're doing is thinking really hard? Blueshield925 06:19, 12 July 2009 (UTC)

I think it's because they have to generate enough current in order to generate a noticable effect from eezo nodules. All the implant does is sync everything up, and allow the user to turn it into something. It would probably require firing the neuron alot more often than normal, and with greater effect.

Its also worth mentioning biotics do more than think really hard- somewhere in the codex (and I know that's very vague, but I've been up for like a day and a half, don't judge me xD) it mentions each biotic ability is powered by activating different neurons, as was already said. But they do that by manipulating different muscles in their body; flexing very specific muscles while you're also running around popping Batarians would certainly require more energy.

It makes sense that these are the standard rations. Within the US military MRE and other military rations aren't even providing 3000 calories a day, not to meantion it isn't pleasing to eat so they don't exactly finish it all. 6000 calories a day seems way too much for any normal military soldier under combat situations.

No way! MREs are awesome! I can't recall anyone ever NOT eating all of theirs. In particular, the beef stew, beef enchiladas, and just about any of the pasta ones were always crowd pleasers. And yes, I am speaking from personal experience here. SpartHawg948 12:40, October 20, 2009 (UTC)
I know I'm jumping on the bandwagon late, but given personal experience I thought I'd share this: the average pristine (ie. 'fresh') British army ration pack is designed to deliver around 3000+ calories per 24 hours (which with the amount of exercise and work you're doing, combined with the constant adrenaline, is VERY useful). Perhaps the usually space-borne marines consume less whilst not on deployment but when doing so require a lot more. 6000 calories may sound a lot, but bear in mind there are many factors which could raise caloric needs of biotics. Given that such abilities are fictional, we cannot reliably speculate unless the writers actually release something substantial around the topic, although I doubt it. All good works need a bit of artistic license. My personal take? Eeezo manipulation requires such a constant and heavy blast of complex neuronal co-ordination and activity, and the energy to excite it to levels that manifest biotic powers requires a large dose of the body's own energy. Phylarion 03:18, November 19, 2009 (UTC)
The principle behind the higher number was conservation of energy. It requires just as much force (newtons) to move a 100kg mass with biotics as it does to move it by muscle power, and it requires just as much energy (joules). Biotic abilities are hitting the easy button -- you're expending the same metabolic energy, but from a distance and in one instant burst rather than over seconds or minutes of pushing/pulling. Stormwaltz 04:19, November 19, 2009 (UTC)

biotics without bio-amps Edit

is a bio-amp absolutly essential to the use of biotic powers? or is a bio-amp exactly that its name sounds like, an amplifier. can they be naturally accessed at all? prehaps the asari became the dominant species on their planet because of their mastery of biotics over the other native animals.

A bio amp is necessary. Without one, the neurons and eezo nodules don't fire in proper alignment. It seems like bad things could happen if you had a bunch of randomly shifting mass effect fields going off in your body. The bio amp lines up the fields and shit.
Although it might just be for gameplay purposes, if you give a Soldier or other non-biotic class a Biotic as a bonus talent, they are unable to equip bio-amps, but can still use their powers- albeit at a greatly decreased level than their peers using X level amps. Besides, biotics were originally detected because kids started showing telekenetic ability, so obviously they can do SOME stuff without the implants.

I thought the first game mentioned something about asari who are so powerful they don't need amps. Can anyone confirm this? Magflare 22:09, February 15, 2010 (UTC)


The implants are a permanant implant in the brain that acts as an interface for a Bio-Amp to be plugged into boosting ones biotic abilitys, simply put the implant is a usb slot and the amp is the usb stick with MPC on it, sure you can play most movies with the default windows media player, but MPC does it better, is more or less the same with biotics, you could move small objects but wouldnt be able to use the biotic abilitys in a combat situation to any great effect without a bio-amp. 219.90.155.12 23:15, February 17, 2010 (UTC)


Well if the implant is just the interface rather than an amplifier, why do they come in grades? And why are L4 and L5 implants better than L3s? If they're just interfaces, what does the on-board VI on an L4 do? And, again, if the implants just bridge the gap between the nervous system and the amp, why do L2s "spike higher" than L3s? It seems to me that everything points the implants doing the work and amplifiers modifying how the implants work. 82.11.249.195 21:28, May 1, 2010 (UTC)

--If the implant is the user-interface for biotic powers (every device in the world has a user-interface, from the steering wheel on a car to the wheel on an ipod) then later versions would, conceivably, build on the knowledge gleaned from previous incarnations, meaning that the synchronization from the L1 implant allowed, for example, biotics the ability to not accidentally maim or destroy. L2's then, would be slightly-to-dramatically better than L1's but L3's might provide still better stabilization and synchronization with the biotic individual's nervous system. That improved stability might show up in L2's sometimes, but not always having higher biotic power manifestation (meaning that they would spike higher) than their L3 counterparts. The advantage then with being an L3 over an L2 would come in having increased control, if slightly decreased "Maximum output". ask yourself, is it better to be able to sometimes be able to lift buildings, or always be able to throw cars. The VI in the L4 and L5 implants, then, would further facilitate the synchronization process by presumably affecting changes in the frequency the implant operates at to better match the needed frequencies used for the various biotic powers or to better line up the implant with the user's natural harmonics. That synchronization could manifest in any number of ways, from simply giving access to a wider range of power, to making those powers easier to use (making any gestures needed to trigger powers less necessary)or simply make the throughput of biotic power not as physically taxing. to me, it makes perfect sense to write a program (the VI) to facilitate synchronization with the user's body. why not, we use computer programs to do many, many things. why not use them to regulate body function when the function needing regulation is not a natural part of human operational parameters. 67.176.76.13Lancerzero, 3:17am Mountain standard time, thu feb 23, 2011

Calorie in take Edit

The average farmer mostly eats between 4000 and 4500 calories if not more, it could be suggested or compared to the idea of general fitness that whatever they did to the soldiers or whatever they do. Has a lot less impact on them in space, considering that gravity with in a spaceship even as far foward in time as Mass Effect one might warrant the possibility that the gravity is not true earth, and the general calorie intake might also have a lot to do with calcium and a number of other things to maintain body density. Plus not every planet they go to will have earth gravity or moon or whatever far off space landing they make. So in truth, all thou they suggest 3k to 4.5k in calories depending on gravity and enviroment chances are they take in much more to support general life support, of there bodies.- WW



Ps. I figured I would add this for consideration. If anyone is able to edit this stuff to make it read better please feel free to do so.

Yeah... not really sure how to edit this to make it read better, as I really have no idea what you are trying to say. The Codex specifically states that average soldiers get rations w/ a daily caloric intake of 3000 calories, which is actually pretty consistent with modern standards (eating three US military MREs provides 3600 calories) and biotics take in 4500 calories. Nowhere does the caloric intake of a farmer come into it, that seems to have been brought up out of the blue. There was also no mention in the Codex of gravity or environment. So no, I don't really think this needs to be taken into account or considered, as it seems highly speculative, using outside information that relates not at all to the game to try and offset canon in-game material. At least that's how I read it, although again, the wording is extremely confusing. SpartHawg948 23:30, January 21, 2010 (UTC)

Pushing in vacuum? Edit

Please correctly if I am mistaken but here are three facts I believe to be true in the fiction of the ME universe and some logical assumptions based on those fact from which I have formulated a question.



Fact 1

All Biotics use/generate Mass Effect fields (via the magical element zero’s dark energy) to produce their various effects.



Thusly all biotics effects are the result of manipulating mass effect fields.



Fact 2

A mass effect field raises or lowers the mass of all objects with that field.



Fact 3

A mass effect field cannot move a ship by itself only manipulate its mass to allow for FTL travel. Consequently ships need conventional engines to move while in a mass effect field.



Assumption 1

The mass effect field itself is a simple product of dark energy and has no mass themselves it can only manipulate the mass of mater. As such mass effect fields should of themselves possess no kinetic energy nor transfer kinetic energy only object with the mass effect fields have kinetic energy.



Assumption 2

Since mass effect fields cannot have mass and thusly cannot have kinetic energy presumably powers either work via manipulating the mass of a target. IE: Lift created a negative mass effect field reducing the mass of the victims causing them float free of gravity.



Assumption 3

Throw therefore must operate by creating a positive mass effect field increasing the mass of the ambient air which is then somehow manipulated in the desired direction perhaps through some form of mass effect driven artificial gravity or bizarre magical air magnetism. Thusly when it reaches its target the air or other gasses hit with tremendous force thanks to the mass effect field and transfer that energy into the target sending them in the opposite direction.



Question

Assuming all those facts and assumptions are valid in the Mass Effect universe the questions becomes how does throw work in space where there is no air to manipulate to provide the punch for a throw mass effect field.



Possible explanation:

The blue glow that is the signature of mass effect fields is in fact element zero. When using an ability such as throw the biotic actually expels small amounts of element zero from their body to provide the needed mass. This would explain why some human biotic talents do not last, they expel all element zero from their body without a biotic amp to regulate and manipulate this process.



Follow up Question

The of course begs the question about natural biotics such as the Asarai. We must assume that in the case of these races they naturally produce element zero somehow as part of their biology, perhaps all permanent biotics do. But then given the extreme rarity of element zero and value you would think there would be a considerable black market for Asarai to extract this natural element zero no matter how small.



Yes I know I’m over thinking this but I was waiting for a hand off when someone was on a hot streak so I rather had some time to think consider the facts of the fiction as it were. -LaFreeze


They're not pushing in vaccum. They alterate the time-space continuum, which is closely linked to gravitation. The sun, for instance, curves it and attracts objects, which "roll" down towards the sun. Thus, if you change locally the curve of the time-space continuum, through the use of mass effect fields, you can attract people, push them, crush them, without the need of matter inside of it. The throw power doesn't act on air that would be transformed into a weapon, it acts on the target itself. As for the blue light... well, it could be due to ultraviolet light passing through mass effect fields, and its wavelength changing, turning to blue, and transforming the ambient "white" light into a bright blue one. -Night

Night is correct. Einstein's general theory of relativity states that time and space is malleable and thus can be manipulated by outside forces, like the way heavenly bodies curve the space around them. Mass Effect fields are not altering the matter inside it, but altering the time-space around the matter. The documentation in Mass Effect states that the relays create a tunnel with no mass in which a ship or vehicle can be instantaneously moved to the connecting relay. The smaller eezo cores on ships used for FTL do the same thing, but they are only able to create a bubble around the ship and in front of it in which its mass is reduced and not nullified. I believe the same principle is applied to biotic powers, in which the user creates a pocket of altered space around their target in which they are either lifted or thrown. —ArmeniusLOD 04:15, March 22, 2010 (UTC)
And by the way, you can propel a ship using only ME fields. For example the Normandy can be driven this way, continuously falling into a self-created bubble before the ship. Canon. 85.178.229.94 23:56, August 11, 2010 (UTC)

Interesting. I'd always assumed that Throw worked by creating a strong high-gravity field around one side of the target, so that the target is 'pulled' in the direction aimed.

Biotics Without Eezo Exposure Edit

Although it is stated that human biotics are incredibly rare due to the complications of eezo exposure, I noticed that there seem to be quite alot of them in game. It seems that you encounter more biotic humans than nonbiotics! One example, Miranda, was "grown" by her father and therefore couldn't have been expsed to large quantities of eezo and yet developed very powerful biotic abilities. She could have been deliberately exposed, but another posibility could be that humans have developed enough of an understanding of human biotics to be able to geneticly engineer biotic nodes within human nervous systems without risking eezo exposure. Is this a reasonable possibility? Please comment. 169.204.229.74 23:27, March 22, 2010 (UTC)

Sounds like a reasonable hypothesis. The statement that human biotics are rare comes from Mass Effect: Revelation (if I'm not mistaken), since that time more "accidents" (with or without quotation marks) occurred. There is also a question of how does this effect the second generation of such exposures. Also keep in mind that what appears in-game is not always what the codex or the novels explain (the ME2 weapon system for example). --silverstrike 00:29, March 23, 2010 (UTC)


I, personally, believe that it could just be the humans having discovered a more efficient way of producing biotics outside of the "Accident" method, which is high-risk as it is. After all, a Biotic soldier/warrior possesses significant advantages over a standard Soldier that are indisposable. Not to mention the fact that Biotics make up the elite Spec Ops units of the Asari, Salarians, and the Turians. So, odds are, humanity is finding its own way to counter this.


You're all neglecting to take something called "sample bias" into account. It's flat-out stated that the majority of biotics can only find really good, steady work in the military or to a lesser extent as mercs. What are the majority of human biotics you see? Military or mercs. Or, barring that, you're somewhere that is specifically "a place for biotics", such as the biotic commune. The very nature of the game puts you in situations where the likelihood of running into a biotic is much, much higher than the norm. If you were just some normal guy living an everyday life? Seeing a biotic would be much more rare. You have to figure, over the course of both games, how many humans do you see? Thousands, maybe tens of thousands? And how many humans are there in the galaxy? Tens of billions? This would be like saying that office workers are more common than blue-collar laborers because you work in a high-rise office. As far as Miranda goes? I would bet that she was, indeed, deliberately exposed; as a genetically engineered baby, they could easily have forestalled or removed entirely the typical complications associated with eezo exposure, and ensured that the eezo formed nodules in the nerves the way they wanted them to. Tunoddenrub 23:59, April 21, 2010 (UTC)

Yes, Miranda could've been subject to EeZo while in the fetal stage, in fact it was likely meant to be that way. You don't throw a bunch of genes together and POP! have a child. It still has to GROW.

It's probable that Miranda was deliberately exposed - while there could have been complications, I'm sure there wasn't just one Miranda at the time. (Remember Alien Resurrection? Ripley found I think around a dozen 'failed' clones of herself. Cloning can go wrong very easily - and in Miranda's case there was plenty of potential for issues seeing as her sex chromosomes would have had to be altered for her to be female, not to mention several other genes having to be manipulated to produce particular hair and eye colours and other physical characteristics. I would think her father would have had multiple clones, and that she was the only one who didn't suffer any complications as a result of the genetic tampering or the deliberate eezo exposure.) --175.38.227.169 13:51, July 18, 2011 (UTC)

I'm sure there wasn't just one Miranda at the time -- You're correct. Miranda herself says that she "wasn't the first one [her father] made, just the first one he kept", indicating that it certainly wasn't a case of her father's scientist(s) getting things right thing first time around. Reddazrael 09:35, November 26, 2011 (UTC)

Volus biotics Edit

I have seen reference to volus biotics removed about eight hundred times, but the fact is that volus are at least capable of being biotic through artificial means, isnt that at least enough to get a small reference in thisarticle, this article makes it sound like tis impossible for volus to have biotics at all, but they can, just no none drug induced biotics have been seen. ralok 00:09, April 25, 2010 (UTC)

Well if you consider that Niftu was given drugs to make him biotic, like red snad does to any person who takes it, biotic or not, it really isn't relevant. I like the current version, which I helped work out, where we have no mention of biotics from the volus, hanar, elcor, or vorcha, because we haven't heard anything. If we hear something then it will be changed. However again you have to go back to the fact that Minagen X3 and Red sand can give anyone biotics, including Paul Grayson, who, as far as we know, has no natural biotic ability. In Ascension Kahlee Sanders says on page 89, about halfway down the page that "[h]e's not the first parent of a biotic child to experiment wiht red sand. It's a way for us ordinary people to understand what it's like to be biotic." That shows that anyone can be given biotics with those drugs and therefore it is not noteworthy until we have an actual reference to biotics among those cultures. Lancer1289 02:54, April 25, 2010 (UTC)

But do we know that vorcha, hanar, and elcor will get biotic abilities with red sand? i dont think so, i am saying that it should at least say something along the lines of "It is known that red sand can give biotic abilities to volus" or something abouthow the effects of the drug arent really known for someo of the races, OR SOMETHING, WAIT how did he even take the red sand, he is a volus that in itself in an accomplishment, back on topic though, i think it should be noted somewhere. ralok 07:08, April 25, 2010 (UTC)

However you have to consider that it is artifiical biotic ability, not natural. Red sand and Minagen X3 give biotic ability to anyone whether they have them or not. This article describes natural biotic ability so I don't think that its noteworthy. As to how he took it, he was most likely injected, or something along those lines. Until we have some concrete proof that those 4 cultures have a natural biotic ability, it shouldn't go into the article. Articifial biotics are not noteworthy becasue again they aren't natural and that is what the article is describing. If we had even a news report about a powerful elcor biotic then we could add that, but artifical biotic ability from the two drugs is temporary, so, it shouldn't go into the article. Lancer1289 16:02, April 25, 2010 (UTC)

it has to be noted somewhere, cant it at least be said that volus have only been observed with biotic abilities under the effects of red sand, that wouldnt be so bad would it, plus i think natural is a bit of a misnomer because i think the only race with natural biotics are the asari, everyone else was exposed, and plus it is noted in the article that krogan have artificial biotic, is that even canon btw i havent heard that whats the source on that? ralok 17:14, April 25, 2010 (UTC)

Yea not sure on the krogan, you might take a look at it. Anyway while yes the asari are the only natural biotics, thanks for the correction by the way, my bad, red sand can give any species, as far as we know, biotic ability. The problem is that is it again something that is temporary. Biotics are permanent ability through natural ability or exposure to element zero in utero. Adding a note to the article saying that a volus had been observed with biotic ability, while under the influence of drugs, and no way to tell if they were a natural biotic, would contradict the article in the sense that biotic ability would seem to be long lasting, which it isn't. It would alos open the door to people adding notes about how it can give abilities to the other three species, which we haven't even seen. The way it is now, which says that we don't know about any ability in those four cultures is because we don't know and adding a note about Niftu would just confuse people. Man this was hard to put into words, I like talking better. Lancer1289 17:33, April 25, 2010 (UTC)

See thats the thing do we know that it works on elcor or hanar, i seriously doubt it works on vorcha (i have a long reason why i dont think it works on them) well then shouldnt it be noted with which species red sand effects , because i dont think it ahs been seen on more than human and volus? this may be more something for the red sand article than something for the biotic article ralok 18:32, April 25, 2010 (UTC)

I agree on the vorcha part, but in reality who knows. As to this, it is probably better in the red sand article than here. Having a something there about which species it can affect, or not, would be a good section to the article becuase currently it is short. I leave it to you to add it since it was your suggestion, unless you want me to, just let me know. Lancer1289 18:39, April 25, 2010 (UTC)

i am notoriously bad at editing articles, somehow everytime i try it comes out looking terrible, so if you did that i would not mind. ralok 18:50, April 25, 2010 (UTC)

Alright then it should be up in a few minutes. Lancer1289 18:51, April 25, 2010 (UTC)

Sorry took a little longer than expected. I has to word it where hopefully it wouldn't get reverted. I added the part about Niftu under the spoilers section to make sure that doesn't get removed, and I also added a note on the Minagen X3 page as well becaue we really don't know what he was on. Lancer1289 19:13, April 25, 2010 (UTC)

What is the source for all those species? i am confused i must have missed something somewhere ralok 19:27, April 25, 2010 (UTC)
The korgan, elcor, quarians, and hanar are the only ones I am unsure about. Turians: they have complete freedom on drugs and I know there is a mention somewhere; Asari: The Eclipse uses it and most of their members are asari; Salarians: use them in gangs, again with the eclipse thing; Humans: self expalnatory; Batarians: Usually if you make a durg then you use it too; Volus: Niftu;
On second thought I'll remove the four for now and put then under the rest of the unknowns. Lancer1289 19:34, April 25, 2010 (UTC)

well that was a productive conversation. ralok 19:47, April 25, 2010 (UTC)

Indeed it was. It was nice that we could work this out without any problems that made us both mad, resulted in a massive argument, or an edit war. I like the conversations like this where something gets accomplished without those things. Lancer1289 19:51, April 25, 2010 (UTC)

If only that wastrue. *sigh*, Paladin cross 19:21, May 10, 2010 (UTC)

Indeed, ralok and myself manged to relove this without an argument and without anyone getting mad. Unfortunaly some people just don't read talk pages before making edits. I added some imbedded text and hopefully it will stop it, unfortunatly like on the Kasumi page, I don't think it will. One can hope however. Lancer1289 19:25, May 10, 2010 (UTC)

Sigh, I knew imbedded text woulndn't work, as it didn't work on Kasumi's page, and still doesn't so here is a quick summery of this whole argument. Only asari, turians, salarians, humans, krogan, quarians, rachni, batarians, and Collectors have confirmed biotics or how they are handeled in their individual societies. Because we have seen only three drell, and only one of them is a biotic, Thane, we don't know how common drell biotics are, or even how they are handeled in drell and hanar society. We have absolutly no knowledge if there are any hanar, elcor, vorcha, or volus biotics or how they are handeled in their individual societies. As to Niftu, after this conversation, I added some notes to the Red sand and the Minagen X3 articles about Niftu and his DRUG given biotic abilities. Niftu is NOT a volus biotic and we have no konwledge of any volus biotics for that matter. To conclude, Niftu Cal was NOT A BIOTIC, he was given biotic ablities via drugs, currenlty unknown which one, so please stop adding it. Lancer1289 03:56, May 11, 2010 (UTC)

Still, the fact that he gained biotic powers shows that the volus have the potential for biotic power, even if their species is to frail for combat, giving the game noo opportunity to show you any (unless they decide to show a lazy volus grabbing a pen from across the room or something). And the lack of note for any species, neither under the biotic codex page or the individual species pages, saying that a species is incapable of having biotics makes it a very high probability that all species can develop biotic powers. CAW4 03:35, June 29, 2010 (UTC)

He "gained biotic powers" because he was hopped up on a concoction of red sand, which temporarily gives someone biotic ability, with Minagen X3, which enhances biotic ability. The potential doesn't have to exist in the drug taker beforehand. PhoenixBlue 03:40, June 29, 2010 (UTC)
Indeed, if one was to take red sand and then Minagne X3, then they would have bioitic powers. Look at Paul Grayson from Ascension. He has no biotic abilities and when he used red sand,, he suddenly had biotic abilities. And when the sand wore off, they were gone. So we don't have any info about volus biotics, and I am getting tired of shooting references down to this end. Baseline, it is pure speculation. Lancer1289 03:49, June 29, 2010 (UTC)
Good call. I'd forgotten all about Paul Grayson. Honestly, I hadn't had an opinion either way, but the Grayson thing is kind of damning evidence... I mean, Minagen X3 isn't red sand (that we know of), but the fact that there are drugs that give non-biotics biotic powers (which, btw, seems to me to be another nod to Babylon 5, where 'dust' gives non-telepaths telepathic powers, but I digress) does shed a new light on this. SpartHawg948 04:04, June 29, 2010 (UTC)
With Niftu I do have a theory about his biotic powers. Speculation Warning. My theory is that Captain Wasea didn't trust Pitne For, and with just the brief interaction with him I wouldn't either, so she decided to test Pitne's product before using it on herself or any of her troops. Becuase it enhances biotic ability, she needed to give the volus biotic abilities, which red sand does, and then she ordered him injected with the Minagen X3 to see what would happen. Anyway that has been my theory since the first time I played the game, take it as you will. Lancer1289 04:15, June 29, 2010 (UTC)

Like I said, I'm not saying he has biotic powers, but that his species in general has the ability, as if his species was completely unable to develop biotics I don't believe that any amount of biotic drugs would allow him to gain limited biotics. And with the vast amount of species that can develop biotics, there would likely at least be note of a species being unable to develop biotics. The only reason we haven't seen them, as I mentioned before, is probably because those species are not fighters for the most part. The hanar rarely even have members of their species as fighters, the elcor use VI's for the most part, and only use themselves for heavy weapons platforms, and the volus are even worse than the quarians, as a suit puncture would have them breathing poisonous air and the massive difference in pressure would cause them to split apart. The reason for a lack of vorcha biotics is most likely because they aren't considered important enough for biotic amps to be put in, though their adaptability would most likely give them the highest number of biotics, as they would be much more likely to survive the eezo. CAW4 14:24, June 29, 2010 (UTC)

How about no on the grounds of speculation. For all we know red sand will give biotics to any species whether or not they can develop biotics naturally. There shouldn't be a note becuase WE DON'T KNOW that there are natural volus biotics. We also have no idea how biotic individuals are handeled, if volus can even develop biotics, in volus society. Bottom line is we don't know and adding a note either way is pure SPECULATION. I am getting tired of this issue. Lancer1289 14:31, June 29, 2010 (UTC)
Agreed. Show me a volus that naturally has biotics, and you might have a point. But one volus hopped up on red sand does not make an airtight case. PhoenixBlue 14:34, June 29, 2010 (UTC)
Yup yup. As was mentioned previously, red sand does give non-biotics biotic abilities. Nothing was stated about this requiring the person to be a member of a species that can develop biotics. Regardless, in order to say that the volus are capable of biotics, we'd need to see a volus capable of biotics, and that means one with no mitigating 'well, he's hopped up on these whacky biotic-inducing drugs' X factors. Basically, we need evidence. SpartHawg948 16:30, June 29, 2010 (UTC)
I'm not saying that we should add it, but even in species that can develop biotics they're only given a small amount of biotic power, if a species couldn't develop biotics at all do you think they'd get any sort of power from a drug that barely works on the species that can? Like I said, there's no mention anywhere in the game of a species being completely unable to produce biotics. CAW4 21:25, June 29, 2010 (UTC)
And there is no mention anywhere that volus can develop biotics so it is SPECULATION. We know that red sand can give biotic ability to people who didn't develop biotic abilities, even if it is small, but we don't know its effects on any other species. We don't know from what drug Niftu gained his biotic abilities. We can speculatie that it was red sand so we can't be certain that it was, which is why I wrote it the way it is. We can only speculate as to its effects, and we all know how some people on this site feel about speculation. Lancer1289 21:40, June 29, 2010 (UTC)
I see no reason to assume that a drug that induces biotic abilities in non-biotics won't work with an individual of a species that doesn't have natural biotics. After all, nothing of the sort has been suggested anywhere, at least not anywhere canon. And while there has been no mention anywhere in-game of a species completely without biotics, you also have to remember there are also many species that don't have any indications or descriptions of having biotics, such as the hanar, elcor, volus, vorcha, keepers, and IIRC, the quarians. With that many races about which we know nothing biotic-wise, it just doesn't seem plausible to use the 'well we haven't seen any mention in-game of species with no biotics' arguments, because we only have relevant info on about half the races in-game. To do so would be to draw conclusions from insufficient data. SpartHawg948 22:33, June 29, 2010 (UTC)
Actually there is a mention of biotics among the quarians, I know it is mentioned somewhere in ME during a conversation with Tali. The article mentiones why and IIRC it is quite accurate. But I have to agree that there is no reason to assume drugs like red sand wouldn't work on species that can't develop biotic abilities. When this whole issue came up, in between talking with ralok, I checked and we have no informaiton about hanar, elcor, volus, or vorcha biotics. I know I forgot keepers but we know very little about them, and I really didn't think that should be mentioned. Lancer1289 23:20, June 29, 2010 (UTC)
Good thing I prefaced it with IIRC, then. I forgot to check this page. I only checked the quarian article which makes no mention of quarian biotics (and only uses 'biotics' once as part of the word antibiotics} and the Codex, which similarly has no info on quarian biotics. Still, that leaves at least five races with no info on regarding biotics (and I could make it six again if we deviate slightly outside of the game and include the raloi). Still insufficient data to assume that there are no races that completely lack biotics just because none have as yet, been explicitly mentioned. And actually, just for S&Gs, we can add Reapers. They're a race that's still around, and about which we have no info biotic wise, and if anyone should have biotics, it'd be them, what with all the eezo they're exposed to. SpartHawg948 23:31, June 29, 2010 (UTC)

So I was going through the pages and I noticed that the Biotics pages lacked Volus, the note hidden in the editing said to check the talk pages and I read them all but they're all from 2010. Should we add volus to the list of biotic capable races now that they've been added to Multiplayer? Alpha1ance (talk) 20:41, January 27, 2013 (UTC)

some BSN dev post i've read a few months back stated that multiplayer isn't canon. the problem with that post is that while i (and a couple of users) are sure we read it and that's what it says, we can't find it anywhere again ;_; (so we can't prove it within the regular sourcing rules of the wiki). that's the problem with why collector MP units aren't mentioned much in ME3 articles along with volus biotics. (the lack of sources saying multiplayer -isn't- canon does present an interesting circumstance though) T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 04:13, January 28, 2013 (UTC)
The other problem with MP being canon is that every mission how many things are killed? How much ammo is expended? How many soldiers are left behind/killed? If MP were canon, the entire galaxy would be dead by now with the amount of enemies that have been killed. Remember that in just 3 days, over 15 million regular soldiers were killed. By this point, probably the amount killed is in the low billions. Lancer1289 (talk) 15:22, January 28, 2013 (UTC)
While that is true Lancer, multiplayer can affect your campaign's assets count and Hackett talks about sending troops to the locations you visit in the campaign that are the original multiplayer levels. Yeah we, the players, have been doing lots of fighting but its popularity does not equal it can't have happened in some variation. All I'm asking is should we mention Volus biotics do happen? Cause Bioware didn't throw in a Volus Adept and Vanguard to mess with us, they said "Yeah, this is possible" and put them in the game, and just like any other race or weapon put in a story or game, it's now stuck. That's how I see it at least. Alpha1ance (talk) 20:02, January 30, 2013 (UTC)
These are the questions that need to be asked:
1. Is multiplayer canon?
2. What is the policy here on non-canon information?
3. Is there any example of a volus biotic outside of multiplayer (Niftu Cal doesn't count)?--Legionwrex (talk) 20:27, January 30, 2013 (UTC)

Shepard detected in 2170?Edit

It is when the L3 implanet first came out so why wouldn't Shepard be detected then? I mean Kaidan was detected when the L2 implant first came out. What's to say Shepard wasn't one of the first people to get the L3 implant? I mean unless I mised something in the codex, the L3 implant could very well have been released at the beginning of 2170 and Shepard could be detected at anytime so why wouldn't Shepard be detected and fitted with a L3 biotic implant in 2170 instead of 2171?Codeyy 20:37, June 10, 2010 (UTC)

Why would Shepard have been detected then? After all, you can't be detected without being tested. It's likely just as simple as that. I highly doubt that as soon as the L3 implants came out, the powers that be said 'great! now let's get out there and test everybody right away!', and even if they had, it'd likely have been quite a while before Shepard got tested. Regardless, the developers state that Shepard was detected one year after the L3 implants came out, for whatever reason. And if the developers say it happened in 2171, it happened in 2171, not in 2170. SpartHawg948 22:58, June 10, 2010 (UTC)
For 1 Kaidan was detected when the L2 implants first came out. So I still don't see it so far fetched that they just detected Shepard as a biotic when the L3 implants came out. For 2, where did the Developers say this exactly? Where is the source to that information because I have never seen anything about that.Codeyy 23:43, June 10, 2010 (UTC)

Ok. So, since Kaidan was detected the same year L2 implants came out, it must also be the case the Shepard was detected at 16, the year L3 implants came out? Following that logic, it would seem that the only way for a biotic to be detected would be if they turned 16 the year a new implant came out. This of course is silly. As for the source, as you now know, the source is developer documents and comments by one of the writers of Mass Effect. And while you may scoff that he is a former writer, the fact that he is a former writer doesn't in any way take away from the fact that he was a writer of ME. Nor does it take away from the fact that he was a writer at BioWare at the time of his post. Saying that since he is a former writer, his knowledge of material he wrote at the time is less than valid, is like saying that a former president can't comment on decisions he made during his administration, or that a former athlete can't comment on what his team was like when he was on it. Or that former general Norman Schwarzkopf can't comment with any accuracy on the planning and operations of Operation Desert Storm. Or that... well, I could keep going, but I think you get the picture. SpartHawg948 19:10, June 15, 2010 (UTC)


I am not saying that Shepard should be detected at that age because Kaidan was, I am saying that is is possible for Shepard to be detected during the same year the L3 implants came out. For example the L3 implant could have been released at the very beginning of the year while Shepard could have been detected at the end of the year(just saying this as an example). Also I was not questioning if Stormwaltz was a former writer for Bioware or not, nor was I implying that his opinion didn't matter. I was saying that what he posted above was more or less a theory and not a fact. If it was a fact and part of canon then would it not be in the in game Codex for biotic Shepards? THAT is what I was getting at. Again I am not saying that Shepard SHOULD have been detected at the age of 16 when the implant first came out. I am saying that he COULD of been and that it is possible. I used Kaidan as an example because he was one of the few detected when the L2 implants came out. So it could be possible for Shepard to be detected around the time the L3 implants came out.Codeyy 19:29, June 15, 2010 (UTC)

It is possible, but based on a canon source (more on that in my last post at the top of the page), that isn't what happened. Again, as I elaborate above (as my comments here and there are unique, not cut-and-pastes), there are many instances of accurate, canon material that appears on this site but not in-game because of developers posting here. In fact, in some cases, this site is more accurate and more canon than even the in-game Codex is! Again, it boils down to this- a canon source backs up that Shepard was detected at 17, one year after L3 implants came out. No sources back up detection at 16, the year of L3 implants. SpartHawg948 19:34, June 15, 2010 (UTC)
I copy and pasted a bit of my post from above because I wasn't sure if it would email you for doing some minor edits to my post above(I am still new to posted on wiki).Codeyy 19:38, June 15, 2010 (UTC)

Turian bioticsEdit

The article mentions that turian biotics are viewed with suspicion. I don't know if this is intentional or not, but it's interesting that the only two turian biotics (to my knowledge) that we've seen or heard about were both bad guys: Saren and Vyrnnus, Kaidan's instructor. TheUnknown285 01:21, July 3, 2010 (UTC)

Vyrnnus wasn't nice, but I wouldn't call him a bad guy, certainly not in the same category as Saren. SpartHawg948 01:23, July 3, 2010 (UTC)
Indeed we don't know if Vyrnnus was a biotic, but the blurb about turian biotics is from the Codex. Lancer1289 02:03, July 3, 2010 (UTC)

Abuses and such Edit

So yeah, I'll grant that we only know of one instance in which people were abused to reach their maximum biotic potential (though now that I think of it, we actually know of two), but if that's grounds for removal of a bit, shouldn't we also remove the bit about biotics pissed about health issues taking direct action? After all, we only know of one instance of that (two if you count Major Kyle, which I personally don't, as it wasn't direct action). SpartHawg948 16:41, August 4, 2010 (UTC)

Yes you do have a point and I did forget about Aresh. So I guess with those two cases it would be legit. Lancer1289 16:49, August 4, 2010 (UTC)

It's literally no more or less legit than the other bit. After all, how many other instances of biotic extremism do we see? Just two, one where the biotics have taken Martin Burns hostage, for health-related and reparations issues, and one where biotics have taken over a Sirta Foundation facility and doped everyone to use as shields. No clear motivation is given, but conversation suggests these are some of the 'biotics as next evolution of man' guys. Yet each of those warrants its own mention in the article. Why should this one be treated differently? SpartHawg948 16:55, August 4, 2010 (UTC)

With the evidence they shouldn't be. I did forget about Aresh as I stated and only remembered Jack for this instance, so my bad. Lancer1289 17:00, August 4, 2010 (UTC)

No worries. We just had a certain user who wanted to try and point out flaws with other peoples edits while being utterly unable to come to terms with the fact that the bits he wanted to keep were no different than the one bit he wanted to remove. SpartHawg948 17:24, August 4, 2010 (UTC)

Outside electical stimuli Edit

Now, biotics use the electrical signals of their nervous system to manipulate the element zero in their bodies. But, relatively speaking the electrical signals of the nervous system are not that strong. It takes practice to be able to produce an effect intentionally, but when would happen to a biotic if their body had an outside source running current through it, such as a taser? My theory is that the shocks could cause uncontrolled gravity surges could be extremely lethal to a biotic, or that it is the basis for the dampening talent. -Dizz13

Please save theories and the like for the forums. These talk pages are intended for comments pertaining to the articles themselves. Speculation or independent theories about the content described in the articles belongs elsewhere. Thanks. SpartHawg948 08:34, June 4, 2011 (UTC)

Asari don't need implants? Edit

What is the source that says Asari don't need implants to use biotics effectively?

There may well be other sources as well, but right off the bat I can tell you that the Galactic Codex: Essentials Edition 2183 is a source. Pages 24 and 25 contain a section entitled "Biotic Variations in Non-Human Races". Several races are listed, as are characteristics of biotics from those races. Three characteristics are listed for the asari. One of these is (taken from page 24) "No implants necessary." SpartHawg948 08:10, July 19, 2011 (UTC)
I really want a copy of that thing. That is fascinating information. I wonder why Asari always develop the best implants and only sell to themselves if they really don't need them. Even Liara uses them in ME.
Yeah I always thought the same. I always wondered why Liara would use an amp when she technically didn't need to. It was probably just a game mechanics thing. Freakium 04:17, July 20, 2011 (UTC)
People, you're confusing amplifier implants, that are usually implanted around 12 in humans, with bio-amps that are worn on the exterior of a biotic's body in order to "enhance certain aspects of his or her biotic abilities", as written on the Biotics page. A notable bio-amp is one, worn by Jack in ME2 on the right ear. -Unnamed
So where's your source that is a Biotic amp, because I've seen nothing to that end. And this is not confusing anything, the topic was on target, and it is you that is incorrect. Lancer1289 21:22, October 30, 2011 (UTC)
It is mentioned in a codex, that bio-amps (not implanted amplifiers) are worn on the body (usually around the ear area), however, I will not mine all of ME1's codexes to prove a point, I'm not that of a nerd. Oh and more on it - when you ask Jack about upgrades, you're given the prototype bio-amp research option, which has a portrait showcasing Jack's ear accessory. -Unnamed
So further speculation to support speculation. You have no proof so either get proof that it is a bio-amp, or this will go nowhere. Lancer1289 21:35, October 30, 2011 (UTC)
Like I said, I will not mine ME1's codexes just to prove a point - if you're that desperate, get at it your self if you so desire proof. Really, what else could an electronic device around Jack's ear be, other then a bio-amp, if it's showcased in the prototype bio-amp research window and is backed by the codex from ME1? And speculatin to support speculation is what fiction, AKA the whole ME lore is based upon - it's all just speculation and we're speculating about that speculation. I guess this speculation is just a speculation of a speculation, isn't it? Since we've gotten this far, why not continue? Oh and I'd like to add that Jack implies that she makes the prototype modifications to her amp herself "It's not my thing, but I've learnt to get things done on my own" from the materials given - I'd very much like to see her performing self surgery to upgrade the implanted amplifier, however, that'd be improbable, thus exterior bio-amp point is further founded. -Unnamed
(edit conflict)Again, get proof and then maybe we can talk. Speculation is not allowed in articles and so far that is all you have. You have no proof but your opinion, and that also isn't allowed.
And let me point this out as you are 100% incorrect. The ME lore is not speculation, it's fact that was developed by BioWare. They say its canon, then it isn't speculation but fact. It is when we start interperating those facts, guessing at things, or anything else that isn't explicitly written down, then that is speculation. Which is again what you are doing. Get facts to back you up or I will no longer respond to this as I will not argue a case built entirely on speculation again. Lancer1289 21:50, October 30, 2011 (UTC)
Speculation may not be allowed in articles, but this is hardly an article. This is a talk page, made for speculations as far as I'm concerned.
How am I incorrect? ME lore isn't reality - it's fiction. Fiction is speculation. Saying that a reaper attacked the citadel is fiction, it's not a fact, as it did not happen in reality - it's just a speculation of a possible(?) future, just like any other piece of science fiction. Last time I checked, we didn't even have FTL travel in real life and the only thing to contest the light's speed limit (which in theory can not be passed based on some guy's (Newton's?) law of relativity or something similar) was some particle they sent from the particle accelerator facility to Italy. Lastly, stop hiding behind a simple statement and at least throw a counter-argument my way, without any arguments to support you claim it's rendered void. If you don't want to look for that, specific codex in ME1 - don't bother, just know that I'm not in the mood to go mining for it my self, while there are better ways to waste my time - like finishing an other playthough of ME2 that I'm in the middle of right now. -Unnamed
Well, you wanted proof? I just stumbled upon the Bio-amps page looking for some info regarding the game, your proof is this quote: "An implant is a surgically-embedded interface port into which amps are "plugged in".", which is apparently taken from the codex I was referencing before. -Unnamed

Maybe implants are not necessary for Asari, but they can still use them to become even more powerfull than without implants.

Um where are you getting that? Lancer1289 18:03, July 27, 2011 (UTC)
I don't think that is sourced anywhere. The poster was just speculating since as stated previously, Liara may not need implants but still uses them.
Considering we know that not having implants excludes asari from military service, we can probably safely assume that implants are required for people to become more powerful. We know asari don't need them, but that in no way means they can become more powerful than ones without it, especially with the evidence at hand that is pointing in the opposite direction. Lancer1289 06:21, August 7, 2011 (UTC)
People, you're confusing amplifier implants, that are usually implanted around 12 in humans, with bio-amps that are worn on the exterior of a biotic's body in order to "enhance certain aspects of his or her biotic abilities", as written on the Biotics page. A notable bio-amp is one, worn by Jack in ME2 on the right ear. -Unnamed
And you had to say the same the exact same thing twice? See my comment above about the amount of problems this has. Lancer1289 21:23, October 30, 2011 (UTC)
Two branches of a conversation beacon for two responses to the same, repeated issue. -Unnamed
There is no confusion here except your own, Unnamed. You can't use an amp without an implant. Nowhere does it say that the thing in Jack's ear is an amp. By the way, equating fiction with speculation is really demonstrating a profound misunderstanding of both terms.--209.34.36.115 04:19, November 1, 2011 (UTC)

making biotics Edit

hey, are the children of biotics guaranteed to be biotic as well? 108.21.230.235 01:03, August 13, 2012 (UTC)anon

Things like this belong in the forums or a blog post as this isn’t what talk pages are for. Lancer1289 (talk) 01:05, August 13, 2012 (UTC)

Biotics/Genetics? Edit

Something has been bugging me lately, and I got to wondering; can biotics have children who also possess biotic potential? Or pass on genes to allow descendents to become biotics?

I mean, from what I understand, part of their makeup is that in eutero exposure to eezo gave them mutations which let them manipulate mass effect fields, although I'm not certain if they house eezo itself or if their nervous system simply imitates it and funtions similarly to the system of the Asari (who are always biotic, even, I assume, lacking eezo exposure of any kind.)

Is there any evidence or knowledge in the game that may support or disprove this potential? Bloodtom1 (talk) 12:10, September 4, 2012 (UTC)

Things like this belong in the forums or a blog post as this isn’t what talk pages are for. Lancer1289 (talk) 12:58, September 4, 2012 (UTC)

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