Some time after recruiting Tali, Kelly will tell Shepard that Tali seems distraught after receiving a message. Shepard learns that Tali has been accused of treason, and that she must return to the Flotilla to defend herself. Tali provides the current location of the Migrant Fleet.
You'll be facing a ship full of geth that will shoot on sight. You'll have Tali with you by definition, and be sure to allocate plenty of points to her AI Hacking power which will help keep the geth fighting themselves instead of you.
In terms of squadmate powers, Overload is very helpful here, as a lot of the geth are normally shielded even on lower difficulties, so it is recommended that you select third squadmate who can use the power. This will make the whole fight on the Alarei noticeably easier. Also, equipping yourself and your allies with Disruptor Ammo, if available, will greatly increase your squad's combat effectiveness.
Because of the close-quarters nature of the area, shotguns provide more of an advantage than most weapons.
The Rayya EditNormandy arrives at the Migrant Fleet. There is suspicion because it is a registered Cerberus vessel, but Tali's passphrase allows the ship to proceed to dock with the ship Rayya. Captain Kar'Danna with a marine detail greets Commander Shepard. If Shepard arrived with Legion, they will have their weapons aimed at the squad. Shepard can use Charm or Intimidate to convince Captain Danna to allow Legion aboard. Otherwise, Legion must return to the Normandy and another squad member selected. Captain Danna reveals that the charges are that Tali smuggled active geth into the fleet. On the orders of her father, Admiral Rael'Zorah, Tali had been sending deactivated geth samples to the fleet. Tali made sure they were not dangerous.
At the garden plaza where Tali is to be tried, Admiral Shala'Raan greets Tali as "Tali'Zorah vas Normandy". Tali hugs the Admiral, calling her "Auntie Raan," and then introduces the Admiral to Shepard as a friend of her father. Tali realized that she was called "vas Normandy". She has been stripped of her quarian ship's name. Shepard is recognized as the captain of Tali's ship. Because of that, Shepard is Tali's advocate in the hearing. Shepard's reaction to being Tali's defense lawyer can garner 2 Paragon or Renegade points. The hearing starts. Shepard may use Charm or Intimidate in two separate dialogue choices to gain morality points. The admirals sandbag Tali with the revelation that the lab ship Alarei has been overrun by geth. Tali's father, who was aboard, is assumed dead. Tali's immediate concern is her father's safety. Shepard and Tali propose to re-take the Alarei. The hearing is recessed pending the recovery of the Alarei and any data that might reveal what truly happened on it.Veetor, and Kal'Reegar, if he survived Haestrom. The latter two are strongly supportive of Tali and had come to speak publicly on her behalf, but only if two conditions are met: Veetor was not given over to Cerberus, and (for both) the other is alive. Shepard learns that the hearing is a facade for the members of the Admiralty Board to advance their own individual agendas. Tali's guilt or innocence is secondary. Admiral Raan orchestrated the trial to draw Tali back and maintain fleet stability. Admiral Xen wants to study AI to regain control of the geth. She will be particularly fascinated by Legion if it is present. Admiral Gerrel advocates a war to retake the quarian homeworld. Admiral Koris wants to make peace with the geth. Shepard can also return to talk to Captain Danna, but Shepard will not be able to return to the Normandy or request new squad members.
The Alarei Edit
Shepard and the team take a shuttle from the Rayya to the Alarei. Shepard enters a room that has two Geth Troopers. They are quickly reinforced by more Geth Troopers and two Geth Hunters. The key here is not to have the ever-advancing cloaked Hunters reach point blank range, because their shotguns are deadly. Tactical Tip: Since you have Tali in your party, her AI Hacking ability can be most useful in keeping Hunters at bay. In addition to the obvious possibility of using it on de-shielded Hunters, it can be used on a standard geth standing near a Hunter and will tend to cause the Hunter to become distracted and even move away from you. Since standard geth are much easier to shoot the shields off of than Hunters, this tactic will come in handily repeatedly throughout the mission.
In the room are a Med Kit, a laptop with 1,800 credits, another laptop with 1,500 credits, power cells, and a log. A quarian scientist reports that something is slowing down the systems, so they're taking down the firewalls; Admiral Rael'Zorah ordered them to bypass standard safeties.
In a nearby medbay is Medi-gel, a terminal hackable for 4,200 credits, and an inactive geth repair drone that Tali had sent to her father. Tali talks about what geth parts she sent to her father and how she did it.
Close by is a small office with a monitor hackable for the Geth Shield Strength upgrade. In the hallway between the medbay and the office is another quarian log—a quarian researcher realizes that geth have infiltrated their computers. Shepard goes through the door into the next room, which has a Geth Hunter, a laptop worth 1,800 credits, another laptop worth 2,100 credits, a wall safe that can be bypassed for 4,200 credits, and another quarian log recording a researcher's last moments before being overrun by the geth.
You can then go up the stairs into another area that looks like a chemistry laboratory with convenient workbenches for cover. Get in cover behind the nearest table ahead of you, as Geth Troopers and Geth Hunters will come through the doors, in several waves. On higher difficulties there are at least three Geth Hunters and they will all try to close to point blank range with you, leaping right over tables to blast you with their shotguns. Apart from shooting them quickly, you can again resort to Tali's AI Hacking ability to keep them distracted - even if you don't hack the Hunters themselves, they are easily distracted by other geth near them that you hack and will leave off pursuing you. Insanity Tip: The nature of the cover in this room, along with the additional waves of enemies arriving, means that if you seek cover elsewhere in the room you are likely to be exposed to deadly flanking fire. So particularly on Insanity level, if a Hunter starts approaching too closely, it's best to flee back down the stairs to the prior room instead. The geth will follow you downstairs and you'll hopefully be able to take them out quickly enough.
Inside this chem lab are 2,000 palladium and Medi-gel. The adjacent room will have a console, which starts a testy conversation with Tali. Tali's father promised her a house on the homeworld; Tali is concerned that the research on the Alarei was her father trying to fulfill that promise. Shepard can advocate taking back the homeworld or wandering the stars for up to 4 Renegade or Paragon points. There's also a wall safe that can be bypassed for 3,000 credits.
After going through the door, Shepard will be on the second-floor of a two-level room. Geth Troopers and Geth Hunters will be coming into a room through a door on the lower level. A few Geth Troopers will also come in through a door on the upper floor from the left. The ramp up to the upper level makes a natural chokepoint, and Tali's Combat Drone can be used to impede geth progress up the ramp. Hacking unshielded geth also works well, and is particularly useful for distracting the deadly Geth Hunters. One thing to be careful about is hacking the Hunters themselves if they are on the ramp, because while attacking the other geth they will often "back up" (toward you), leaving you in an extremely delicate position when the hack runs out. Better in this case to hack one of the nearby lesser geth to distract the Hunter.
There is also a notable glitch here that will make the room much easier on Hardcore or Insanity: Station one of your squad in the chemistry lab and proceed. If you feel you are overwhelmed, retreat through into the chem lab and take cover in a small counter near the door; some of the geth will not enter the lab, and will stand by the doorway — however, this is far from foolproof, since others will follow you relentlessly anyway, in which case you should prepare for close-quarters combat. Alternatively, this section can be passed by Infiltrators or Vanguards on higher difficulties by immediately: cloaking and rushing for the door on the lower floor; or by charging one of the geth in said area. Soldiers can also use Adrenaline Rush to race past the enemies. A cutscene will begin and the geth will disappear. This effect will also be triggered if a Combat Drone is spawned on one of the geth in the doorway.
Down on the lower level are Medi-gel, a laptop with 1,800 credits, another laptop with 2,400 credits, and a quarian log. The log confirms that it was Rael's intention to take back the homeworld.
Up the stairs from Rael's body is the final battle of the mission: a Geth Prime, a Geth Hunter, and two Geth Troopers. The geth will have their backs turned towards the squad, so Shepard has the element of surprise. In between Shepard and the geth is an unbreakable glass wall. Though the geth can be seen, they cannot be targeted by powers through the glass wall.
Tactical Tips: One very effective tactic is to put your squadmates into cover behind each of the two desks at the entrance. Then, move slightly around the corner and knock down (using powers or your weapons) the shield of one of the smaller geth, and immediately hit it with Tali's AI Hacking power. Most of the geth will immediately begin fighting amongst themselves; when one slips through toward you, usually the Hunter first, then you'll be able to concentrate on just that one with your entire squad. Meanwhile you can repeat this tactic whenever the hack ends (or a hacked geth is killed) to keep the geth fighting among themselves. Eventually you will be left with just the Prime, and will be able to deal with it without worrying about getting flanked or surrounded -- you can just keep falling back in circles whenever you are too hard-pressed.
Note: If you have the Cain while encountering the Prime, you can fire it to the furthest wall to kill all of the geth on the bridge immediately. Shooting the Cain any closer, will result in your death as well.
Before getting the evidence from the console at the back of the room, Shepard should pick a quarian model ship for the model ship collection, and find a laptop with 3,000 credits. Once Shepard uses the console, the team automatically goes back to the Rayya. The console has recordings revealing that Rael was re-activating geth and linking them in neural networks to reach sapience in order to perform weapons test on them. However, Rael makes it clear that Tali has no knowledge of his criminal activities. Tali begs Shepard not to reveal the evidence at trial to preserve her father's name.
Return to the Rayya Edit
- Use Charm or Intimidate to point to Tali's history as proof that she would never betray her people. If Shepard took the time to speak to the Admiralty Board before departing to retake the Alarei, (and thus uncovered the political debates between the admirals over war with the geth), the speech given will focus more on how Tali's trial is being abused to generate political ammunition. Either way, it will generate 30 of the appropriate morality points and the Admiralty Board will exonerate Tali, granting Shepard her loyalty.
- Lie and say no evidence was found, gaining 30 Paragon points. Tali is found guilty of treason and exiled from the Migrant Fleet. She has six hours to leave. However, Tali's loyalty is earned.
- If Shepard spoke to the Admirals about their motivations, Veetor and Kal'Reegar are present, and Shepard asked them for their help before leaving for the Alarei, Shepard can rally the crowd. The option is only available if Veetor was returned to the Fleet instead of Cerberus on Freedom's Progress and Kal'Reegar survived Haestrom. They will speak on her behalf and say Tali "did more for the fleet" than the admirals ever will. The admirals are cowed and find Tali not guilty. 30 Paragon points will be awarded. Shepard now has Tali's loyalty.
- Present the evidence of Tali's father's crimes, earning 30 Renegade points. Tali is declared innocent, but her father faces dramatic consequences. He is posthumously exiled and his name is stricken from the rolls on every ship he served. The Migrant Fleet becomes Balkanized, as the public revelation of the data brings simmering tensions to the forefront. Some ships want to use the research to make new weapons against the geth. Others want to make peace with the geth. Tali is angry at what Shepard has wrought and will not be loyal.
Note that the persuasion dialogue options are only available with a very high morality reputation, so if you have allowed Veetor or Kal'Reegar to die, you may wish to wait until you've done more to raise that reputation score before taking this mission on.
If Tali is found not guilty, Admiral Raan presents Shepard with a tech damage upgrade in thanks. With the trial concluded, Shepard may talk to Veetor, Kal'Reegar, Captain Danna, and the admirals once more.
If Tali is found not guilty, then after the trial, if Shepard talks to Admiral Han'Gerrel, he will ask what had happened on the Alarei. Shepard and Tali can confide in him about Rael's experiments. He will be shocked to hear this, but promise to keep it a secret. Admiral Daro'Xen will also ask about what happened, but Tali will immediately reply that it's nothing that would help her.
Note: At this point Shepard will be offered the opportunity to end the mission (e.g. on Xbox360 a prominent "Press B to end mission" will be displayed), but don't leave immediately, since depending on how the trial unfolded, morality points may be earned; see the Morality Guide for details.
No matter what, upon completion, a new outfit will unlock for Tali. If you talked with the Admirals before the trial, you'll get dialogue options in which Shepard can request the Admirals move in a particular direction (war with the geth and retake the home world, or try to make peace with the geth). The admirals will reply that they'll "consider it". After the trial, Tali retains her changed name, and is listed as "Tali'Zorah vas Normandy".
Back on the Normandy, if Legion's loyalty mission has also been completed, a confrontation between Tali and Legion will occur. Joker will inform you that Tali and Legion are having a heated discussion. Once you arrive at the AI Core, you see Tali aiming an SMG at Legion. She yells at you that, even though she was willing to work with a geth, Legion was trying to send classified information about the Migrant Fleet to the geth. Legion states in its defense that it knows the quarians were performing weapons tests on geth and that it was trying to protect its people from a possible attack, further citing Tali's willingness to be exiled for the sake of her own people as a similar action. If Tali was exiled, Legion will, instead of citing Tali's willingness to be exiled, question why Tali still protects the quarians.
You can either side with Legion or Tali or you can also use a Paragon or Renegade option to get them both to agree. If you use this option then Legion will agree not to transmit Tali's data for the sake of "unit cohesion," and Tali will volunteer some non-classified data for Legion instead. If you fail either option then you will lose the loyalty of one of the squadmates.
It is possible to salvage the loyalty of Legion if you had insufficient Paragon/Renegade to break up the initial confrontation with Tali. During the initial confrontation, tell Legion to stop its transmission, thus maintaining Tali's loyalty but losing Legion's. Then, after the conversation ends, immediately speak to Legion again. A high Renegade score will allow you to tell Legion that you "lied" about the data transmission to keep Tali happy. Legion will recognize this as "a logical decision", regaining Legion's loyalty. The required Renegade is high, but not as high as the initial conversation. If you choose this option, then both Legion and Tali will remain loyal.
- See also: Loyalty#Confrontations
After the mission, Shepard receives the following message:
Mission Summary Edit
Tali Cleared without New Evidence: Tali’Zorah has been cleared of all charges, and her trust in Shepard ensures her loyalty on the mission. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.
Tali Cleared with New Evidence: While Tali'Zorah has been cleared of all charges, she seems traumatized by the public revelation of her father's crimes. She may not be at full efficiency. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.
Tali Convicted: While Tali'Zorah has been exiled, she remains in good spirits. More importantly, she now trusts Shepard and has no other ties to confuse issues of loyalty. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.
- Experience: 750 (937)
- Credits: 45,000
- Cerberus Funding: 15,000
- Credits Found: 30,000
- Tali Power Unlocked: Energy Drain
- Palladium: 2,000
- Bringing Legion along on this assignment results in some unique dialogue with the various members of the Admiralty Board, as well as quarian security personnel. Legion will also sit in the back during the trial after you have returned from the Alarei.
- In one of his lines during the conversation, Veetor will refer to Shepard with a masculine pronoun even if Shepard is female. This is most likely an oversight.