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Sentry Turret

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Sentry Turret is a tech power in Mass Effect 3. It is available to the Engineer.

Power Ranks Edit

Rank 1: Sentry Turret Edit

Deploy this heavy weapon turret for cover fire.

  • Recharge Speed: 5 sec
  • Turret Damage: 25 (75 multiplayer)
  • Turret Shields: 500 (1000 multiplayer)


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 4 sec
  • Turret Damage: 25 (75 multiplayer)
  • Turret Shields: 500 (1000 multiplayer)


Rank 3: Shields & Damage Edit

Increase turret's shields by 30%. Increase turret's damage by 30%.

  • Recharge Speed: 4 sec
  • Turret Damage: 32.50 (97.50 multiplayer)
  • Turret Shields: 650 (1300 multiplayer)


Rank 4: Shields & Damage/Shock Edit

Shields & Damage

Increase turret's shields by 40%. Increase turret's damage by 40%.

  • Recharge Speed: 4 sec
  • Turret Damage: 42.50 (127.50 multiplayer)
  • Turret Shields: 850 (1700 multiplayer)

Shock

Upgrade turret with shock attack to stun enemies.


Rank 5: Cryo Ammo/Armor-Piercing Ammo Edit

Cryo Ammo

Upgrade turret with cryo ammo, giving it a chance to freeze enemies for 3 seconds.

Armor-Piercing Ammo

Upgrade turret with armor-piercing ammo, giving it a 100% damage bonus against armor.


Rank 6: Rockets/Flamethrower Edit

Rockets

Upgrade turret with long-range rockets that deal 150 (390 multiplayer) points of damage across a 1.50 (2.50 multiplayer) meter radius

Flamethrower

Upgrade turret with a close-range flamethrower that deals 84.50 points of damage per second.


Player Notes Edit

Mechanics
  • The turret's normal attack fires in bursts of three, every 2.5 seconds.[1]
    • However rare, the turret's normal attack can actually headshot enemies.
    • The cryo/AP evolutions at rank 5 only influence this normal attack and have no impact on any of the alternate weapons (shock/flamethrower/rockets).
  • The rank 4/6 shock/flamethrower/rocket evolutions do not replace the turret's original attack, nor will they remove other similar evolutions. These evolutions simply give the turret additional functions.
    • The turret will randomly select between all viable weapons for a given target in range. This has the ramification that taking both the shock and flamethrower evolution can actually reduce the turret's close-quarters damage potential, as the turret will then be randomly choosing between the highly-damaging flamethrower or the less-damaging shock.[2]
  • The rank 4 Shock evolution is almost identical to the Combat Drone's, dealing 100 base damage,[3] for a net total of 130 with the mandatory rank 3 evolution. It also has the same radius (2.5m single-player, 5m multiplayer) and force[4] (capable of staggering moderate enemies in single-player and all but the hardiest of enemies in multiplayer). In single-player it has an identical attack cooldown (5 seconds), though in multiplayer it is faster (2 seconds versus 3 for the Combat Drone's).[5]
  • Sentry Turret is deployed like a grenade, unlike the Combat Drone which simply appears on top of whatever enemy you are targeting.
    • Sentry Turret, once deployed, will not move.
  • Despite Sentry Turret being a tech power, Sabotage's Tech Vulnerability only affects the damage from the shock evolution.
  • The Shields & Damage rank 4 evolution also influences the damage done by the weapons provided at the rank 6 evolutions: the Flamethrower damage per second increases to 93.50 (110.50 multiplayer), and the rocket damage increases to 195 (510 multiplayer).
  • The turret can block your own gunfire. Never try to shoot through it or past it.
Strategies
  • Due to the fact that you "throw" the Sentry Turret to position it, you can use this to your advantage, such as allowing deployment of the turret around corners.
  • Because the Sentry Turret is stationary, it can be ideal for covering your flank. Upgrading it with the Flamethrower at Rank 6 allows it to be an effective close quarters weapon. The Rockets evolution will allow it to do more damage at longer ranges.
  • In addition to the turret's obvious destructive potential, the turret can also serve as a distraction, similar to the ability Decoy (though not nearly as effective). Sometimes the enemies will focus on the turret and leave you alone until the turret is destroyed or another threat becomes more obvious and dangerous.
  • The turret will still target cloaked Cerberus Phantoms and Geth Hunters. The flamethrower evolution is more suited to taking them out, since the turret will target anything that enters its radius.
  • Use the turret to flank enemies in cover, while you gun down anything that leaves cover because of the turret.

Availability Edit

References Edit

  1. http://social.bioware.com/forum/1/topic/343/index/15291368
  2. http://social.bioware.com/forum/1/topic/343/index/15291368
  3. http://social.bioware.com/forum/1/topic/343/index/15291368
  4. 450N single player, 1000N multiplayer
  5. http://social.bioware.com/forum/1/topic/343/index/9544143/1#12681555

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