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		<id>http://masseffect.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Mass Effect Wiki  - Recent changes [en]</title>
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		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2013-05-21T19:48:33Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
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	<entry>
		<id>http://masseffect.wikia.com/wiki/User:99.237.29.172</id>
		<title>User:99.237.29.172</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User:99.237.29.172"/>
				<updated>2013-05-21T19:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Lancer1289&quot; title=&quot;User:Lancer1289&quot; class=&quot;mw-userlink&quot;&gt;Lancer1289&lt;/a&gt; blocked &lt;a href=&quot;/wiki/Special:Contributions/99.237.29.172&quot; title=&quot;Special:Contributions/99.237.29.172&quot; class=&quot;mw-userlink&quot;&gt;99.237.29.172&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:99.237.29.172?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:99.237.29.172 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; with an expiry time of &lt;span class=&quot;blockExpiry&quot; dir=&quot;ltr&quot; title=&quot;2 weeks&quot;&gt;2 weeks&lt;/span&gt; (anonymous users only, account creation disabled) Inserting nonsense/gibberish into pages&lt;/p&gt;
</summary>
		<author><name>Lancer1289</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User:99.237.29.172</id>
		<title>User:99.237.29.172</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User:99.237.29.172"/>
				<updated>2013-05-21T19:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Commdor&quot; title=&quot;User:Commdor&quot; class=&quot;mw-userlink&quot;&gt;Commdor&lt;/a&gt; blocked &lt;a href=&quot;/wiki/Special:Contributions/99.237.29.172&quot; title=&quot;Special:Contributions/99.237.29.172&quot; class=&quot;mw-userlink&quot;&gt;99.237.29.172&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:99.237.29.172?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:99.237.29.172 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; with an expiry time of &lt;span class=&quot;blockExpiry&quot; dir=&quot;ltr&quot; title=&quot;2 weeks&quot;&gt;2 weeks&lt;/span&gt; (account creation disabled) Inserting nonsense/gibberish into pages&lt;/p&gt;
</summary>
		<author><name>Commdor</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/SSV_Normandy?diff=409366&amp;oldid=409365</id>
		<title>SSV Normandy</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/SSV_Normandy?diff=409366&amp;oldid=409365"/>
				<updated>2013-05-21T19:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/99.237.29.172&quot; title=&quot;Special:Contributions/99.237.29.172&quot;&gt;99.237.29.172&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:99.237.29.172?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:99.237.29.172 (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/99.237.29.172&quot; title=&quot;Special:Block/99.237.29.172&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:94.101.5.193&quot; class=&quot;new&quot; title=&quot;User:94.101.5.193 (page does not exist)&quot;&gt;94.101.5.193&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:47, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating &quot;lessons learned&quot; will be produced.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating &quot;lessons learned&quot; will be produced.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like all frigates, the Normandy is equipped with [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Shitty&lt;/span&gt;] point defense lasers, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Confetti&lt;/span&gt; barriers]], and a spinal [[mass accelerator]] cannon. It may also be equipped with advanced [[Codex/Ships and Vehicles#Weapons: Javelin|Javelin]] dual [[Codex/Ships and Vehicles#Weapons: Disruptor Torpedoes|disruptor torpedoes]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like all frigates, the Normandy is equipped with [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[GARDIAN]&lt;/span&gt;] point defense lasers, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kinetic&lt;/span&gt; barriers]], and a spinal [[mass accelerator]] cannon. It may also be equipped with advanced [[Codex/Ships and Vehicles#Weapons: Javelin|Javelin]] dual [[Codex/Ships and Vehicles#Weapons: Disruptor Torpedoes|disruptor torpedoes]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Crew ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Crew ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409365:newid:409366 --&gt;
&lt;/table&gt;</summary>
		<author><name>Lancer1289</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/SSV_Normandy?diff=409365&amp;oldid=408017</id>
		<title>SSV Normandy</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/SSV_Normandy?diff=409365&amp;oldid=408017"/>
				<updated>2013-05-21T19:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technology: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:45, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating &quot;lessons learned&quot; will be produced.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating &quot;lessons learned&quot; will be produced.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like all frigates, the Normandy is equipped with [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[GARDIAN]&lt;/span&gt;] point defense lasers, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kinetic&lt;/span&gt; barriers]], and a spinal [[mass accelerator]] cannon. It may also be equipped with advanced [[Codex/Ships and Vehicles#Weapons: Javelin|Javelin]] dual [[Codex/Ships and Vehicles#Weapons: Disruptor Torpedoes|disruptor torpedoes]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like all frigates, the Normandy is equipped with [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Shitty&lt;/span&gt;] point defense lasers, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Confetti&lt;/span&gt; barriers]], and a spinal [[mass accelerator]] cannon. It may also be equipped with advanced [[Codex/Ships and Vehicles#Weapons: Javelin|Javelin]] dual [[Codex/Ships and Vehicles#Weapons: Disruptor Torpedoes|disruptor torpedoes]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Crew ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Crew ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408017:newid:409365 --&gt;
&lt;/table&gt;</summary>
		<author><name>99.237.29.172</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409364&amp;oldid=409362</id>
		<title>Forum:Relax manual of style verifiability requirements in limited circumstances</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409364&amp;oldid=409362"/>
				<updated>2013-05-21T19:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Possible Conclusion: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:39, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 227:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 227:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Those are the elements that have been bugging me with this proposal. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:10, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Those are the elements that have been bugging me with this proposal. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:10, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::One last thing I thought of. While it may be self evident, all conversations should be referenced with ref tags for confirmation. If someone cannot get valid links, then it is not a valid source. Again things like this should be self evident, but I have often enough, not the case. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:32, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::One last thing I thought of. While it may be self evident, all conversations should be referenced with ref tags for confirmation. If someone cannot get valid links, then it is not a valid source. Again things like this should be self evident, but I have often enough, not the case. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:32, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::This proposal already has my vote, but as it was hesitantly given I have to say if Lancer's suggested steps are taken I would be even more willing. Perhaps the voting period should be suspended so that the actual policy proposal could be worded into something that could be universally approved, as this is rather a large policy change? [[Special:Contributions/82.26.54.216|82.26.54.216]] 19:36, May 21, 2013 (UTC) Sorry this is Garhdo - public PC so not signed in. [[Special:Contributions/82.26.54.216|82.26.54.216]] 19:39, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409362:newid:409364 --&gt;
&lt;/table&gt;</summary>
		<author><name>82.26.54.216</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409362&amp;oldid=409354</id>
		<title>Forum:Relax manual of style verifiability requirements in limited circumstances</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409362&amp;oldid=409354"/>
				<updated>2013-05-21T19:32:43Z</updated>
		
		<summary type="html">&lt;p&gt; - ‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Discussion: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:32, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 226:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 226:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Using gameplay files for verification in this is not something I am comfortable with, nor have even been. I think that it cannot be used for collaboration unless there is no other option. It should be nothing more or less than an option of last resort. Given what I said above though, since there seems to be no other option, they should be used to confirm it, AFTER the fact. There should be at least 3 people confirming the test results, since that is what is used to overturn, that is what should be used for verification as well. While this seems to be implied, it needs to be explicitly spelled out and with the phrase &quot;I tested and confirmed it&quot;, or at the very least, someone saying that they also did the tests and confirmed it. Not repeated things of &quot;it works&quot;. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Using gameplay files for verification in this is not something I am comfortable with, nor have even been. I think that it cannot be used for collaboration unless there is no other option. It should be nothing more or less than an option of last resort. Given what I said above though, since there seems to be no other option, they should be used to confirm it, AFTER the fact. There should be at least 3 people confirming the test results, since that is what is used to overturn, that is what should be used for verification as well. While this seems to be implied, it needs to be explicitly spelled out and with the phrase &quot;I tested and confirmed it&quot;, or at the very least, someone saying that they also did the tests and confirmed it. Not repeated things of &quot;it works&quot;. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Those are the elements that have been bugging me with this proposal. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:10, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Those are the elements that have been bugging me with this proposal. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:10, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::One last thing I thought of. While it may be self evident, all conversations should be referenced with ref tags for confirmation. If someone cannot get valid links, then it is not a valid source. Again things like this should be self evident, but I have often enough, not the case. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:32, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lancer1289</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Vanguard?diff=409361&amp;oldid=404482</id>
		<title>Mass Effect 3 Multiplayer/Character Customization/Vanguard</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Vanguard?diff=409361&amp;oldid=404482"/>
				<updated>2013-05-21T19:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:31, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 523:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 523:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Multiplayer]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Multiplayer]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 3]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 3]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Combat]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Siege_Pulse?diff=409360&amp;oldid=409097</id>
		<title>Siege Pulse</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Siege_Pulse?diff=409360&amp;oldid=409097"/>
				<updated>2013-05-21T19:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player Notes: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:28, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The [[Geth Plasma Shotgun]] pairs well with this power — alternate pulses with charged shots from the shotgun to keep up a steady barrage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The [[Geth Plasma Shotgun]] pairs well with this power — alternate pulses with charged shots from the shotgun to keep up a steady barrage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If evolved for &quot;Damage Protection&quot; and &quot;Number of Shots&quot;, it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency.  Remember to refresh it when out of immediate danger.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If evolved for &quot;Damage Protection&quot; and &quot;Number of Shots&quot;, it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency.  Remember to refresh it when out of immediate danger.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** This approach also eliminates the long power cooldown compared to the Juggernauts other powers, allowing&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; a&lt;/span&gt; heavier &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;loadout&lt;/span&gt; such as the [[Geth Spitfire]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** This approach also eliminates the long power cooldown compared to the Juggernauts other powers, allowing heavier &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapons to be carried,&lt;/span&gt; such as the [[Geth Spitfire]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Availability ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Availability ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Devastator_Mode?diff=409359&amp;oldid=405660</id>
		<title>Devastator Mode</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Devastator_Mode?diff=409359&amp;oldid=405660"/>
				<updated>2013-05-21T19:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player Notes: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:25, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Similar to [[Adrenaline Rush]], when a player activates Devastator Mode it will cause the clip to instantly reload if used at the right time. Note, however, that the time it takes to activate Devastator Mode is often longer than a reload animation, except on a [[Particle Rifle]] that has run out of charge. One can deactivate then reactivate Devastator Mode with a reasonable cooldown that is shorter than the overheat reload.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Similar to [[Adrenaline Rush]], when a player activates Devastator Mode it will cause the clip to instantly reload if used at the right time. Note, however, that the time it takes to activate Devastator Mode is often longer than a reload animation, except on a [[Particle Rifle]] that has run out of charge. One can deactivate then reactivate Devastator Mode with a reasonable cooldown that is shorter than the overheat reload.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Devastator Mode cannot increase the capacity of single- or two-shot magazine weapons, regardless of magazine capacity upgrade levels. This is because capacity is rounded down (1.35 = 1 shot). As such it would be very unwise to go for magazine capacity with said weapons, since they only really gain accuracy and damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Devastator Mode cannot increase the capacity of single- or two-shot magazine weapons, regardless of magazine capacity upgrade levels. This is because capacity is rounded down (1.35 = 1 shot). As such it would be very unwise to go for magazine capacity with said weapons, since they only really gain accuracy and damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;However,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;combined&lt;/span&gt; with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Extended&lt;/span&gt; Magazine &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mods&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;total&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;boost&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;become&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;high&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enough&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;another&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;shot&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;which is&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;case&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Executioner&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pistol]]&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Executioner Pistol/ME3MP|Executioner Pistol]] is the only one-shot weapon capable of gaining an extra shot&lt;/span&gt; with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;level V [[Pistol&lt;/span&gt; Magazine &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Upgrade]].&lt;/span&gt;  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Devastator&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mode&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;provides&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;an&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;inherent&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;20%&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;magazine&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;capacity&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;increase&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;so&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Magazine&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Size&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;evolution&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unnecessary for this purpose&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*As of the October 24th update, Devastator Mode has had a significant decrease in power, with the base magazine bonus decreased from 25% to 15%, its rank 2 magazine bonus reduced from 10% to 5%, and its magazine increase at rank 5 from 25% to 15%. Finally, its &quot;Rate of Fire&quot; bonus at rank 5 was decreased from 25% to 15%.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*As of the October 24th update, Devastator Mode has had a significant decrease in power, with the base magazine bonus decreased from 25% to 15%, its rank 2 magazine bonus reduced from 10% to 5%, and its magazine increase at rank 5 from 25% to 15%. Finally, its &quot;Rate of Fire&quot; bonus at rank 5 was decreased from 25% to 15%.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Arc_Grenade?diff=409357&amp;oldid=406271</id>
		<title>Arc Grenade</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Arc_Grenade?diff=409357&amp;oldid=406271"/>
				<updated>2013-05-21T19:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player Notes: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:21, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenade does double damage against shields and barriers.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenade does double damage against shields and barriers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When evolved to do 75% extra damage against shields and barriers, and to do maximum damage as well, these grenades become extraordinarily effective at stripping the shields from [[Atlas]]es and [[Geth Prime]]s, and the barriers from [[Banshee]]s. This is especially useful as, unlike other shield removing powers, it has no cool down. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When evolved to do 75% extra damage against shields and barriers, and to do maximum damage as well, these grenades become extraordinarily effective at stripping the shields from [[Atlas]]es and [[Geth Prime]]s, and the barriers from [[Banshee]]s. This is especially useful as, unlike other shield removing powers, it has no cool down. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Conversely, when evolved for armor damage, the Arc Grenade becomes one of the most versatile offensive powers in the game, capable of severely damaging every protected enemy in the game.  This evolution can be used to free up points for the male quarian Engineer, as it makes [[Incinerate]] less of a necessity.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/span&gt;*Conversely, when evolved for armor damage, the Arc Grenade becomes one of the most versatile offensive powers in the game, capable of severely damaging every protected enemy in the game.  This evolution can be used to free up points for the male quarian Engineer, as it makes [[Incinerate]] less of a necessity.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When combined with Grenade Capacity Gear it becomes possible to quickly throw up to eight of these into a group of enemies at once, which should kill all of them or  remove any shields that it has.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When combined with Grenade Capacity Gear it becomes possible to quickly throw up to eight of these into a group of enemies at once, which should kill all of them or  remove any shields that it has.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Due to its on-contact explosive nature, Arc Grenade can reveal [[Geth Hunter]]s more easily than other powers that require a target lock.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Due to its on-contact explosive nature, Arc Grenade can reveal [[Geth Hunter]]s more easily than other powers that require a target lock.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:406271:newid:409357 --&gt;
&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User_blog_comment:Mr._Mittens/Mass_Effect:_Legacy_Trailer-_The_Adventure_Continues!/@comment-Nord_Ronnoc-20130520001101/@comment-Nord_Ronnoc-20130521191753?diff=409356&amp;oldid=0</id>
		<title>User blog comment:Mr. Mittens/Mass Effect: Legacy Trailer- The Adventure Continues!/@comment-Nord Ronnoc-20130520001101/@comment-Nord Ronnoc-20130521191753</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User_blog_comment:Mr._Mittens/Mass_Effect:_Legacy_Trailer-_The_Adventure_Continues!/@comment-Nord_Ronnoc-20130520001101/@comment-Nord_Ronnoc-20130521191753?diff=409356&amp;oldid=0"/>
				<updated>2013-05-21T19:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;I meant the fic that 4Ferelden and I have worked on.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I meant the fic that 4Ferelden and I have worked on.&lt;/div&gt;</summary>
		<author><name>Nord Ronnoc</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Tactical_Scan?diff=409355&amp;oldid=409353</id>
		<title>Tactical Scan</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Tactical_Scan?diff=409355&amp;oldid=409353"/>
				<updated>2013-05-21T19:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:13, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A hologram of the scanned target will appear on the player's omni-tool, allowing the player to see what the target is doing even if they don't have a visual, along with the distance to the scanned target measured in meters.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A hologram of the scanned target will appear on the player's omni-tool, allowing the player to see what the target is doing even if they don't have a visual, along with the distance to the scanned target measured in meters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The colored semi-circles around the target and the hologram represent Health/Armor (left side) and Shield/Barriers (right side). This allows everyone to see the Hit Points remaining on the target even when outside lock-on range or invisible.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The colored semi-circles around the target and the hologram represent Health/Armor (left side) and Shield/Barriers (right side). This allows everyone to see the Hit Points remaining on the target even when outside lock-on range or invisible.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan with Area Scan can be used &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;ground&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;ping&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nearby&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;short&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cooldown&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;making&lt;/span&gt; it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;effective&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;monitoring&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;movements&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan with&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; the&lt;/span&gt; Area Scan&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; evolution does not need a target lock.  It&lt;/span&gt; can be used &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reveal&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;while&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;behind&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cover&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that would otherwise&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;obscure&lt;/span&gt; a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;player's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;vision.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt; It does not confer any effects of the power to enemies revealed&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nor&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;continue&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;track&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;specific enemies.  This can be done in rapid succession to continually track enemies as Tactical Scan&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;wears&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;off&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Tactical Scan with the Area Scan evolution does not need a target lock.  It can be used to reveal enemies while behind cover that would otherwise obscure a player's vision.  It does not confer any damage bonuses to enemies revealed, nor will it continue to track specific enemies.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Through correct evolution, the tactical scan can increase weapon damage dealt to a target by 32.5%. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Through correct evolution, the tactical scan can increase weapon damage dealt to a target by 32.5%. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It should be noted that Tactical Scan cooldown time is very short (even without the recharge speed bonus of Rank 5 Movement Speed evolution) and normally it shouldn't be used again within a couple of seconds (or within the cooldown period). This allows Quarian Male Engineer characters to use heavier weapons if they don't want to use [[Incinerate]] and they stick only to [[Arc Grenade]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It should be noted that Tactical Scan cooldown time is very short (even without the recharge speed bonus of Rank 5 Movement Speed evolution) and normally it shouldn't be used again within a couple of seconds (or within the cooldown period). This allows Quarian Male Engineer characters to use heavier weapons if they don't want to use [[Incinerate]] and they stick only to [[Arc Grenade]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409353:newid:409355 --&gt;
&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409354&amp;oldid=409351</id>
		<title>Forum:Relax manual of style verifiability requirements in limited circumstances</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409354&amp;oldid=409351"/>
				<updated>2013-05-21T19:10:29Z</updated>
		
		<summary type="html">&lt;p&gt; - ‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Discussion: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:10, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While I may have been out of the loop for a while, I have carefully read this policy and I have to say that it is a good idea, but more strict requirements are needed. This relaxes policies too much and allows for much subjectivity. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While I may have been out of the loop for a while, I have carefully read this policy and I have to say that it is a good idea, but more strict requirements are needed. This relaxes policies too much and allows for much subjectivity. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Wich requirements do you have in mind ? I will gladly support them if they have sense. --[[User:DeldiRe|DeldiRe]] 18:46, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Wich requirements do you have in mind ? I will gladly support them if they have sense. --[[User:DeldiRe|DeldiRe]] 18:46, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Let's start with the vagueness of certain things. Phrases like &quot;self-evident&quot; need to go because that is different for anyone. Point 2 in the first section is something that is not an option especially with the note of &quot;the only devconfirmed methodology is direct memory scanning using external tool&quot;. That isn't devconfirmation. That is using game files. The devs put out plenty of information on things if you look and that is what should be used with links. Things like &quot;whether by trivial &quot;makes sense&quot; gameplay&quot; needs to go as well. Things like that are too subjective since &quot;makes sense&quot; does mean something different for everyone because not everyone plays the same.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Using gameplay files for verification in this is not something I am comfortable with, nor have even been. I think that it cannot be used for collaboration unless there is no other option. It should be nothing more or less than an option of last resort. Given what I said above though, since there seems to be no other option, they should be used to confirm it, AFTER the fact. There should be at least 3 people confirming the test results, since that is what is used to overturn, that is what should be used for verification as well. While this seems to be implied, it needs to be explicitly spelled out and with the phrase &quot;I tested and confirmed it&quot;, or at the very least, someone saying that they also did the tests and confirmed it. Not repeated things of &quot;it works&quot;. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Those are the elements that have been bugging me with this proposal. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 19:10, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lancer1289</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Tactical_Scan?diff=409353&amp;oldid=385634</id>
		<title>Tactical Scan</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Tactical_Scan?diff=409353&amp;oldid=385634"/>
				<updated>2013-05-21T19:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player Notes: &lt;/span&gt; removed false information&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:09, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Player Notes ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Player Notes ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The power takes a few seconds to be activated. It can be risky if the player wants to activate the scan (e. g. for the damage bonus) when coming face to face with an enemy because the animation&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; of activation (&quot;consulting&quot; with the omni tool)&lt;/span&gt; is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;pretty&lt;/span&gt; long&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; in these situations. It's recommended to first activate it whilst in cover or to just step out from a covering object, activate, then step back while the animation is finished&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The power takes a few seconds to be activated. It can be risky if the player wants to activate the scan (e. g. for the damage bonus) when coming face to face with an enemy because the&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; power&lt;/span&gt; animation is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;relatively&lt;/span&gt; long.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You do not actually have to have line of sight to use this power on an enemy, so long as you can see the enemy's name and health bar when you move your cross hairs over it. You also do not need to expose yourself to hit an enemy with the Scan. You can even activate Tactical Scan while reloading in cover, however it doesn't &quot;cancel&quot; the reloading process like a combat roll would.  This means that you can activate this power without breaking cover or use it against an enemy that is in cover.  However, you cannot use this power against an enemy that doesn't have its name displayed, like a Geth Hunter that's currently cloaked. To counter this, fire a shot at the enemy, and then use Tactical Scan as soon as the targetting reticle appears.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A hologram of the scanned target will appear on the player's omni-tool, allowing the player to see what the target is doing even if they don't have a visual, along with the distance to the scanned target measured in meters.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A hologram of the scanned target will appear on the player's omni-tool, allowing the player to see what the target is doing even if they don't have a visual, along with the distance to the scanned target measured in meters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The colored &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;semicirlces&lt;/span&gt; around the target and the hologram represent Health/Armor (left side) and Shield/Barriers (right side). This allows everyone to see the Hit Points remaining on the target even when outside lock-on range or invisible.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The colored &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;semi-circles&lt;/span&gt; around the target and the hologram represent Health/Armor (left side) and Shield/Barriers (right side). This allows everyone to see the Hit Points remaining on the target even when outside lock-on range or invisible.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Through&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;correct&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;evolution,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;scan&lt;/span&gt; can &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;increase&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;damage dealt to a target by 32.5%. When combined with&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;massive&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bonus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Javelin]]&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;gets&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the geth [[Infiltrator]]s [[Hunter&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mode]]&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Cloak]] and [[Networked AI]],&lt;/span&gt; it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;possible&lt;/span&gt; for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;geth infiltrator paired with a male quarian infiltrator or soldier to take out [[Atlas]]es and [[Geth Prime]]s in two shots on bronze, and three on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;silver&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Scan&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Area&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Scan&lt;/span&gt; can &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;used&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;ground&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;ping&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nearby&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;short&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cooldown&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;making&lt;/span&gt; it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;effective&lt;/span&gt; for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;monitoring&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;movements&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Like&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cloak,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;this&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;power's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cool&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;down&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;dependent&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;how&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;long&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;was&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;use&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;i.e,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;an&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;quickly&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;killed&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;after&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;being&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;scanned,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;available&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;use&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;faster&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;than&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;had&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;take&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;long&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;die&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*Tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Scan&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Area&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Scan&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;evolution&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;need&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;target&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;lock.&lt;/span&gt;  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;used&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reveal&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;while&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;behind&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cover&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;would&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;otherwise&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;obscure&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;player's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;vision.&lt;/span&gt;  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;confer&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;any&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bonuses&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;revealed,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nor&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will it continue&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;track specific enemies&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;However, if it is not used on a target (missed or&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;accidentally&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;used)&lt;/span&gt;,&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; it will take&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;full&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;time to cool down, which&lt;/span&gt; can &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;crippling&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;higher&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;difficulties,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;stops&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from using your tactical cloak.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Through&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;correct&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;evolution&lt;/span&gt;, the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;scan&lt;/span&gt; can &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;increase&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;dealt&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;target&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;by&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;32.5%.&lt;/span&gt; &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It should be noted that &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;scan&lt;/span&gt; cooldown time is very short (even without the recharge speed bonus of Rank 5 Movement Speed evolution) and normally it shouldn't be used again within a couple of seconds (or within the cooldown period). This allows Quarian Male Engineer characters to use heavier weapons if they don't want to use [[Incinerate]] and they stick only to [[Arc Grenade]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It should be noted that &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Scan&lt;/span&gt; cooldown time is very short (even without the recharge speed bonus of Rank 5 Movement Speed evolution) and normally it shouldn't be used again within a couple of seconds (or within the cooldown period). This allows Quarian Male Engineer characters to use heavier weapons if they don't want to use [[Incinerate]] and they stick only to [[Arc Grenade]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; recommended&lt;/span&gt; tactic for the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;male&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;quarian&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;infiltrator&lt;/span&gt; is to choose the rank six evolution of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cloak&lt;/span&gt; that allows the use of an offensive power without breaking cloak. This way, the maximum damage can be done to the target whilst in cloak.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A tactic for the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Male&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Quarian&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Infiltrator&lt;/span&gt; is to choose the rank six evolution of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tactical&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Cloak&lt;/span&gt; that allows the use of an offensive power without breaking cloak. This way, the maximum damage can be done to the target whilst in cloak.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*For added lethality, this can be combined with the ability to charge a weapon before cloaking, which makes it possible to fire one shot without breaking the cloak, that several weapons have, most notably the [[Geth Plasma Shotgun]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*For added lethality, this can be combined with the ability to charge a weapon before cloaking, which makes it possible to fire one shot without breaking the cloak, that several weapons have, most notably the [[Geth Plasma Shotgun]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The rank 5 Movement Speed evolution also increases the recharge speed by 25%.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The rank 5 Movement Speed evolution also increases the recharge speed by 25%.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan can only be activated on targets within &quot;lock-on&quot; range, as denoted by a red targeting reticle.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan with rank 6 Area Scan can be used on the ground to ping nearby enemies on a very short cooldown, thus making it very effective for monitoring enemy movements.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The rank 6 Area Scan combined with [[Arc Grenade]] is an effective way to spot and reveal group of stealthed enemies.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The rank 6 Area Scan combined with [[Arc Grenade]] is an effective way to spot and reveal group of stealthed enemies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The 'highlight' effect of Area Scan makes it very easy to get headshots on enemies whose heads are not visible, such as [[Guardian]]s.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The 'highlight' effect of Area Scan makes it very easy to get headshots on enemies whose heads are not visible, such as [[Guardian]]s.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You do not actually have to have line of sight to use this power on an enemy, so long as you can see the enemy's name and health bar when you move your cross hairs over it. You also do not need to expose yourself to hit an enemy with the Scan. You can even activate the Scan while reloading in cover, however it doesn't &quot;cancel&quot; the reloading process (like e.g. a combat roll does).  This means that you can activate this power without breaking cover or use it against an enemy that currently has cover from you.  However, you cannot use this power against an enemy that the name and health isn't displayed on, like a Geth Hunter that's currently cloaked. To counter this, fire a shot at said enemy, and then use Tactical Scan as soon as the targetting reticle appears.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If used against Swarmers, Geth Turrets, or Geth Drones, Tactical Scan will kill them instead of causing its normal effects.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If used against Swarmers, Geth Turrets, or Geth Drones, Tactical Scan will kill them instead of causing its normal effects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User:88.247.58.115</id>
		<title>User:88.247.58.115</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User:88.247.58.115"/>
				<updated>2013-05-21T19:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Trandra&quot; title=&quot;User:Trandra&quot; class=&quot;mw-userlink&quot;&gt;Trandra&lt;/a&gt; blocked &lt;a href=&quot;/wiki/Special:Contributions/88.247.58.115&quot; title=&quot;Special:Contributions/88.247.58.115&quot; class=&quot;mw-userlink&quot;&gt;88.247.58.115&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:88.247.58.115?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:88.247.58.115 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; with an expiry time of &lt;span class=&quot;blockExpiry&quot; dir=&quot;ltr&quot; title=&quot;2 weeks&quot;&gt;2 weeks&lt;/span&gt; (anonymous users only, account creation disabled) Spam&lt;/p&gt;
</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Infiltrator?diff=409352&amp;oldid=409280</id>
		<title>Mass Effect 3 Multiplayer/Character Customization/Infiltrator</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Infiltrator?diff=409352&amp;oldid=409280"/>
				<updated>2013-05-21T18:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 409280 by &lt;a href=&quot;/wiki/Special:Contributions/Tyledrick&quot; title=&quot;Special:Contributions/Tyledrick&quot;&gt;Tyledrick&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:Tyledrick&quot; title=&quot;User talk:Tyledrick&quot;&gt;talk&lt;/a&gt;) the implication is that tactical cloak affects tactical scan. it does not. add it back, reworded, if that was not the case.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:55, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 263:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 263:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Player Notes ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Player Notes ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;General Notes&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;General Notes&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan is one of the most useful powers in game, as it can increase weapon damage taken by a target by up to 32.5%. This allows for incredibly fast takedown of hardened enemies&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; on gold, especially if paired with a damage maxed geth Infiltrator. One can boost this damage further if Tactical Cloak is used for it's damage bonuses&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Tactical Scan is one of the most useful powers in game, as it can increase weapon damage taken by a target by up to 32.5%. This allows for incredibly fast takedown of hardened enemies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Due to the Male Quarian Infiltrator having 3 good powers, it can be useful (if unconventional) to maximize all of them along with Quarian Defender in order to do the most damage possible - however, this comes at the price of being physically weak.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenades can be combined with Tactical Scan to remove the barrier/shields of an enemy very rapidly, as they can do an extra 32.5% damage when Tactical Scan is evolved to maximize power damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenades can be combined with Tactical Scan to remove the barrier/shields of an enemy very rapidly, as they can do an extra 32.5% damage when Tactical Scan is evolved to maximize power damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenades do not break cloak and as such can be used to kill enemies/take down their shields whilst the player is retreating.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Arc Grenades do not break cloak and as such can be used to kill enemies/take down their shields whilst the player is retreating.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lksdjf</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409351&amp;oldid=409350</id>
		<title>Forum:Relax manual of style verifiability requirements in limited circumstances</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409351&amp;oldid=409350"/>
				<updated>2013-05-21T18:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Discussion: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:46, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 222:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While I may have been out of the loop for a while, I have carefully read this policy and I have to say that it is a good idea, but more strict requirements are needed. This relaxes policies too much and allows for much subjectivity. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While I may have been out of the loop for a while, I have carefully read this policy and I have to say that it is a good idea, but more strict requirements are needed. This relaxes policies too much and allows for much subjectivity. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Wich requirements do you have in mind ? I will gladly support them if they have sense. --[[User:DeldiRe|DeldiRe]] 18:46, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409350&amp;oldid=409220</id>
		<title>Forum:Relax manual of style verifiability requirements in limited circumstances</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Forum:Relax_manual_of_style_verifiability_requirements_in_limited_circumstances?diff=409350&amp;oldid=409220"/>
				<updated>2013-05-21T18:22:45Z</updated>
		
		<summary type="html">&lt;p&gt; &lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:22, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#--[[User:JediSpectre117|JediSpectre117]] ([[User talk:JediSpectre117|talk]]) 22:49, May 14, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#--[[User:JediSpectre117|JediSpectre117]] ([[User talk:JediSpectre117|talk]]) 22:49, May 14, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#--[[User:SpartHawg948|SpartHawg948]] ([[User talk:SpartHawg948|talk]]) 02:47, May 15, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#--[[User:SpartHawg948|SpartHawg948]] ([[User talk:SpartHawg948|talk]]) 02:47, May 15, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#--[[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Discussion==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Discussion==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 219:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I'm glad to see that such a policy will finally become true to improve the gameplay mechanisms while we are maintaining the quality standards of this wiki. Nice work Thelee, I hope that now you will add more usefull info on the wiki.--[[User:DeldiRe|DeldiRe]] 10:05, May 17, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I'm glad to see that such a policy will finally become true to improve the gameplay mechanisms while we are maintaining the quality standards of this wiki. Nice work Thelee, I hope that now you will add more usefull info on the wiki.--[[User:DeldiRe|DeldiRe]] 10:05, May 17, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While I may have been out of the loop for a while, I have carefully read this policy and I have to say that it is a good idea, but more strict requirements are needed. This relaxes policies too much and allows for much subjectivity. [[User:Lancer1289|Lancer1289]] ([[User talk:Lancer1289|talk]]) 18:22, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Lancer1289</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Adept?diff=409349&amp;oldid=405651</id>
		<title>Mass Effect 3 Multiplayer/Character Customization/Adept</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization/Adept?diff=409349&amp;oldid=405651"/>
				<updated>2013-05-21T18:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player Notes: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:09, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 286:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 286:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Collectors&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Collectors&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Project Phoenix Adept's may find themselves at a disadvantage vs. Collectors&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Project Phoenix Adept's may find themselves at a disadvantage vs. Collectors&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**When using Lash, be very careful who you target. It can toss around the two most common Collector units, the Collector Trooper and the Collector Captain (only affected if Shield Penetration Evolution was chosen at Rank 6). However, on armoured units like the Scion and the Praetorian, it will do next to nothing. Collector Webs and Seeker Swarms cannot be pulled.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**When using Lash, be very careful who you target. It can toss around the two most common Collector units, the Collector Trooper and the Collector Captain (only affected if Shield Penetration Evolution was chosen at Rank 6). However, on armoured units like the Scion and the Praetorian, it will do next to nothing. Collector Webs and Seeker Swarms cannot be pulled&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; but swarms can be trapped in a Singularity&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**While Abominations are about, Lash becomes a hindrance, bringing the exploding creatures closer to you and your team. Possessed Abomination sightings should put a hold on all Lash uses until they are taken care of.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**While Abominations are about, Lash becomes a hindrance, bringing the exploding creatures closer to you and your team. Possessed Abomination sightings should put a hold on all Lash uses until they are taken care of.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Since this class's most useful power is close ranged, Smash, you may find yourself being downed a lot, since many Collector units are geared toward close-quarters combat, using fast and powerful melee attacks.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Since this class's most useful power is close ranged, Smash, you may find yourself being downed a lot, since many Collector units are geared toward close-quarters combat, using fast and powerful melee attacks.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:405651:newid:409349 --&gt;
&lt;/table&gt;</summary>
		<author><name>150.108.94.69</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/AI_Hacking?diff=409348&amp;oldid=409347</id>
		<title>AI Hacking</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/AI_Hacking?diff=409348&amp;oldid=409347"/>
				<updated>2013-05-21T18:07:40Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 409347 by &lt;a href=&quot;/wiki/Special:Contributions/88.247.58.115&quot; title=&quot;Special:Contributions/88.247.58.115&quot;&gt;88.247.58.115&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:88.247.58.115?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:88.247.58.115 (page does not exist)&quot;&gt;talk&lt;/a&gt;) Vandalism&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:07, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Legion]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Legion]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== '''''Bi Siktirin gidin amk  bu ne biçim site la :D''''' ==&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Notes ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Notes ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Hacked synthetics will typically draw fire from several enemies, particularly if those enemies are closer to the hacked synthetic than to the player/squad. Good targets are synthetics that don't use cover and attack the nearest enemy ([[LOKI Mech]]s, [[FENRIS Mech]]s, [[YMIR Mech]]s, [[Geth Hunter]]s, [[Geth Destroyer]]s, and [[Geth Prime]]s). [[Geth Trooper]]s are poor choices as allies since they will frequently seek cover close to the player or stand around and do nothing.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Hacked synthetics will typically draw fire from several enemies, particularly if those enemies are closer to the hacked synthetic than to the player/squad. Good targets are synthetics that don't use cover and attack the nearest enemy ([[LOKI Mech]]s, [[FENRIS Mech]]s, [[YMIR Mech]]s, [[Geth Hunter]]s, [[Geth Destroyer]]s, and [[Geth Prime]]s). [[Geth Trooper]]s are poor choices as allies since they will frequently seek cover close to the player or stand around and do nothing.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is advisable to use this power on synthetics located in the back of the enemy army, especially on higher difficulties. That way, the hacked synthetic will be in a good firing position from the start while the enemies will have to waste time turning around to retaliate. This will also expose your enemies since they can’t shield both their front and their back from fire.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is advisable to use this power on synthetics located in the back of the enemy army, especially on higher difficulties. That way, the hacked synthetic will be in a good firing position from the start while the enemies will have to waste time turning around to retaliate. This will also expose your enemies since they can’t shield both their front and their back from fire.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike in Mass Effect, one point of hacking will hack any hackable enemy. It isn't necessary to purchase all points to hack heavy enemies like Geth Primes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike in Mass Effect, one point of hacking will hack any hackable enemy. It isn't necessary to purchase all points to hack heavy enemies like Geth Primes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[www.weptech.blogspot.com]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Powers]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Powers]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tech]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tech]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 2]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 2]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 3]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409347:newid:409348 --&gt;
&lt;/table&gt;</summary>
		<author><name>TheUnknown285</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/AI_Hacking?diff=409347&amp;oldid=281761</id>
		<title>AI Hacking</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/AI_Hacking?diff=409347&amp;oldid=281761"/>
				<updated>2013-05-21T17:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:46, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Legion]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Legion]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== '''''Bi Siktirin gidin amk  bu ne biçim site la :D''''' ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Notes ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Notes ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Hacked synthetics will typically draw fire from several enemies, particularly if those enemies are closer to the hacked synthetic than to the player/squad. Good targets are synthetics that don't use cover and attack the nearest enemy ([[LOKI Mech]]s, [[FENRIS Mech]]s, [[YMIR Mech]]s, [[Geth Hunter]]s, [[Geth Destroyer]]s, and [[Geth Prime]]s). [[Geth Trooper]]s are poor choices as allies since they will frequently seek cover close to the player or stand around and do nothing.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Hacked synthetics will typically draw fire from several enemies, particularly if those enemies are closer to the hacked synthetic than to the player/squad. Good targets are synthetics that don't use cover and attack the nearest enemy ([[LOKI Mech]]s, [[FENRIS Mech]]s, [[YMIR Mech]]s, [[Geth Hunter]]s, [[Geth Destroyer]]s, and [[Geth Prime]]s). [[Geth Trooper]]s are poor choices as allies since they will frequently seek cover close to the player or stand around and do nothing.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is advisable to use this power on synthetics located in the back of the enemy army, especially on higher difficulties. That way, the hacked synthetic will be in a good firing position from the start while the enemies will have to waste time turning around to retaliate. This will also expose your enemies since they can’t shield both their front and their back from fire.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is advisable to use this power on synthetics located in the back of the enemy army, especially on higher difficulties. That way, the hacked synthetic will be in a good firing position from the start while the enemies will have to waste time turning around to retaliate. This will also expose your enemies since they can’t shield both their front and their back from fire.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike in Mass Effect, one point of hacking will hack any hackable enemy. It isn't necessary to purchase all points to hack heavy enemies like Geth Primes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike in Mass Effect, one point of hacking will hack any hackable enemy. It isn't necessary to purchase all points to hack heavy enemies like Geth Primes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[www.weptech.blogspot.com]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Powers]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Powers]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tech]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tech]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 2]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 2]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect 3]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:281761:newid:409347 --&gt;
&lt;/table&gt;</summary>
		<author><name>88.247.58.115</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/X1_Wing?diff=409346&amp;oldid=409344</id>
		<title>X1 Wing</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/X1_Wing?diff=409346&amp;oldid=409344"/>
				<updated>2013-05-21T17:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Checkpoint 1: &lt;/span&gt; fix errors&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:18, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 1 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 1 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While Randall enter into the X1 Wing, he arrives into a corridor full of enraged [[Krogan&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; Prisoner]]s supported by several [[Asari&lt;/span&gt; Prisoner]]s. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The&lt;/span&gt; krogans will rush and charge you and you will have to act quickly with your heavy and short range weapons or abilities to stay alive. It is recommended to send the krogans flying with a biotic [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] to rend them helpless. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;After&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt;, it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;easy&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;deal&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;remaining&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;asaris&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While Randall enter into the X1 Wing, he arrives into a corridor full of enraged [[Krogan Prisoner]]s. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Three&lt;/span&gt; krogans will rush and charge you and you will have to act quickly with your heavy and short range weapons or abilities to stay alive. It is recommended to send the krogans flying with a biotic [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] to rend them helpless. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;If&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you are overwhelmed&lt;/span&gt;,&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; your tech [[Abilities (Mass Effect: Infiltrator)#Cloak|Cloak]] can save you but&lt;/span&gt; it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;lower&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;your [[Combat Analysis (Mass Effect: Infiltrator)|ranking]] if you took damage. In order&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;complete&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the &quot;veteran&quot; medal you just have to act quickly and avoid all krogans's charges while you switch your weapon to perform each of&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;three&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kills&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;In order to complete&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;veteran&quot;&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Analysis (Mass Effect: Infiltrator)|medal]]&lt;/span&gt; you &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;just&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;act&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;quickly&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;avoid&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;all&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;krogans's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;charges.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can also be helpful&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;switch&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapon to gain more style points when you deal with the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;asaris&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Once&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;checkpoint&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;complete&lt;/span&gt; you &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;get&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;some&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;credits&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;room&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;your&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;left&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;before&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;leading&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;next&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;checkpoint&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409344:newid:409346 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User_talk:Trandra?diff=409345&amp;oldid=409343</id>
		<title>User talk:Trandra</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User_talk:Trandra?diff=409345&amp;oldid=409343"/>
				<updated>2013-05-21T17:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Your MEI infobox: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:16, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 355:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 355:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thanks for the cleanup Trandra, I will try to finish those missions page for the end of the week :) But it takes time :( --[[User:DeldiRe|DeldiRe]] 17:03, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thanks for the cleanup Trandra, I will try to finish those missions page for the end of the week :) But it takes time :( --[[User:DeldiRe|DeldiRe]] 17:03, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Yeah, that's why I haven't been working on it either. :P [[User:Trandra|Trandra]] ([[User talk:Trandra|talk]]) 17:16, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== aren't the ME:I infoboxes supposed to go between ME2-ME3 ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== aren't the ME:I infoboxes supposed to go between ME2-ME3 ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409343:newid:409345 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/X1_Wing?diff=409344&amp;oldid=405272</id>
		<title>X1 Wing</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/X1_Wing?diff=409344&amp;oldid=405272"/>
				<updated>2013-05-21T17:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Checkpoint 1: &lt;/span&gt;  details checkpoint 1&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:10, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 1 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 1 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While Randall enter into the X1 Wing, he arrives into a corridor full of enraged [[Krogan Prisoner]]s supported by several [[Asari Prisoner]]s. The krogans will rush and charge you and you will have to act quickly with your heavy and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;close&lt;/span&gt; weapons &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; abilities. It is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;recommanded&lt;/span&gt; to send &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;krogan&lt;/span&gt; flying with a biotic [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] to rend them helpless. After that, it will be easy to deal with the asaris. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While Randall enter into the X1 Wing, he arrives into a corridor full of enraged [[Krogan Prisoner]]s supported by several [[Asari Prisoner]]s. The krogans will rush and charge you and you will have to act quickly with your heavy and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;short range&lt;/span&gt; weapons &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/span&gt; abilities&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; to stay alive&lt;/span&gt;. It is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;recommended&lt;/span&gt; to send &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;krogans&lt;/span&gt; flying with a biotic [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] to rend them helpless. After that, it will be easy to deal with the&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; remaining&lt;/span&gt; asaris. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to complete the &quot;veteran&quot; medal you just have to act quickly and avoid all krogans's charges.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to complete the &quot;veteran&quot; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat Analysis (Mass Effect: Infiltrator)|&lt;/span&gt;medal&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt; you just have to act quickly and avoid all krogans's charges&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. It can also be helpful to switch weapon to gain more style points when you deal with the asaris&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:405272:newid:409344 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User_talk:Trandra?diff=409343&amp;oldid=409006</id>
		<title>User talk:Trandra</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User_talk:Trandra?diff=409343&amp;oldid=409006"/>
				<updated>2013-05-21T17:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Your MEI infobox: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:03, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 353:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 353:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::Nice job on the infobox, I will clean them and add some information to improve ennemies pages as soon as I can (I have a lot of work for my job at this time).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::Nice job on the infobox, I will clean them and add some information to improve ennemies pages as soon as I can (I have a lot of work for my job at this time).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thanks for the cleanup Trandra, I will try to finish those missions page for the end of the week :) But it takes time :( --[[User:DeldiRe|DeldiRe]] 17:03, May 21, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== aren't the ME:I infoboxes supposed to go between ME2-ME3 ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== aren't the ME:I infoboxes supposed to go between ME2-ME3 ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409006:newid:409343 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Randall_sees_experiments_on_Inali.png?diff=409342&amp;oldid=409334</id>
		<title>File:Randall sees experiments on Inali.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Randall_sees_experiments_on_Inali.png?diff=409342&amp;oldid=409334"/>
				<updated>2013-05-21T17:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:01, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect: Infiltrator]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Missions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409334:newid:409342 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Randall_in_a_tiny_room_in_the_Med_Bay.png?diff=409341&amp;oldid=409338</id>
		<title>File:Randall in a tiny room in the Med Bay.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Randall_in_a_tiny_room_in_the_Med_Bay.png?diff=409341&amp;oldid=409338"/>
				<updated>2013-05-21T17:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:00, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect: Infiltrator]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Missions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409338:newid:409341 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Hostage_situation_for_Randall.png?diff=409340&amp;oldid=409336</id>
		<title>File:Hostage situation for Randall.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Hostage_situation_for_Randall.png?diff=409340&amp;oldid=409336"/>
				<updated>2013-05-21T17:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:00, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect: Infiltrator]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Missions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409336:newid:409340 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Medical_Bay?diff=409339&amp;oldid=409337</id>
		<title>Medical Bay</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Medical_Bay?diff=409339&amp;oldid=409337"/>
				<updated>2013-05-21T16:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;pictuuuuuuuuuures :)&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:59, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 2 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Randall_sees_experiments_on_Inali.png|left|250px|Experiment on a new implant]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall will then enter another room to discover [[Inali Renata|Inali]] being vivisected by the [[Director]] trying to implement new technology in her body. A window separates Randall from the scene, rendering him unable to take action. Randall swears to &quot;kill them all&quot;. Before approaching the window, you will want to approach and raise some of the surgical tables from the floor (cover that pops out the floor usually signals only one thing).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall will then enter another room to discover [[Inali Renata|Inali]] being vivisected by the [[Director]] trying to implement new technology in her body. A window separates Randall from the scene, rendering him unable to take action. Randall swears to &quot;kill them all&quot;. Before approaching the window, you will want to approach and raise some of the surgical tables from the floor (cover that pops out the floor usually signals only one thing).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;His [[Volus (Mass Effect: Infiltrator)|new partner]] guides him through the Med Bay. Randall will go back where he was and will finally arrive in a large corridor. Once there, Randall encounters and fights more Orcus Mechs and [[Trooper (Infiltrator)|Troopers]]. Enemies will appear from the left side of the corridor by several doors and will then try to rush at Randall's position. Advance carefully and slowly even if you think that one of the door is safe because more Troopers can still arrive. You also need to quickly eliminate them to avoid an overwhelming and in order to increase your [[Combat Analysis (Mass Effect: Infiltrator)|final ranking]]. Do not hesitate to use your melee abilities to push the Troopers back when they arrive to close to you. To reach the &quot;Veteran&quot; ranking, it is nearly impossible to kill enemies in a row on this checkpoint and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;His [[Volus (Mass Effect: Infiltrator)|new partner]] guides him through the Med Bay. Randall will go back where he was and will finally arrive in a large corridor. Once there, Randall encounters and fights more Orcus Mechs and [[Trooper (Infiltrator)|Troopers]]. Enemies will appear from the left side of the corridor by several doors and will then try to rush at Randall's position. Advance carefully and slowly even if you think that one of the door is safe because more Troopers can still arrive. You also need to quickly eliminate them to avoid an overwhelming and in order to increase your [[Combat Analysis (Mass Effect: Infiltrator)|final ranking]]. Do not hesitate to use your melee abilities to push the Troopers back when they arrive to close to you. To reach the &quot;Veteran&quot; ranking, it is nearly impossible to kill enemies in a row on this checkpoint and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Hostage_situation_for_Randall.png|right|250px|Hostage situation!]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At the end of the checkpoint, the [[Volus (Mass Effect: Infiltrator)|volus]] will also warn Randall that there are other test subjects. The volus wants to save them but needs and ask for Randall's help to do so. After this short discussion, Randall will continue his route. Before walking to the next checkpoint, you can take the left door at the end of the corridor to trigger a specific [[Morality Guide (Mass Effect: Infiltrator)|morality]] choice. There, you will face a [[Engineer (Infiltrator)|Cerberus employee]] and his [[Asari Prisoner|hostage]], you can either spare the hostage or kill them both. After that you can take the [[Credits#Mass Effect: Infiltrator|credits]] lying on the console and then continue your play-through to the next checkpoint.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At the end of the checkpoint, the [[Volus (Mass Effect: Infiltrator)|volus]] will also warn Randall that there are other test subjects. The volus wants to save them but needs and ask for Randall's help to do so. After this short discussion, Randall will continue his route. Before walking to the next checkpoint, you can take the left door at the end of the corridor to trigger a specific [[Morality Guide (Mass Effect: Infiltrator)|morality]] choice. There, you will face a [[Engineer (Infiltrator)|Cerberus employee]] and his [[Asari Prisoner|hostage]], you can either spare the hostage or kill them both. After that you can take the [[Credits#Mass Effect: Infiltrator|credits]] lying on the console and then continue your play-through to the next checkpoint.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Randall_in_a_tiny_room_in_the_Med_Bay.png|left|250px|A tiny room full of boxes]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall arrives in a room full of huge boxes and is attacked by a large numbers of  [[Trooper (Infiltrator)|Troopers]] and [[Orcus Mech]]s. The mechs will arrive by the right side of the room while more Troopers will come from a door in front of Randall. Such as for the checkpoint 3, it is nearly impossible to kill enemies in a row, on this checkpoint, except for groups of mechs and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points in order to reach the &quot;veteran&quot; [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]. The difficulty of this room is that Troopers will try to hide behind the giant boxes which makes them really hard to hit without taking damages. When you have the opportunity, do no hesitate to [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] them when you have an opportunity or when the enter the combat zone. This will rend them helpless and without protection or cover. It is also advice to keep your [[Abilities (Mass Effect: Infiltrator)#Cloak|Tactical Cloak]] when you are overwhelmed by troopers or mechs. It will arrive at least once in this tiny room.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall arrives in a room full of huge boxes and is attacked by a large numbers of  [[Trooper (Infiltrator)|Troopers]] and [[Orcus Mech]]s. The mechs will arrive by the right side of the room while more Troopers will come from a door in front of Randall. Such as for the checkpoint 3, it is nearly impossible to kill enemies in a row, on this checkpoint, except for groups of mechs and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points in order to reach the &quot;veteran&quot; [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]. The difficulty of this room is that Troopers will try to hide behind the giant boxes which makes them really hard to hit without taking damages. When you have the opportunity, do no hesitate to [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] them when you have an opportunity or when the enter the combat zone. This will rend them helpless and without protection or cover. It is also advice to keep your [[Abilities (Mass Effect: Infiltrator)#Cloak|Tactical Cloak]] when you are overwhelmed by troopers or mechs. It will arrive at least once in this tiny room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409337:newid:409339 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Randall_in_a_tiny_room_in_the_Med_Bay.png</id>
		<title>File:Randall in a tiny room in the Med Bay.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Randall_in_a_tiny_room_in_the_Med_Bay.png"/>
				<updated>2013-05-21T16:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:DeldiRe&quot; title=&quot;User:DeldiRe&quot; class=&quot;mw-userlink&quot;&gt;DeldiRe&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Randall_in_a_tiny_room_in_the_Med_Bay.png&quot; title=&quot;File:Randall in a tiny room in the Med Bay.png&quot;&gt;File:Randall in a tiny room in the Med Bay.png&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Medical_Bay?diff=409337&amp;oldid=409335</id>
		<title>Medical Bay</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Medical_Bay?diff=409337&amp;oldid=409335"/>
				<updated>2013-05-21T16:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Readding b/c of edit conflict &lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:55, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 3 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 3 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;His [[Volus (Mass Effect: Infiltrator)|new partner]] guides him through the Med Bay where Randall encounters and fights Orcus Mechs and [[Trooper (Infiltrator)|Troopers]]. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kills&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;previous&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;colleagues&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;such&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Biggs&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Wedge&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;during&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;onslaught&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;His [[Volus (Mass Effect: Infiltrator)|new partner]] guides him through the Med Bay&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Randall will go back&lt;/span&gt; where&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; he was and will finally arrive in a large corridor. Once there,&lt;/span&gt; Randall encounters and fights&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; more&lt;/span&gt; Orcus Mechs and [[Trooper (Infiltrator)|Troopers]]. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Enemies&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;appear&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the left side of the corridor&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;by&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;several&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;doors&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;then try to rush at Randall's position. Advance carefully and slowly even if you think that one of&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;door is safe because more Troopers can still arrive&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; You also need to quickly eliminate them to avoid an overwhelming and in order to increase your [[Combat Analysis (Mass Effect: Infiltrator)|final ranking]]. Do not hesitate to use your melee abilities to push the Troopers back when they arrive to close to you. To reach the &quot;Veteran&quot; ranking, it is nearly impossible to kill enemies in a row on this checkpoint and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points. &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At the end of the checkpoint, the [[Volus (Mass Effect: Infiltrator)|volus]] will also warn Randall that there are other test subjects. The volus wants to save them but needs and ask for Randall's help to do so. After this short discussion, Randall will continue his route. Before walking to the next checkpoint, you can take the left door at the end of the corridor to trigger a specific [[Morality Guide (Mass Effect: Infiltrator)|morality]] choice. There, you will face a [[Engineer (Infiltrator)|Cerberus employee]] and his [[Asari Prisoner|hostage]], you can either spare the hostage or kill them both. After that you can take the [[Credits#Mass Effect: Infiltrator|credits]] lying on the console and then continue your play-through to the next checkpoint.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall arrives in a room full of huge boxes and is attacked by a large numbers of  [[Trooper (Infiltrator)|Troopers]] and [[Orcus Mech]]s. The mechs will arrive by the right side of the room while more Troopers will come from a door in front of Randall. Such as for the checkpoint 3, it is nearly impossible to kill enemies in a row, on this checkpoint, except for groups of mechs and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points in order to reach the &quot;veteran&quot; [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]. The difficulty of this room is that Troopers will try to hide behind the giant boxes which makes them really hard to hit without taking damages. When you have the opportunity, do no hesitate to [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] them when you have an opportunity or when the enter the combat zone. This will rend them helpless and without protection or cover. It is also advice to keep your [[Abilities (Mass Effect: Infiltrator)#Cloak|Tactical Cloak]] when you are overwhelmed by troopers or mechs. It will arrive at least once in this tiny room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During this onslaught, Randall kills his previous colleagues such as Biggs and Wedge. After the fight, the [[Volus (Mass Effect: Infiltrator)|volus hacker]] will say that Randall must &quot;keep moving&quot; because he is close from his &quot;cell&quot;, an old datacore.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409335:newid:409337 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Hostage_situation_for_Randall.png</id>
		<title>File:Hostage situation for Randall.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Hostage_situation_for_Randall.png"/>
				<updated>2013-05-21T16:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:DeldiRe&quot; title=&quot;User:DeldiRe&quot; class=&quot;mw-userlink&quot;&gt;DeldiRe&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Hostage_situation_for_Randall.png&quot; title=&quot;File:Hostage situation for Randall.png&quot;&gt;File:Hostage situation for Randall.png&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Medical_Bay?diff=409335&amp;oldid=409331</id>
		<title>Medical Bay</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Medical_Bay?diff=409335&amp;oldid=409331"/>
				<updated>2013-05-21T16:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Some fixes&lt;/p&gt;
&lt;a href=&quot;http://masseffect.wikia.com/wiki/Medical_Bay?diff=409335&amp;amp;oldid=409331&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Randall_sees_experiments_on_Inali.png</id>
		<title>File:Randall sees experiments on Inali.png</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Randall_sees_experiments_on_Inali.png"/>
				<updated>2013-05-21T16:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:DeldiRe&quot; title=&quot;User:DeldiRe&quot; class=&quot;mw-userlink&quot;&gt;DeldiRe&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Randall_sees_experiments_on_Inali.png&quot; title=&quot;File:Randall sees experiments on Inali.png&quot;&gt;File:Randall sees experiments on Inali.png&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/File:Inali_Renata_MEI.PNG</id>
		<title>File:Inali Renata MEI.PNG</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/File:Inali_Renata_MEI.PNG"/>
				<updated>2013-05-21T16:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:DeldiRe&quot; title=&quot;User:DeldiRe&quot; class=&quot;mw-userlink&quot;&gt;DeldiRe&lt;/a&gt; uploaded a new version of &amp;quot;&lt;a href=&quot;/wiki/File:Inali_Renata_MEI.PNG&quot; title=&quot;File:Inali Renata MEI.PNG&quot;&gt;File:Inali Renata MEI.PNG&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User:MGatley</id>
		<title>User:MGatley</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User:MGatley"/>
				<updated>2013-05-21T16:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:MGatley&quot; class=&quot;new mw-userlink&quot; title=&quot;User:MGatley (page does not exist)&quot;&gt;MGatley&lt;/a&gt; created a user account&lt;/p&gt;
</summary>
		<author><name>MGatley</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Medical_Bay?diff=409331&amp;oldid=409329</id>
		<title>Medical Bay</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Medical_Bay?diff=409331&amp;oldid=409329"/>
				<updated>2013-05-21T16:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt; add checkpoint 4&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:40, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kills&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;previous&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;colleagues&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;such&lt;/span&gt; as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Biggs&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Wedge&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;during&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;onslaught&lt;/span&gt;. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;arrives&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;room&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;full of huge boxes and is attacked by a large numbers of  [[Trooper (Infiltrator)|Troopers]] and [[Orcus Mech]]s. The mechs will arrive by the right side of the room while more Troopers will come from a door in front of Randall. Such&lt;/span&gt; as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for the checkpoint 3, it is nearly impossible to kill enemies in a row, on this checkpoint, except for groups of mechs&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;then&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points in order to reach&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;veteran&quot; [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The difficulty of this room is that Troopers will try to hide behind the giant boxes which makes them really hard to hit without taking damages. When you have the opportunity, do no hesitate to [[Abilities (Mass Effect: Infiltrator)#Pull|Pull]] them when you have an opportunity or when the enter the combat zone. This will rend them helpless and without protection or cover. It is also advice to keep your [[Abilities (Mass Effect: Infiltrator)#Cloak|Tactical Cloak]] when you are overwhelmed by troopers or mechs. It will arrive at least once in this tiny room.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During this onslaught, Randall kills his previous colleagues such as Biggs and Wedge. After the fight, the [[Volus (Mass Effect: Infiltrator)|volus hacker]] will say that Randall must &quot;keep moving&quot; because he is close from his &quot;cell&quot;, an old datacore.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Old_data_core_in_the_Med_Bay.png|right|250px|Randall's volus ally is scared]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Old_data_core_in_the_Med_Bay.png|right|250px|Randall's volus ally is scared]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After a struggle between the [[Volus (Mass Effect: Infiltrator)|volus hacker]] and the station AI, UDI, Randall arrives in an old datacore where the Volus is held. Randall will exchange some words with the volus but UDI retakes control and initiates a lock-down of the room. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After a struggle between the [[Volus (Mass Effect: Infiltrator)|volus hacker]] and the station AI, UDI,&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; the volus open a locked door and&lt;/span&gt; Randall&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; finally&lt;/span&gt; arrives in an old datacore where the Volus is held. Randall will exchange some words with the volus but UDI retakes control and initiates a lock-down of the room. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This situation will lead to a major fight against more [[Orcus Mech]]s, [[Engineer (Infiltrator)|Engineers]] and a [[Centurion]]. The volus will be scared and Randall will have to struggle in order to stay alive. The difficulty of this fight is that the enemies will arrive from three different entries and you will have to move often in order to find a decent cover. Your tech power, [[Abilities (Mass Effect: Infiltrator)#Cloak|Cloak]], will be very useful to move from a spot to another and to avoid enemy fire. The enemies encountered in the zone are not resilient but be advice that the [[Engineer (Infiltrator)|engineers]] will try to flank you and can deal enough damage to reduce your final [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]. It is also necessary to switch weapons after each easy kill to accumulate enough style point for the &quot;Veteran&quot; rank.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This situation will lead to a major fight against more [[Orcus Mech]]s, [[Engineer (Infiltrator)|Engineers]] and a [[Centurion]]. The volus will be scared and Randall will have to struggle in order to stay alive. The difficulty of this fight is that the enemies will arrive from three different entries and you will have to move often in order to find a decent cover. Your tech power, [[Abilities (Mass Effect: Infiltrator)#Cloak|Cloak]], will be very useful to move from a spot to another and to avoid enemy fire. The enemies encountered in the zone are not resilient but be advice that the [[Engineer (Infiltrator)|engineers]] will try to flank you and can deal enough damage to reduce your final [[Combat Analysis (Mass Effect: Infiltrator)|ranking]]. It is also necessary to switch weapons after each easy kill to accumulate enough style point for the &quot;Veteran&quot; rank.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409329:newid:409331 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/User_blog_comment:Echo-Scythe/Mass_Effect:_Equip_Any_Armor_Glitch_(PC)/@comment-92.224.204.219-20130521162742?diff=409330&amp;oldid=0</id>
		<title>User blog comment:Echo-Scythe/Mass Effect: Equip Any Armor Glitch (PC)/@comment-92.224.204.219-20130521162742</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/User_blog_comment:Echo-Scythe/Mass_Effect:_Equip_Any_Armor_Glitch_(PC)/@comment-92.224.204.219-20130521162742?diff=409330&amp;oldid=0"/>
				<updated>2013-05-21T16:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Great! Thank you so much!&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Great! Thank you so much!&lt;/div&gt;</summary>
		<author><name>92.224.204.219</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Medical_Bay?diff=409329&amp;oldid=409218</id>
		<title>Medical Bay</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Medical_Bay?diff=409329&amp;oldid=409218"/>
				<updated>2013-05-21T16:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt;  add checkpoint 3&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:26, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In Inali's empty office the [[Director]] informs Randall that she has &quot;volunteered&quot; for a new project that Randall does not have security clearance to see. An [[Volus (Mass Effect: Infiltrator)|unnamed volus]] contacts Randall after the Director ends the conversation. The volus warns Randall that Inali is in danger and that he will lend his assistance to find her. With his help, Randall gains access to the Medical Bay of the station.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In Inali's empty office the [[Director]] informs Randall that she has &quot;volunteered&quot; for a new project that Randall does not have security clearance to see. An [[Volus (Mass Effect: Infiltrator)|unnamed volus]] contacts Randall after the Director ends the conversation. The volus warns Randall that Inali is in danger and that he will lend his assistance to find her. With his help, Randall gains access to the Medical Bay of the station.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Listening to the advice of his new [[Volus (Mass Effect: Infiltrator)|volus partner]], Randall Ezno looks for [[Inali Renata]] in the [[Medical Bay]] of the [[Barn]]. His Volus partner hacks the station's [[AI]], UDI, to clear a path for Randall. Due to the system failure, several [[Orcus Mech]]s attack [[Cerberus]] employees in the Medical Bay. Randall has to fight alongside those employees &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;aganist&lt;/span&gt; the mechs in order to reach Inali. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; will then &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;discover&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Inali&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;being&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tortured&lt;/span&gt; by &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Director&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;trying&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;implement&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;new&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;technology&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;body.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;A&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;window&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;separates&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;scene,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;rendering&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unable&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;take&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;action&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Listening to the advice of his new [[Volus (Mass Effect: Infiltrator)|volus partner]], Randall Ezno looks for [[Inali Renata]] in the [[Medical Bay]] of the [[Barn]]. His Volus partner hacks the station's [[AI]], UDI, to clear a path for Randall. Due to the system failure, several [[Orcus Mech]]s attack [[Cerberus]] employees in the Medical Bay. Randall has to fight alongside those employees &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;against&lt;/span&gt; the mechs in order to reach Inali. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Be careful, those mechs&lt;/span&gt; will&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; pop out the ground and&lt;/span&gt; then &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;quickly&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;arrive&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in front of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; by &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;group of three. Try to kill each group in a row in order to improve your&lt;/span&gt; [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Combat Analysis (Mass Effect: Infiltrator)|final ranking&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and do not hesitate&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;switch&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;your&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;between&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;each&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;group&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;each&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kill.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;need&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;lots&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;style&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unlock the &quot;veteran&quot;&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;rank&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;swears&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to kill the Director who is unleashing other Orcus Mechs on him. In addition to those mechs, Randall is now branded a hostile and every Cerberus employee and trooper of the station is given orders to shoot him on sight.&lt;/span&gt; &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Checkpoint&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Randall will then enter into a other room and will discover [[Inali Renata|Inali]] being tortured by the [[Director]] trying to implement new technology in her body. A window separates Randall from the scene, rendering him unable to take action. Randall swears to &quot;kill them all&quot;. Quickly after that, the Director will disappear while he unleashes others [[Orcus Mech]]s on him. Be careful because the mecs will quickly arrive on your back and start shooting at you lowering your health and your final ranking if you don't pay attention. The Director unleashed three groups of mechs who will arrive by the opposite door of Inali's position. Such as for the first checkpoint, try to kill each group in a row in order to improve your [[Combat Analysis (Mass Effect: Infiltrator)|final ranking]] and do not hesitate to switch your weapons between each group or each kill. You will need lots of style points to unlock the &quot;veteran&quot; rank. Be also advice that the room where you stand is specific as the medical table will stand up when you approach them. It can be useful to take cover however if you take cover behind them while they don't have moved yet, they will stand up and your cover will automatically be removed. It is then recommended to approach some of those tables before to go near the Inali and the Director.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;His&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Volus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Mass&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Effect:&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Infiltrator)|new&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;partner]]&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;guides&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;through&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Med&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Bay&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;where&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;encounters&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fights&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Orcus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mechs&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Trooper&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Infiltrator)|Troopers]]&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kills&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;previous&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;colleagues&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;such&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Biggs&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Wedge&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;during&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;onslaught&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;His&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;volus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;partner&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;warn&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;there&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;other&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;test&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;subjects&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;needs&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;help&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;save&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;In&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;addition&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;those&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mechs,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;now&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;branded&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;hostile&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;every&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Cerberus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;employee&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;trooper&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;station is given orders to shoot him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;sight&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;His&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;volus&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;partner&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;say&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is possible for him&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Inali&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;escape&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if he can find him&lt;/span&gt;.  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Alongside&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;new&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;partner,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Randall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;now&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;leave&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Inali&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;at&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;faith&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fight&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his way&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;volus&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 3 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;His [[Volus (Mass Effect: Infiltrator)|new partner]] guides him through the Med Bay. Randall will go back where he was and will finally arrive in a large corridor. Once there, Randall encounters and fights more Orcus Mechs and [[Trooper (Infiltrator)|Troopers]]. Enemies will appear from the left side of the corridor by several doors and will then try to rush at Randall's position. Advance carefully and slowly even if you think that one of the door is safe because more Troopers can still arrive. You also need to quickly eliminate them to avoid an overwhelming and in order to increase your [[Combat Analysis (Mass Effect: Infiltrator)|final ranking]]. Do not hesitate to use your melee abilities to push the Troopers back when they arrive to close to you. To reach the &quot;Veteran&quot; ranking, it is nearly impossible to kill enemies in a row on this checkpoint and then it is recommended to switch your weapon or your [[Biotics]] after each kill to gain more style points. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At the end of the checkpoint, the [[Volus (Mass Effect: Infiltrator)|volus]] will also warn Randall that there are other test subjects. The volus wants to save them but needs and ask for Randall's help to do so. After this short discussion, Randall will continue his route. Before walking to the next checkpoint, you can take the left door at the end of the corridor to trigger a specific [[Morality Guide (Mass Effect: Infiltrator)|morality]] choice. There, you will face a [[Engineer (Infiltrator)|Cerberus employee]] and his [[Asari Prisoner|hostage]], you can either spare the hostage or kill them both. After that you can take the [[Credits#Mass Effect: Infiltrator|credits]] lying on the console and then continue your play-through to the next checkpoint.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 4 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;He kills his previous colleagues such as Biggs and Wedge during the onslaught. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Checkpoint 5 ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Old_data_core_in_the_Med_Bay.png|right|250px|Randall's volus ally is scared]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Old_data_core_in_the_Med_Bay.png|right|250px|Randall's volus ally is scared]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:409218:newid:409329 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeldiRe</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Destroyer?diff=409326&amp;oldid=408595</id>
		<title>Geth Destroyer</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Destroyer?diff=409326&amp;oldid=408595"/>
				<updated>2013-05-21T15:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Fixes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:50, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tactics ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tactics ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Destroyers possess four to six bars of shielding depending on location and difficulty. As is the case with all Mass Effect enemies, it will regenerate over time. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Like&lt;/span&gt; with most synthetics, their health cannot do the same. They will try to flank you whenever possible but don't use cover as often as other geth troops.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Destroyers possess four to six bars of shielding depending on location and difficulty. As is the case with all Mass Effect enemies, it will regenerate over time. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;As&lt;/span&gt; with most synthetics, their health cannot do the same. They will try to flank you whenever possible but don't use cover as often as other geth troops.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When attacking, the Destroyer will slowly advance as it fires, occasionally launch a highly damaging [[Shotguns#Carnage|Carnage]], then charge and close in for a powerful melee attack. Keep it at a distance with [[Sledgehammer Rounds]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt; or [[Throw]]. When the Destroyer charges, [[Lift]] will send it flying overhead and disable it for a few seconds when it lands; it can also launch it over an edge for an instant-kill. Because &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; synthetic, [[Neural Shock]] is useless against them and is unable to stop their &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;charge&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When attacking, the Destroyer will slowly advance as it fires, occasionally launch a highly damaging [[Shotguns#Carnage|Carnage]], then charge and close in for a powerful melee attack. Keep it at a distance with [[Sledgehammer Rounds]] or [[Throw]]. When the Destroyer charges, [[Lift]] will send it flying overhead and disable it for a few seconds when it lands; it can also launch it over an edge for an instant-kill. Because &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;they&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are&lt;/span&gt; synthetic, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Medicine#Neural Shock|&lt;/span&gt;Neural Shock]] is useless against them and is unable to stop their &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;charging&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Because they don't have any secondary weapons, [[Sabotage]] will prevent them from firing until their shotguns cool off. Keep in mind that they can still charge you if you're too close. [[Overload]] is also a useful tech ability, quickly stripping them of their shields.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Because they don't have any secondary weapons, [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Decryption#Sabotage|&lt;/span&gt;Sabotage]] will prevent them from firing until their shotguns cool off. Keep in mind that they can still charge you if you're too close. [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Electronics#Overload|&lt;/span&gt;Overload]] is also a useful tech ability, quickly stripping them of their shields.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Destroyers can be turned over to your side with Advanced or Master [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;AI &lt;/span&gt;Hacking#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mass&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Effect&lt;/span&gt;|AI Hacking]]. Their resilience and firepower make them good allies but be mindful that if there no enemies in its line of sight, it will continue to attack you.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Destroyers can be turned over to your side with Advanced or Master [[Hacking#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;AI&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hacking&lt;/span&gt;|AI Hacking]]. Their resilience and firepower make them good allies but be mindful that if there no enemies in its line of sight, it will continue to attack you.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clrl}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clrl}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mass Effect 2 ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mass Effect 2 ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{AdversariesME2&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{AdversariesME2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|image = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Geth_Destroyer_ME2&lt;/span&gt;.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|image = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Geth Destroyer ME2&lt;/span&gt;.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|name = Geth Destroyer&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|name = Geth Destroyer&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|race = Geth&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|race = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|faction = Geth&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|faction = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|abilities = None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|abilities = None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|armament = [[M-451 Firestorm]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|armament = [[M-451 Firestorm&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br/&amp;gt;[[ML-77 Missile Launcher&lt;/span&gt;]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[ML-77 Missile Launcher]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|health = Moderate&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|health = Moderate&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|armor = None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|armor = None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|locations = [[Canalus]], [[Haestrom]], [[Aite]], [[Corang]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|locations = [[Canalus]], [[Haestrom]], [[Aite]], [[Corang]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In [[Mass Effect 2]], Destroyers are rarely encountered, but are even more dangerous at close range as they are armed with flamethrowers. Like Geth &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Troopers&lt;/span&gt;, the appearance of Destroyers has changed since the previous game; they now have a red and black color scheme, similar to the [[Geth Juggernaut]]s from the first game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In [[Mass Effect 2]], Destroyers are rarely encountered, but are even more dangerous at close range as they are armed with flamethrowers. Like &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Trooper]]s&lt;/span&gt;, the appearance of Destroyers has changed since the previous game; they now have a red and black color scheme, similar to the [[Geth Juggernaut]]s from the first game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Capabilities ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Capabilities ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Defensive'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Defensive'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;They have very strong shields, which can be an obstacle to AI Hacking. This is their main defense, however, as Geth Destroyers do not seek cover, exposing their shields to enemy fire.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;They have very strong shields, which can be an obstacle to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;AI Hacking&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;. This is their main defense, however, as Geth Destroyers do not seek cover, exposing their shields to enemy fire.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tactics ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tactics ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Like the [[Blood Pack]] and [[Blue Suns]] Pyros, Destroyers can be sent to an explosive demise by a single well placed shot to their fuel tanks or a well-timed Overload when their defenses are down; in this case, the shot is considerably more difficult since the Destroyer's hulking frame obscures the silver fuel pack located on its upper back. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Like the [[Blood Pack]] and [[Blue Suns]] Pyros, Destroyers can be sent to an explosive demise by a single well placed shot to their fuel tanks or a well-timed &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Overload&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt; when their defenses are down; in this case, the shot is considerably more difficult since the Destroyer's hulking frame obscures the silver fuel pack located on its upper back. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When facing a Destroyer head-on the fuel tank cannot be detonated by weapon fire since it is completely obscured by the Destroyer's body. However, the fuel tank is far more exposed from the top and rear, thus presenting a clear shot at the fuel tank if it is targeted from high ground or from the Destroyer's rear flanks. Or, alternatively, an Engineer's [[Combat Drone]] will cause the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;destroyer&lt;/span&gt; to turn around, exposing the tanks.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When facing a Destroyer head-on the fuel tank cannot be detonated by weapon fire since it is completely obscured by the Destroyer's body. However, the fuel tank is far more exposed from the top and rear, thus presenting a clear shot at the fuel tank if it is targeted from high ground or from the Destroyer's rear flanks. Or, alternatively, an Engineer's [[Combat Drone]] will cause the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Destroyer&lt;/span&gt; to turn around, exposing the tanks.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike mercenary flamethrower units, the Geth Destroyer will not panic if its fuel tank is ruptured and will continue to charge your position thus raising the likelihood that you will be caught within the blast radius of the explosion.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Unlike mercenary flamethrower units, the Geth Destroyer will not panic if its fuel tank is ruptured and will continue to charge your position&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/span&gt; thus raising the likelihood that you will be caught within the blast radius of the explosion.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is possible to detonate an unshielded Destroyer with powers such as [[Incinerate]] and [[Overload]], or by using [[Disruptor Ammo]]. [[AI Hacking]] will also prove valuable distraction and/or help against other enemies. Because of their enhanced stats, Destroyers are even more dangerous up close than Pyros. Even [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Vanguards&lt;/span&gt;]] must take these foes down from a distance rather than engaging within their flamethrowers' deadly reach.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is possible to detonate an unshielded Destroyer with powers such as [[Incinerate]] and [[Overload]], or by using [[Disruptor Ammo]]. [[AI Hacking]] will also prove valuable distraction and/or help against other enemies. Because of their enhanced stats, Destroyers are even more dangerous up close than Pyros. Even [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Vanguard&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/span&gt; must take these foes down from a distance rather than engaging within their flamethrowers' deadly reach.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When exploring the worlds in the [[Firewalker Pack]], Geth Destroyers are armed with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Ml&lt;/span&gt;-77 Missile &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Launchers&lt;/span&gt; to compensate for the distances that the M-451 Firestorm can not reach. In this situation, dodge the missiles while firing a few well placed shots and the Destroyers will fall in no time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When exploring the worlds in the [[Firewalker Pack]], Geth Destroyers are armed with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[ML&lt;/span&gt;-77 Missile &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Launcher]]s&lt;/span&gt; to compensate for the distances that the M-451 Firestorm can not reach. In this situation, dodge the missiles while firing a few well placed shots and the Destroyers will fall in no time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See Also ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See Also ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{MEEnemiesBox}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{MEEnemiesBox}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{ME2EnemiesBox}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{ME2EnemiesBox}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Adversaries]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Mass Effect]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408595:newid:409326 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Shock_Trooper?diff=409325&amp;oldid=408590</id>
		<title>Geth Shock Trooper</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Shock_Trooper?diff=409325&amp;oldid=408590"/>
				<updated>2013-05-21T15:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/DeldiRe&quot; title=&quot;Special:Contributions/DeldiRe&quot;&gt;DeldiRe&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:DeldiRe&quot; title=&quot;User talk:DeldiRe&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/DeldiRe&quot; title=&quot;Special:Block/DeldiRe&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:Tali%27s_no.1_fan&quot; title=&quot;User:Tali's no.1 fan&quot;&gt;Tali&amp;#039;s no.1 fan&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:42, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth Shock Trooper.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth Shock Trooper.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Shock Trooper&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Shock Trooper&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth Pulse Rifle&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = Geth Pulse Rifle&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Hex Shield,Carnage,Shield Boost&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Hex Shield,Carnage,Shield Boost&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Moderate&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Moderate&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408590:newid:409325 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Armature?diff=409324&amp;oldid=408589</id>
		<title>Geth Armature</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Armature?diff=409324&amp;oldid=408589"/>
				<updated>2013-05-21T15:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/DeldiRe&quot; title=&quot;Special:Contributions/DeldiRe&quot;&gt;DeldiRe&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:DeldiRe&quot; title=&quot;User talk:DeldiRe&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/DeldiRe&quot; title=&quot;Special:Block/DeldiRe&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:RandomGuy96&quot; title=&quot;User:RandomGuy96&quot;&gt;RandomGuy96&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:42, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = ArmatureLanding.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = ArmatureLanding.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Armature &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Armature &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408589:newid:409324 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Recon_Drone?diff=409323&amp;oldid=408592</id>
		<title>Geth Recon Drone</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Recon_Drone?diff=409323&amp;oldid=408592"/>
				<updated>2013-05-21T15:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/DeldiRe&quot; title=&quot;Special:Contributions/DeldiRe&quot;&gt;DeldiRe&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:DeldiRe&quot; title=&quot;User talk:DeldiRe&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/DeldiRe&quot; title=&quot;Special:Block/DeldiRe&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:184.14.35.142&quot; class=&quot;new&quot; title=&quot;User:184.14.35.142 (page does not exist)&quot;&gt;184.14.35.142&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:41, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|image = Geth Recon Drone on Eden Prime.png|220px&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|image = Geth Recon Drone on Eden Prime.png|220px&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|name = Geth Recon Drone&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|name = Geth Recon Drone&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|race = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|race = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|type = Synthetic&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|type = Synthetic&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|faction = Geth&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|faction = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408592:newid:409323 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Trooper?diff=409322&amp;oldid=408594</id>
		<title>Geth Trooper</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Trooper?diff=409322&amp;oldid=408594"/>
				<updated>2013-05-21T15:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/DeldiRe&quot; title=&quot;Special:Contributions/DeldiRe&quot;&gt;DeldiRe&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:DeldiRe&quot; title=&quot;User talk:DeldiRe&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/DeldiRe&quot; title=&quot;Special:Block/DeldiRe&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:Trandra&quot; title=&quot;User:Trandra&quot;&gt;Trandra&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:41, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth Trooper.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth Trooper.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Trooper &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Trooper &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth Pulse Rifle&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = Geth Pulse Rifle&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Hex Shield,Shield Boost&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Hex Shield,Shield Boost&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Low&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Low&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408594:newid:409322 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

	<entry>
		<id>http://masseffect.wikia.com/wiki/Geth_Sniper?diff=409321&amp;oldid=408591</id>
		<title>Geth Sniper</title>
		<link rel="alternate" type="text/html" href="http://masseffect.wikia.com/wiki/Geth_Sniper?diff=409321&amp;oldid=408591"/>
				<updated>2013-05-21T15:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Fixes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:39, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth sniper.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| image     = Geth sniper.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Sniper &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| name      = Geth Sniper &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Geth&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| race      = Geth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| type      = Synthetic&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = Geth Sniper Rifle&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| armament  = Geth Sniper Rifle&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Assassination,&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;Radar Jamming&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| abilities = Assassination,Radar Jamming&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Low&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| health    = Low&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| shields   = 2&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| shields   = 2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Geth Sniper]]s are [[geth]] bipedal platforms geared for long-range combat. They're dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They're equipped with sniper rifles and possess powerful [[Assassination]] ability. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Geth Sniper]]s are [[geth]] bipedal platforms geared for long-range combat. They're dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They're equipped with sniper rifles and possess&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; the&lt;/span&gt; powerful [[Assassination]] ability. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers are the least durable geth platforms, possessing relatively low health and only two bars of shielding. The shielding regenerates over time, as is the case for all other ME enemies. Same cannot be said about their health, unlike [[Pirate Sniper|some]] [[Mercenary Sniper|other]] snipers.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers are the least durable geth platforms, possessing relatively low health and only two bars of shielding. The shielding regenerates over time, as is the case for all other ME enemies. Same cannot be said about their health, unlike [[Pirate Sniper|some]] [[Mercenary Sniper|other]] snipers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Their [[Assassination]] ability is very dangerous and can instantly take out low-level Shepard and do considerable damage to [[Mako]]. It will always be preceded by a laser targeting beam, so make sure not to leave cover for long until you've dealt with them. If that is not possible, [[Immunity]] and [[Barrier]] will drastically improve your chances. It is also possible to interrupt Assassination by overheating the rifle with [[Sabotage]] or disabling the sniper with [[Lift]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Their [[Assassination]] ability is very dangerous and can instantly take out low-level Shepard and do considerable damage to [[Mako]]. It will always be preceded by a laser targeting beam, so make sure not to leave cover for long until you've dealt with them. If that is not possible, [[Immunity]] and [[Barrier]] will drastically improve your chances. It is also possible to interrupt Assassination by overheating the rifle with [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Decryption#Sabotage|&lt;/span&gt;Sabotage]] or disabling the sniper with [[Lift]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers lack secondary weapons, making them completely helpless if Sabotage is used on them. [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sabotage&lt;/span&gt;#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mass&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Effect&lt;/span&gt;|Master Sabotage]] can even kill them by itself, due to their low health and lack of regeneration.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers lack secondary weapons, making them completely helpless if Sabotage is used on them. [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Decryption&lt;/span&gt;#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Master&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sabotage&lt;/span&gt;|Master Sabotage]] can even kill them by itself, due to their low health and lack of regeneration.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Their Radar Jamming is a passive ability that will disable your combat radar for as long as you're in an area around them. Often, it will be the first sign that geth forces are in the area. Having [[Combat Sensor]], [[Combat Scanner]] or [[Combat Optics]] upgrades equipped on you or your squadmates can bypass this. It seems to become stronger as the number of users increases, covering greater area and requiring higher-rank upgrades to counter its effects.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Their Radar Jamming is a passive ability that will disable your combat radar for as long as you're in an area around them. Often, it will be the first sign that geth forces are in the area. Having [[Combat Sensor]], [[Combat Scanner]] or [[Combat Optics]] upgrades equipped on you or your squadmates can bypass this. It seems to become stronger as the number of users increases, covering greater area and requiring higher-rank upgrades to counter its effects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers can be turned to your side with the most basic [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;AI &lt;/span&gt;Hacking#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mass&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Effect&lt;/span&gt;|AI Hacking]]. As allies, they're useful when they're positioned in towers or similarly far from other geth, but will get gunned down quickly if amongst their brethren.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; In latter case, regular [[Geth Trooper]]s will make better allies due to their superior durability (of course, higher-rank platforms like [[Geth Destroyer]]s or [[Geth Juggernaut]]s are always preferable if your hacking is powerful enough.)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Geth Snipers can be turned to your side with the most basic [[Hacking#&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;AI&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hacking&lt;/span&gt;|AI Hacking]]. As allies, they're useful when they're positioned in towers or similarly far from other geth, but will get gunned down quickly if amongst their brethren.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{MEEnemiesBox}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{MEEnemiesBox}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key masseffect:diff:version:1.11a:oldid:408591:newid:409321 --&gt;
&lt;/table&gt;</summary>
		<author><name>Trandra</name></author>	</entry>

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