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Disambiguous This article is about the skill in Mass Effect: Andromeda. For the biotic power in Mass Effect, Mass Effect 2, and Mass Effect 3, see Singularity.

Singularity is a Biotic skill in Mass Effect: Andromeda.

SP Skill Ranks Edit

Rank Label Icon Description Bonus
1 Singularity
MEA Primer Biotic icon
TAP BUTTON: Deploys a gravity well that lifts and damages unshielded and unarmored enemies.

Primes enemies for combo detonations.

TAP AGAIN: End the effect early.

Damage per Second: 35

Radius (m): 3
Duration (s): 8
Recharge Time (s): 24

2 Recharge Speed - +10% Recharge speed
3 Damage - +25% Damage per Second
4 Duration - +40% Duration
4 Radius - +25% Effect Radius
5 Anti-Shield - +150% Damage vs. Shields
5 Recharge Speed - +25% Recharge Speed
6 Exploding Singularity The singularity explodes after the effect ends, dealing damage in a 7m radius. Area Damage: 350

Force: 700

6 Expanding Singularity Radius expands by 200% over the singularity lifetime. -

MP Skill Ranks Edit

Rank Label Icon Description Bonus
1 Singularity
MEA Primer Biotic icon
TAP BUTTON: Deploys a gravity well that lifts and damages unshielded and unarmored enemies.

Primes enemies for combo detonations.

TAP AGAIN: End the effect early.

Damage per Second: 35

Radius (m): 3
Duration (s): 8
Recharge Time (s): 20

2 Recharge Speed - +10% Recharge speed
3 Damage - +100% Damage per Second
4 Duration - +40% Duration
4 Radius - +25% Effect Radius
5 Anti-Shield - +100% Damage vs. Shields
5 Recharge Speed - +40% Recharge Speed
6 Exploding Singularity The singularity explodes after the effect ends, dealing damage in a 7m radius. Area Damage: 700
6 Expanding Singularity Radius expands by 200% over the singularity lifetime. -

Player Notes Edit

Mechanics Edit

  • Biotic explosions from units primed by Singularity do not end the skill effect. It will continue to ensare unshielded enemies until its duration elapses.
  • As with Annihilation, audio is slightly distorted within Singularity's area of effect. Positioning within doesn't damage player characters or constructs.

Strategies Edit

  • As with its incarnations in the original trilogy, this skill is a crowd control ability against masses of unshielded and unarmored units.
  • Ensaring shielded units typically means stripping the shields first in conjunction with one of the player character's other powers or manually shredding them with weapons. Singularity's native damage per second can do the job if the enemy's shield bar is low to begin with, but it needs evolving into Rank 5 Anti-Shield when dealing with tougher shields.
  • While the skill has negligible effects on armored units, Rank 6 Exploding Singularity can put a significant dent on their armor bars.
  • On multiplayer, laying a Singularity on top of one's position while disarming devices or retrieving them lessens the risk of being ambushed by flankers like Adhi while performing the task.

Availability Edit