Smash
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Smash is a power in Mass Effect 3. It is available only to the Project Phoenix Adept and Vanguard DLC characters in the multiplayer mode as well as the Dragoon enemy type.
Power Ranks
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Rank 1: Smash
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Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.
- Recharge Time: 8 sec
- Damage: 550
- Force: 450 N
- Radius: 1.50 m
- Range: 8 m
Rank 2: Recharge Speed
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Increase recharge speed by 25%.
- Recharge Time: 6.40 sec
- Damage: 550
- Force: 450 N
- Radius: 1.50 m
- Range: 8 m
Rank 3: Force & Damage
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Increase force and damage by 20%.
- Recharge Time: 6.40 sec
- Damage: 660
- Force: 540 N
- Radius: 1.50 m
- Range: 8 m
Rank 4: Biotic Combo/Electrical Damage
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Biotic Combo Add a biotic effect to a target that can be detonated.
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Electrical Damage Add an electrical effect to a target than can be detonated. |
Rank 5: Force & Damage/Recharge Speed
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Force & Damage Increase force and damage by 40%.
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Recharge Speed Increase recharge speed by 40%.
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Rank 6: Armor Damage/Impact Radius
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Armor Damage Increase effectiveness against armor and barriers by 75%. |
Impact Radius Increase radius by 50%.
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Player Notes
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- Its attack power is impressive, enough to kill most unprotected enemies and devastate shielded and armored enemies with one cast.
- Smash reliably staggers all but the largest enemies.
- It is a good idea to avoid performing Smash while taking fire or within close range of enemies with sync-kills (Atlases, Banshees, Brutes, Phantoms, Praetorians, and Scions) because the the animation can be rather long, and the ability grants no invincibility during its animation.
- When evolved to do maximum damage to one target, Smash is very effective against harder enemies.
- Unlike most powers that can hit a maximum of 3 enemies, Smash only can hit 2 enemies unless the rank 6 "Impact Radius" evolution is chosen.
- Like Shockwave, Smash is able to travel through and hit enemies through walls and cover. But unlike Shockwave, it follows the terrain, meaning it is possible to use Smash on a target, on a platform above or below you, as long as it is within reach.
- While the rank 4 "Biotic Combo" evolution states only a damage increase of 30%, the force is also increased in the power screen. Whether this is an oversight or that the force is actually increased by 30% is not known.
- Taking the rank 4 "Electrical Damage" evolution will still allow Smash to detonate biotic effects.
- The cooldown for Smash does not start until one second into the power (while the whips are in the "spinning" animation). Before this, it is possible perform a roll or melee and prevent Smash from occurring. It is also possible to perform a heavy melee immediately after a Smash for added area-of-effect damage.
- It is possible to perform a Smash-Dodge cancel that still causes damage. The timing for it requires the player to dodge just as the whips are about to be swung downwards. By doing this, it is possible to "dance" around larger targets and still damage them.
- Smash can also be used relatively safely behind waist-high cover, especially against targets on a platform below you.
- With the Rank 4 Biotic Combo evolution taken, Smash is one of only 5 powers that can set up and detonate biotic explosions on any enemy at any time. This makes it very useful in a biotics-heavy party.
Availability
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- Single-player: N/A
- Multiplayer: Project Phoenix Adept, Project Phoenix Vanguard