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Sentry Turret

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ME3 Sentry Turret

Sentry Turret is a tech power in Mass Effect 3. It is available to the Engineer.

Power Ranks Edit

Rank 1: Sentry Turret Edit

Deploy this heavy weapon turret for cover fire.

  • Recharge Speed: 5 sec
  • Turret Damage: 25 (75 multiplayer)
  • Turret Shields: 500 (1000 multiplayer)


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 4 sec
  • Turret Damage: 25 (75 multiplayer)
  • Turret Shields: 500 (1000 multiplayer)


Rank 3: Shields & Damage Edit

Increase turret's shields by 30%. Increase turret's damage by 30%.

  • Recharge Speed: 4 sec
  • Turret Damage: 32.50 (97.50 multiplayer)
  • Turret Shields: 650 (1300 multiplayer)


Rank 4: Shields & Damage/Shock Edit

Shields & Damage

Increase turret's shields by 40%. Increase turret's damage by 40%.

  • Recharge Speed: 4 sec
  • Turret Damage: 42.50 (127.50 multiplayer)
  • Turret Shields: 850 (1700 multiplayer)

Shock

Upgrade turret with shock attack to stun enemies.


Rank 5: Cryo Ammo/Armor-Piercing Ammo Edit

Cryo Ammo

Upgrade turret with cryo ammo, giving it a chance to freeze enemies for 3 seconds.

Armor-Piercing Ammo

Upgrade turret with armor-piercing ammo, giving it a 100% damage bonus against armor.


Rank 6: Rockets/Flamethrower Edit

Rockets

Upgrade turret with long-range rockets that deal 150 (390 multiplayer) points of damage across a 1.50 (2.50 multiplayer) meter radius

Flamethrower

Upgrade turret with a close-range flamethrower that deals 84.50 points of damage per second.


Player Notes Edit

  • The Sentry Turret is deployed like a grenade. As such, it can be slightly difficult to position, though there are instances where this can work to the player's advantage, such as allowing deployment of the turret around corners.
  • Unlike the Combat Drone, the Sentry Turret is stationary, making it ideal for covering your flank. Upgrading it with the Flamethrower at Rank 6 allows it to be an effective close quarters weapon. The Rockets evolution will allow it to do more damage at longer ranges.
  • The Rank 6 upgrades do not replace the turret's original attack, nor will they remove previous rank choices, such as the Rank 4 Shock upgrade. These evolutions simply give the turret additional functions.
  • In addition to the turret's obvious destructive potential, the turret can also serve as a distraction, similar to the ability Decoy (though not nearly as effective). Sometimes the enemies will focus on the turret and leave you alone until the turret is destroyed or another threat becomes more obvious and dangerous.
  • For Rank 6 evolutions, if Shields & Damage at Rank 4 is taken, the Flamethrower damage per second increases to 93.50 (110.50 multiplayer), and the rocket damage increases to 195 (510 multiplayer).
  • The turret can block your own gunfire. Never try to shoot through it or past it.
  • The turret will still target cloaked Cerberus Phantoms and Geth Hunters. The flamethrower evolution is more suited to taking them out, since the turret will target anything that enters its radius.
  • Use the turret to flank enemies in cover, while you gun down anything that leaves cover because of the turret.

Availability Edit

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