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Singularity

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Mass Effect Edit

This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity field.

Talent Ranks Edit

  1. Singularity - Radius 4m, Duration 4 sec, Recharge Time 60 sec, Accuracy Cost 80%
  2. Increases Singularity's radius to 4.25 m
  3. Increases Singularity's radius to 4.5 m
  4. Increases Singularity's radius to 4.75 m
  5. Increases Singularity's radius to 5 m
  6. Increases Singularity's radius to 5.25 m
  7. Advanced Singularity - Radius 6.25m, Duration 6 sec, Recharge Time 50 sec, Accuracy Cost 80%
  8. Increases Singularity's radius to 6.5 m
  9. Increases Singularity's radius to 6.75 m
  10. Increases Singularity's radius to 7 m
  11. Increases Singularity's radius to 7.25 m
  12. Master Singularity - Radius 8.25m, Duration 8 sec, Recharge Time 40 sec, Accuracy Cost 80%

Classes Edit

These classes have access to the Singularity talent:

Player Notes Edit

  • When using Singularity to pull enemies together, you can use your smaller radius abilities like Sabotage, Overload, and Neural Shock, or even a well-aimed grenade to effectively hit the whole group, instead of one at a time.

Mass Effect 2 Edit

Singularity is a biotic power available exclusively to the Adept player class and Liara (in the Lair of the Shadow Broker DLC pack). The power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space around it, creating a gravity well akin to a black hole. Enemies are drawn into the Singularity and held briefly helpless in orbit while protected enemies are held in place. The singularity will drain any shields, armor, or biotic barriers of enemies over time. Unlike singularity in Mass Effect, any enemy wandering into the gravity well of a singularity after it has been created will also be pulled into orbit.

Note: This power travels in the direction of the cross-hair, arcing towards the target. Upon impact, it will create the Singularity. Liara's Singularity travels in a straight line, instantly creating a singularity at the targeted location.

Power Ranks Edit

  • Rank 1
    • Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
    • Singularity Duration: 20.00 seconds
    • Impact Radius: 1.25 meters
    • Hold Duration: 5.00 seconds
    • Maximum Number of Targets: 2.00
  • Rank 2
    • Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
    • Singularity Duration: 25.00 seconds
    • Impact Radius: 1.50 meters
    • Hold Duration: 6.00 seconds
    • Maximum Number of Targets: 3.00
  • Rank 3
    • Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
    • Singularity Duration: 30.00 seconds
    • Impact Radius: 1.75 meters
    • Hold Duration: 7.00 seconds
    • Maximum Number of Targets: 4.00


Rank 4

Choose to evolve the power into one of the following,

Heavy Singularity Edit

  • Your singularity sphere can hold numerous enemies helpless for a long period.
    • Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
    • Singularity Duration: 45.00 seconds
    • Impact Radius: 1.75 meters
    • Hold Duration: 9.00 seconds
    • Maximum Number of Targets: 6.00

Wide Singularity Edit

  • The radius of your singularity sphere's gravitational pull increases.
    • Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
    • Singularity Duration: 30.00 seconds
    • Impact Radius: 3.00 meters
    • Hold Duration: 7.00 seconds
    • Maximum Number of Targets: 4.00

Availability Edit

Player Notes Edit

  • Protected targets within the radius periodically take a small amount of damage and are staggered for a short time. The protected target may attempt to escape (which can either occasionally be successful or result in being sucked into the Singularity again) or attempt to attack (which may be interrupted by the next stagger/damage cycle the Singularity performs). Holding a protected target will eventually cause the singularity to collapse. Heavy Singularity can hold protected targets much longer than Wide Singularity.
  • Protected enemies with long action times (slow firing weapons, slow biotic attacks) may become effectively incapacitated for the duration of the Singularity. Singularity works well against many advancing enemies like Geth Hunters, krogan, Harbinger, and Scions.
  • The hold duration is scaled down by target size (60% for large targets).[1]
  • Geth Primes, klixen, varren, FENRIS, and YMIR Mechs are not affected by Singularity until all protection is stripped. Geth Colossi, Gunships, Human-Reaper, Oculus, Praetorians, and Thresher Maw are not affected by Singularity.
  • Damage is scaled by anything that increases power damage.
  • Targets may escape the singularity upon losing their protection. Evolving to Heavy singularity increases the chances that the target won't escape.
  • At rank 1 and 2, the radius is too small to reliably affect targets behind cover. At rank 3 and 4, the radius is enough to affect most targets behind cover.
  • Floating enemies are rag-dolled and take 2x weapon damage (protected enemies, even when held only take normal damage).
  • If Singularity is used with Warp, it will cause the Singularity to detonate, doing 2x damage to the detonated target(s) and 1x damage on nearby enemies.
  • Using Throw with it is also very effective. The enemy that has been picked up by Singularity will fly much farther in comparison to just using Throw by itself.

Mass Effect 3 Edit

Power Ranks (Single-player) Edit

Rank 1: Singularity (Single-player) Edit

Create a sphere of dark energy that traps and dangles enemies caught in its field.

  • Recharge Speed: 4.50 sec (Shepard)
  • Duration: 4 sec
  • Radius: 1.5 m


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 3.60 sec (Shepard)
  • Duration: 4 sec
  • Radius: 1.5 m


Rank 3: Duration & Radius Edit

Increase Singularity's hold duration by 20%.
Increase impact radius by 20%.

  • Recharge Speed: 3.60 sec (Shepard)
  • Duration: 4.80 sec
  • Radius: 1.80 m


Rank 4: Duration/Radius Edit

Duration

Increase Singularity's hold duration by 30%.
Additional enemies can be lifted before Singularity fades.

  • Recharge Speed: 3.60 sec (Shepard)
  • Duration: 6 sec
  • Radius: 1.80 m

Radius

Increase impact radius by 25%.

  • Recharge Speed: 3.60 sec (Shepard)
  • Duration: 4.80 sec
  • Radius: 2.18 m


Rank 5: Lift Damage/Recharge Speed Edit

Lift Damage

Inflict 20 damage per second to lifted targets.

Recharge Speed

Increase recharge speed by 30%.

  • Recharge Speed: 2.90 sec (Shepard)
  • Duration: 6 sec (Duration), 4.80 (Radius)
  • Radius: 1.80 m (Duration), 2.18 m (Radius)


Rank 6: Expand/Detonate Edit

Expand

Expand the Singularity field by 35% for 10 seconds.

Detonate

Detonate Singularity when the field dies to inflict 300 damage across 5 meters.


Power Ranks (Multiplayer) Edit

Rank 1: Singularity (Multiplayer) Edit

Create a sphere of dark energy that traps and dangles enemies caught in its field.

  • Recharge Speed: 8 sec
  • Duration: 8 sec
  • Radius: 1.50 m
  • Damage Per Second: 100


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 6.40 sec
  • Duration: 8 sec
  • Radius: 1.50 m
  • Damage Per Second: 100


Rank 3: Damage Edit

Increase damage by 20%.

  • Recharge Speed: 6.40 sec
  • Duration: 8 sec
  • Radius: 1.50 m
  • Damage Per Second: 120


Rank 4: Duration/Radius Edit

Duration

Increase Singularity's hold duration by 150%.

  • Recharge Speed: 6.40 sec
  • Duration: 20 sec
  • Radius: 1.50 m
  • Damage Per Second: 120

Radius

Increase impact radius by 35%.

  • Recharge Speed: 6.40 sec
  • Duration: 8 sec
  • Radius: 2.03 m
  • Damage Per Second: 120


Rank 5: Lift Damage/Recharge Speed Edit

Lift Damage

Inflict 50 damage per second to lifted targets.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 5 sec
  • Duration: 20 sec (Duration), 8 sec (Radius)
  • Radius: 1.50 m (Duration), 2.03 m (Radius)
  • Damage Per Second: 120


Rank 6: Damage/Detonate Edit

Damage

Increase damage by 50%.

  • Recharge Speed: 6.40 sec (Lift Damage), 5 sec (Recharge Speed)
  • Duration: 20 sec (Duration), 8 sec (Radius)
  • Radius: 1.50 m (Duration), 2.03 m (Radius)
  • Damage Per Second: 170

Detonate

Detonate Singularity when the field dies to inflict 500 damage across 7 meters.


Player Notes Edit

Mechanics
  • Singularity has varying interactions with biotic explosions:
    • In single-player...
      • targets are only primed for a detonation when lifted.
      • nevertheless, detonating a singularity does not cause the singularity effect to end, which indicates that unshielded/unarmored enemies lifted by singularity can be primed for multiple biotic explosions before singularity's duration runs out.
      • if rank 6 “detonate" evolve is chosen, Singularity will be able to detonate even shielded and armored targets once exploded.
    • In multi-player...[2]
      • all targets that are within the active radius of the singularity are primed for a detonation (even armored foes), but only once per singularity.
      • detonating a singularity does not cause the singularity effect to end.
  • The multi-player damage over time effect occurs whether or not the targets are lifted (though the rank 5 Lift Damage evolution still only affects lifted targets).
Strategies
  • In multi-player, Singularity also has a subtle damage over time effect which is useful if a powerful weapon just fails to break away an enemies shielding (preventing a second shot from killing outright). It shouldn't be relied upon, however, and while the damage can be increased, it still shouldn't be utilized as a means of getting rid of shields.
  • In multi-player, Singularity's utility as a crowd control tool is slightly reduced (the Rank 6 Expand evolution is no longer available), but its overall effectiveness has been greatly increased. Among other things, it can be effectively used as a trap to hold choke points and set up multiple incoming enemies for biotic detonation.

Availability Edit

References Edit

  1. http://social.bioware.com/forum/1/topic/128/index/1143264
  2. http://social.bioware.com/forum/1/topic/324/index/14311106

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