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Shockwave

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Shockwave is a biotic power available to Scions, Jack, Tela Vasir, Adepts, and Vanguards in Mass Effect 2, and to Adepts and Vanguards in Mass Effect 3. When used, the power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. This can be useful in stopping advancing enemies and allowing you to focus fire on this target with your team. This ability is similar to Scion's attack, but has different effects and abilities.

Note: While looking forward, the shockwave will always start directly at your feet. Looking upwards before performing the power starts the shockwave ahead of you. Also if you use Shockwave and bring up either the Power Wheel or the Weapons Wheel, the Shockwave won't stop, but its effects are only noticed after closing the Wheel.

Mass Effect 2 Edit

Power Ranks Edit

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 8.00
    • Impact Radius: 1.50 meters
    • Impact Force: 300.00 newtons
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 10.00
    • Impact Radius: 2.00 meters
    • Impact Force: 400.00 newtons
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 2.50 meters
    • Impact Force: 500.00 newtons


Rank 4

Choose to evolve the power into one of the following,

Heavy Shockwave Edit

  • Your Shockwave's power strengthens to become a biotic freight train, swatting aside everything in a long path.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 2.50 meters
    • Impact Force: 700.00 newtons

Improved Shockwave Edit

  • Your Shockwave now has a wide impact radius, taking out everything in a broad strip in front of you.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 3.50 meters
    • Impact Force: 500.00 newtons

Player Notes Edit

  • As with all Force-imparting attacks, Shockwave will instantly kill any unarmored Husks or Abominations it hits.

Availability Edit

Mass Effect 3 Edit

Power Ranks Edit

Rank 1: Shockwave Edit

Topple a row of enemies with this cascading shockwave.

  • Recharge: 8 sec (Shepard)
  • Damage: 200 (300 multiplayer)
  • Force: 600 N (700 N multiplayer)
  • Radius: 2 m
  • Range: 10 m (16 m multiplayer)


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 210
  • Force: 600 N
  • Radius: 2 m


Rank 3: Force & Damage Edit

Increase force and damage by 20% (25% multiplayer).

  • Recharge: 6.40 sec (Shepard)
  • Damage: 240 (375 multiplayer)
  • Force: 720 N (875 N multiplayer)
  • Radius: 2 m


Rank 4: Force & Damage/Radius Edit

Force & Damage

Increase force and damage by 30%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 300 (465 multiplayer)
  • Force: 900 N (1085 N multiplayer)
  • Radius: 2 m

Radius

Increase radius by 30%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 240 (375 multiplayer)
  • Force: 720 N (875 N multiplayer)
  • Radius: 2.60 m


Rank 5: Detonate/Reach Edit

Detonate

Increase force and damage of biotic detonations by 50% (65% multiplayer).

Reach

Increase the distance the Shockwave cascades by 50%.

  • Range: 15 m (24 m multiplayer)


Rank 6: Recharge Speed/Lifting Shockwave Edit

Recharge Speed

Increase recharge speed by 40%.

  • Recharge: 4.85 sec (Shepard)

Lifting Shockwave

Suspend targets in the air for a short time.


Player Notes Edit

  • Shockwave is now a source power for Biotic Explosions as well as a detonator power for all types of Power Combos. This, coupled with its low recharge speed, makes it very useful in a power-heavy party.
  • Unlike in Mass Effect 2, Shockwave no longer travels along the ground, but now travels straight outwards from a character in the direction faced. It can thus be used on targets above or below the caster.
  • Using a Shockwave on Cerberus Guardians will cause them to stagger, leaving them unprotected against weapon fire for a brief moment.
  • Using Shockwave while standing next to a player armed with a sniper rifle, or against targets near a player using a sniper, can severely disrupt the other player's aim.
  • Shockwave can travel through cover. This aspect can be exploited to remain safe from enemy fire and attack with impunity, though it may take multiple castings. For maximized utility with this aspect, take the Reach evolution at rank 5.
    • This evolution is particularly useful when considering that Shockwave seems to have a much shorter base range than in ME2, which can lead previously veteran players to misestimate the distance to target and waste a cooldown.
  • Shockwave can be used to set off Geth Trip Mines at a safe distance.

Availability Edit

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