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Smash

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ME3 Smash

Smash is a power in Mass Effect 3. It is available only to the Project Phoenix Adept and Vanguard DLC characters in the multiplayer mode, as well as the Dragoon enemy type.


Power Ranks Edit

Rank 1: Smash Edit

Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.

  • Recharge Time: 8 sec
  • Damage: 550
  • Force: 450 N
  • Radius: 1.50 m
  • Range: 8 m

Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Time: 6.40 sec
  • Damage: 550
  • Force: 450 N
  • Radius: 1.50 m
  • Range: 8 m

Rank 3: Force & Damage Edit

Increase force and damage by 20%.

  • Recharge Time: 6.40 sec
  • Damage: 660
  • Force: 540 N
  • Radius: 1.50 m
  • Range: 8 m

Rank 4: Biotic Combo/Electrical Damage Edit

Biotic Combo

Add a biotic effect to a target that can be detonated. Increase damage by 30%.

  • Recharge Time: 6.40 sec
  • Damage: 825
  • Force: 675 N
  • Radius: 1.50 m
  • Range: 8 m

Electrical Damage

Add an electrical effect to a target than can be detonated.
Increase damage by an additional 50% for 7.50 seconds.

Rank 5: Force & Damage/Recharge Speed Edit

Force & Damage

Increase force and damage by 40%.

  • Recharge Time: 6.40 sec
  • Damage: 1045 (Biotic Combo), 880 (Electrical Damage)
  • Force: 855 N (Biotic Combo), 720 N (Electrical Damage)
  • Radius: 1.50 m
  • Range: 8 m

Recharge Speed

Increase recharge speed by 40%.

  • Recharge Time: 4.84 sec
  • Damage: 825 (Biotic Combo), 660 (Electrical Damage)
  • Force: 675 N (Biotic Combo), 540 (Electrical Damage)
  • Radius: 1.50 m
  • Range: 8 m

Rank 6: Armor Damage/Impact Radius Edit

Armor Damage

Increase effectiveness against armor and barriers by 75%.

Impact Radius

Increase radius by 50%.
Increase the number of targets hit by 1.

  • Recharge Time: 6.40 sec (Force & Damage), 4.84 sec (Recharge Speed)
  • Damage: 1045 (Biotic combo, Force & Damage), 825 (Biotic Combo, Recharge Speed), 880 (Electrical Damage, Force & Damage), 660 (Electrical Damage, Recharge Speed)
  • Force: 855 N (Biotic Combo, Force & Damage), 675 N (Biotic Combo, Recharge Speed), 720 N (Electrical Damage, Force & Damage), 540 N (Electrical Damage, Recharge Speed)
  • Radius: 2.25 m

Player Notes Edit

Special Damage Modifiers
Smash deals 1.5x damage to all forms of protection.[1]
Mechanics
  • Smash reliably staggers all but the largest enemies.
  • Unlike most powers that can hit a maximum of 3 enemies, Smash only can hit 2 enemies unless the rank 6 "Impact Radius" evolution is chosen.
  • Like Shockwave, Smash is able to travel through and hit enemies through walls and cover. Unlike Shockwave, which follows a straight-line path parallel to the ground, Smash can be aimed above and below the player, hitting enemies within reach.
  • While the rank 4 "Biotic Combo" evolution states only a damage increase of 30%, the force is also increased by the same amount. This is not reflected in the text displayed.[2]
  • Taking the rank 4 "Electrical Damage" evolution will still allow Smash to detonate biotic effects.
  • The cooldown for Smash does not start until one second into the power (while the whips are in the "spinning" animation). Before this, it is possible perform a roll or melee and prevent Smash from occurring. It is also possible to perform a heavy melee immediately after a Smash for added area-of-effect damage.
Strategies
  • Smash's attack power is impressive, enough to kill most unprotected enemies and devastate shielded and armored enemies with one cast.
  • It is a good idea to avoid performing Smash while taking fire or within close range of enemies with instant-kill moves (Atlases, Banshees, Brutes, Phantoms, Praetorians, and Scions) because the the animation can be rather long, and the ability grants no invincibility during its animation.
  • When evolved to do maximum damage to one target, Smash is very effective against harder enemies.
  • It is possible to perform a Smash-Dodge cancel that still causes damage. The timing for it requires the player to dodge just as the whips are about to be swung downwards. By doing this, it is possible to "dance" around larger targets and still damage them.
  • Smash can also be used relatively safely behind waist-high cover, especially against targets on a platform below you.

Availability Edit

References Edit

  1. https://web.archive.org/web/20160318000954/forum.bioware.com/topic/277136-gameplay-data-and-mechanics/
  2. http://me3tweaks.com/permanent/smashrank4asource-me3wiki.png

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