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Disambiguous This article is about the skill in Mass Effect: Andromeda. For shotgun weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Shotguns. For the talent in Mass Effect, see Talents.

Shotguns is a passive Combat skill in Mass Effect: Andromeda.

Skill Ranks Edit

Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.

Rank Label Icon Description Bonus
1 Shotguns Increases shotgun damage and force with each skill point invested in the Combat Skill Group. +2% Shotgun Damage

+2% Shotgun Force

2 Stability Decreases shotgun recoil and climb with each skill point invested in the Combat Skill Group. +2% Shotgun Stability
3 Precision Improves shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group. +2% Shotgun Accuracy

+5% Shotgun Pellet Spread Reduction

4 Weight - -25% Shotgun Weight
4 Spare Ammo - +15% Shotgun Spare Ammo
5 Reload - +15% Shotgun Reload Speed
5 Clip Size - +25% Shotgun Clip Size
6 Damage & Force - +30% Shotgun Damage

+30% Shotgun Force

6 Melee Synergy Melee hits boost shotgun damage for 3 sec. Shotgun hits boost melee damage for 3 sec. Shotgun Damage Boost: 25%

Melee Dmg Boost: 40%

Player Notes Edit

Mechanics Edit

  • Shotguns is a passive skill that is always active.

Strategies Edit

  • The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.

Availability Edit