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ME2 SG - Katana
Shotguns are one of the primary weapons in the Mass Effect universe. These weapons typically deal very high damage at close range but at the expense of less accuracy over larger distances.

Mass EffectEdit

Shotguns refers to both a type of weapon and the unlockable combat-oriented talent that gives proficiency in them, available to Soldiers, Vanguards, the Krogan Battlemaster, and the Quarian Machinist.

Shotguns are particularly deadly at close range and can grant the Carnage ability by leveling up in them enough. The shotgun is stored on the small of the back in its collapsed form, below your character's assault rifle and sniper rifle. Shotguns should be monitored closely when being used as they are prone to quickly overheating.

Shotguns have a rate of fire of 0.8, i. e. one shot every 1.25 seconds.

See also: Shotgun Guide.

Talent RanksEdit

Level 1: Increases damage by 5%. Increases accuracy by 10%.
Level 2: Increases damage by 8%. Increases accuracy by 14%.
Level 3: Increases damage by 10%. Increases accuracy by 17%.
Level 4: Carnage
Level 5: Increases damage by 12%. Increases accuracy by 20%.
Level 6: Increases damage by 14%. Increases accuracy by 22%.
Level 7: Increases damage by 16%. Increases accuracy by 24%.
Level 8: Advanced Carnage
Level 9: Increases damage by 18%. Increases accuracy by 26%.
Level 10: Increases damage by 19%. Increases accuracy by 28%.
Level 11: Increases damage by 20%. Increases accuracy by 30%.
Level 12: Master Carnage

CarnageEdit

For the Mass Effect 3 power, see Carnage.
Carnage
Carnage is an unlockable talent used with shotguns to fire a concentrated fireball-like blast from the shotgun, causing it to deal massive amounts of damage to anything it strikes.

Several enemies, notably Geth Shock Troopers and Geth Destroyers, use Carnage at the beginning of a battle. Luckily the blast is often slow enough to dodge and takes a while to recharge.

The shot fired with Carnage has perfect accuracy, and can be used as long-range shots for which shotguns are normally not ideal.

CarnageEdit

Fires blast of particles inflicting weapon damage +50% to any enemy within 2 m of its impact point.
Recharge Time: 45s.
Accuracy Cost: 40%.

Advanced CarnageEdit

Inflicts weapon damage +100% within 2 m of its impact point.
Recharge Time: 45s.
Accuracy Cost: 40%.

Master CarnageEdit

Inflicts weapon damage +150% within 3 m of its impact point.
Recharge Time: 45s.
Accuracy Cost: 40%.

ClassesEdit

The following classes can use the Shotguns talent:

Shotgun typesEdit

Below is a list of types of Shotguns and their base stats:

















































































































Katana SG

Katana Shotgun

Katana line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Ariake Technologies
Damage: - - - 197 211 226 240 254 269 283
Shots Before Overheat: - - - 4.2 4.3 4.5 4.6 4.8 5.0 5.3
Accuracy Rating: - - - 70 70 71 72 73 74 75
 


Avalanche SG

Avalanche Shotgun

Avalanche line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Armax Arsenal
Damage: - - - - - - 260 276 291 307
Shots Before Overheat: - - - - - - 6.1 6.5 6.9 7.5
Accuracy Rating: - - - - - - 81 82 82 83
 


Executioner SG

Executioner Shotgun

Executioner line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Batarian State Arms
Damage: 128 140 152 164 176 188 200 212 224 236
Shots Before Overheat: 3.4 3.5 3.6 3.7 3.8 3.9 4 4.1 4.2 4.4
Accuracy Rating: 60 61 62 63 64 65 66 67 68 69

The Executioner shotguns can only be acquired through console commands.

 


Hydra SG

Hydra Shotgun

Hydra line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Cerberus Skunkworks
Damage: 179 196 213 230 246 263 280 297 314 330
Shots Before Overheat: 3.4 3.5 3.6 3.7 3.8 3.9 4 4.1 4.2 4.4
Accuracy Rating: 88 88 89 89 89 90 90 90 90 91

The Hydra shotguns can only be acquired through console commands.

 


Firestorm SG

Firestorm Shotgun

Firestorm line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Devlon Industries
Damage: - - - 180 194 207 220 233 246 260
Shots Before Overheat: - - - 4.5 4.6 4.8 5 5.3 5.5 5.8
Accuracy Rating: - - - 72 73 74 75 75 76 77
 


Hurricane SG

Hurricane Shotgun

Hurricane line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Elanus Risk Control Services
Damage: 115 126 137 148 158 169 180 191 202 212
Shots Before Overheat: 3.3 3.3 3.4 3.5 3.6 3.6 3.7 3.8 3.9 4.0
Accuracy Rating: 56 57 58 59 60 62 63 64 65 66
 


Geth Pulse Shotgun

Geth Pulse Shotgun

Pulse Rifle line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Geth Armory
Damage: 179 196 213 230 246 263 280 297 314 330
Shots Before Overheat: 4.3 4.6 4.9 5.4 5.9 6.5 7.3 8.4 9.9 12.3
Accuracy Rating: 90 91 91 91 92 92 92 93 93 93

The Geth shotguns can only be acquired through console commands.

 


Storm SG

Storm Shotgun

Storm line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Hahne-Kedar
Damage: 102 112 122 131 141 150 160 170 179 189
Shots Before Overheat: 3.4 3.5 3.6 3.7 3.8 3.9 4.0 4.1 4.2 4.4
Accuracy Rating: 60 61 62 63 64 65 66 67 68 69
 


Viper SG

Viper Shotgun

Viper line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Hahne-Kedar Shadow Works
Damage: 141 154 167 180 194 207 220 223 246 260
Shots Before Overheat: 3.7 3.8 3.9 4 4.2 4.3 4.4 4.6 4.8 5
Accuracy Rating: 64 65 66 67 68 69 69 70 71 72

The Viper shotguns can only be acquired through console commands.

 


Tornado SG

Tornado Shotgun

Tornado line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Haliat Armory
Damage: 166 182 198 213 229 244 260 276 291 307
Shots Before Overheat: 3.6 3.7 3.8 3.9 4 4.1 4.3 4.4 4.6 4.8
Accuracy Rating: 64 65 66 67 68 69 69 70 71 72
 


Savage SG

Savage Shotgun

Savage line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Jormangund Technology
Damage: 154 168 182 197 211 226 240 254 269 283
Shots Before Overheat: 4.6 4.8 5 5.2 5.5 5.7 6.1 6.5 6.9 7.5
Accuracy Rating: 80 81 81 82 82 83 83 83 84 85

The Savage shotguns can only be acquired through console commands.

 


Armageddon SG

Armageddon Shotgun

Armageddon line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Kassa Fabrication
Damage: - - - - - - 280 297 314 330
Shots Before Overheat: - - - - - - 5.5 5.8 6.1 6.6
Accuracy Rating: - - - - - - 80 80 81 81
 


Sokolov SG

Sokolov Shotgun

Sokolov line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Rosenkov Materials
Damage: - - - - - - 300 318 336 354
Shots Before Overheat: - - - - - - 5 5.3 5.5 5.8
Accuracy Rating: - - - - - - 78 79 79 80
 


Scimitar SG

Scimitar Shotgun

Scimitar line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Elkoss Combine
Damage: 128 140 152 164 176 188 200 212 224 236
Shots Before Overheat: 3.1 3.2 3.2 3.3 3.4 3.4 3.5 3.6 3.7 3.8
Accuracy Rating: 48 49 51 52 53 55 56 57 58 60
 


SpectreBasic SG

HMWSG Basic Shotgun

HMWSG Basic line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Spectre Gear
Damage: 128 140 152 164 167 188 - - - -
Shots Before Overheat: 3.4 3.5 3.6 3.7 3.8 3.9 - - - -
Accuracy Rating: 60 61 62 63 64 65 - - - -

The HMWSG Basic Shotgun can only be acquired through console commands.

 


SpectreAdv SG

HMWSG Advanced Shotgun

HMWSG Advanced line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Spectre Gear
Damage: - 147 160 172 185 197 210 223 - -
Shots Before Overheat: - 4.1 4.2 4.3 4.5 4.6 4.8 5 - -
Accuracy Rating: - 63 64 65 66 67 68 69 - -

The HMWSG Advanced Shotgun can only be acquired through console commands.

 


HMWSG SG

HMWSG Master Shotgun

HMWSG Master line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Spectre Gear
Damage: - - - 262 282 301 320 339 358 378
Shots Before Overheat: - - - 5 5.2 5.5 5.8 6.1 6.5 7
Accuracy Rating: - - - 89 89 90 90 90 90 91

Only The HMWSG Master Shotgun VII and X sophistication level can be found in-game. The rest can be acquired through console commands.

 
















































































Mass Effect 2Edit

Shotguns in Mass Effect 2 are powerful close range weapons. All shotguns fire eight projectiles per shot (with the exception of the Geth Plasma Shotgun which fires three) and benefit from a short range bonus of 100% at point-blank. At the start of the game, the shotgun is available only to the Soldier and the Vanguard player classes, but can be chosen by any player class as a weapon specialization later in the game. The following squadmates utilize shotguns: Grunt, Jack, Jacob, and Tali.

Shotgun Models Edit

Below is a list of the types of shotguns in Mass Effect 2 and their base stats.

M-22 Eviscerator Edit

ME2 SG - Eviscerator
  • Manufacturer: Human
  • Base Damage: 36.8 (294.4)
  • Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
  • Default ammo: 3 / 12
  • Acquisition: Cerberus Weapon and Armor DLC.

M-23 Katana Edit

ME2 SG - Katana
  • Manufacturer: Ariake Technologies
  • Base Damage: 27.5 (220)
  • Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
  • Default ammo: 5 / 10
  • Acquisition: Default starting weapon

M-27 Scimitar Edit

ME2 SG - Scimitar

M-300 Claymore Edit

ME2 SG - Claymore

Geth Plasma Shotgun Edit

Geth Shotgun ME2
  • Manufacturer: Geth Armory
  • Base Damage: Single Shot: 156.50 (250.38) – Fully Charged: 347.77 (556.4)
  • Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
  • Default ammo: 5 / 10
  • Acquisition: Firepower Pack DLC.

Upgrades Edit

See also: Upgrade Guide, section on Shotgun upgrades, Research
  • Shotgun Shield Piercing (Microphasic Pulse)
Increases damage by 50% against shields and biotic barriers.
  • Shotgun Extra Rounds (Thermal Sink)
Shotguns, heavy shotguns and assault shotguns double their rounds.
  • Shotgun Damage 1 - 6 (Synchronized Pulsar)
Provides +10% shotgun damage.

Mass Effect 3 Edit

Not only are shotguns efficient at close range, but they are very good at stripping away shields and barriers. Classes with minimal cooldowns, such as the Soldier or Vanguard make great use of the heavier shotguns, but there are several lightweight models that synergize with other classes. The following squadmates utilize shotguns: Aria, James, Tali, and Wrex.

Shotgun Models Edit

Below is a list of the types of shotguns in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

AT-12 Raider Edit

ME3 Raider Shotgun
  • Manufacturer: Batarian
  • Base WCFDA: 80 / 20 / 20 / 70 / 2
  • Fire Mode: Semi-Automatic
  • Default ammo: 2 / 18
  • Acquisition: Pre-order bonus, Namakli: Leviathan1

Disciple Edit

ME3 Disciple Shotgun

Geth Plasma Shotgun Edit

ME3 Geth Plasma Shotgun

Graal Spike Thrower Edit

ME3 Graal Spike Thrower Shotgun

M-11 Wraith Edit

ME3 Wraith Shotgun
  • Manufacturer: Unknown
  • Base WCFDA: 55 / 13 / 4 / 70 / 15
  • Fire Mode: Semi-Automatic
  • Default ammo: 2 / 10
  • Acquisition: Spectre Requisitions

M-22 Eviscerator Edit

ME3 Eviscerator Shotgun

M-23 Katana Edit

ME3 Katana Shotgun

M-27 Scimitar Edit

ME3 Scimitar Shotgun

M-300 Claymore Edit

ME3 Claymore Shotgun

N7 Crusader Edit

ME3 N7 Crusader Shotgun

N7 Piranha Edit

ME3 Piranha Assault Shotgun

Reegar Carbine Edit

ME3 Reegar Carbine

Venom Shotgun Edit

ME3 Venom Shotgun

1 In the Mass Effect 3: Leviathan DLC

Weapon Modifications Edit

See also: Weapon Mods, Equipment Guide, section on Shotgun mods
  • Shotgun Spare Thermal Clip I - V
Adds sockets to raise thermal clip capacity, increasing number of spare shots.
  • Shotgun Shredder Mod I - V
Capacitor boosts kinetic coil generators, increasing shot penetration.
  • Shotgun Blade Attachment I - V
Tungsten-carbide bayonet with recessed edge for increased melee damage.
  • Shotgun High Caliber Barrel I - V
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.
  • Shotgun Smart Choke I - V
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
  • Shotgun Omni-Blade I - V (Requires Retaliation for multiplayer.)
Attach an omni-blade to the weapon for increased melee damage.
  • Shotgun High-Velocity Barrel I - V (Requires Retaliation for multiplayer.)
Superior kinetic coils increase shot penetration.

See AlsoEdit

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