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Saren

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Disambiguous This article is about information and tactics for fighting Saren Arterius. For the page about him in general, see Saren Arterius.

The former Spectre Saren Arterius searches for clues across the galaxy in order to find the Conduit, a means of bringing back the Reapers. Commander Shepard follows up on Saren's trail, eventually confronting him face to face on two different occasions.

Saren on Hovercraft Edit

Saren hovercraft charbox
Saren
ME-Enemy Container-HME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-S
Race Turian
Type Organic/Synthetic
Armament Geth Pulse Rifle
Abilities Throw Throw
Warp Warp
Carnage Carnage
Sabotage Sabotage
Damping Damping
ShieldBoost Shield Boost
Health High
Shields Very High
Locations Virmire, Council Chambers

The first fight with Saren Arterius takes place on Virmire. In this encounter Saren fights while standing on a special hovercraft. He uses powerful biotic attacks in addition to his weapons.

Shepard encounters Saren for the last time on the Citadel during the final battle for control of the station. Initially Saren rides his hovercraft once again, but Shepard has the option to convince him he's indoctrinated. If Saren is not convinced, he fights Shepard once more in his hovercraft.

Tactics Edit

  • Order your squadmates to attack Saren aggressively because Saren usually focuses on Shepard and leaves the remaining squad members alone.
  • On Virmire, Saren will often choose to hover over one of the many fuel tanks in the battle area. Shoot the fuel tanks (or better yet, Sabotage or Overload them) to take him out quickly.
  • Saren will continuously use his Biotics to damage Shepard from a distance.
  • Saren is immune to biotic attacks except for Warp and Stasis.
  • Saren can use his platform to distance himself from Shepard.
  • Use Sabotage to quiet Saren's weapons and Damping to prevent his ability-use as often as possible.
  • In the first battle on Virmire, Saren only uses an occasional Carnage blast and is seen using Throw in the first confrontation cut-scene. In the Council chambers, however, he uses Damping and Sabotage quite a bit, especially at the beginning of the fight.

Saren Husk Edit

Saren husk charbox
Saren
ME-Enemy Container-HME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-SME-Enemy Container-S
Race Turian
Type Synthetic
Armament Energy balls
Abilities Sabotage Sabotage
Damping Damping
Carnage Carnage
Assassination Assassination
Health Very High
Shields Very High
Locations Council Chambers

If Shepard kills Saren during the fight in the Council Chambers (or avoids the second hovercraft battle entirely by convincing the turian to kill himself), Sovereign reanimates him in a new form. By controlling Saren's corpse and speaking in his voice, Sovereign has the turian fight one last battle. This second avatar of Saren/Sovereign uses tech powers rather than biotics and turns out to be quite a bit more powerful and dangerous than the original.

Tactics Edit

  • Start moving as soon as the battle begins, and stay as mobile as possible because this battle is more about mobility than cover. There is cover available behind the big rocks at the front if needed, but if you depend heavily on it the battle will take quite a while. Generally speaking, chasing him around while firing as much as possible tends to work.
  • Almost immediately after the battle begins, Saren always hits Shepard with a Sabotage attack. Switch to a different weapon, or use your powers. Above all, keep moving, and wait for the heat from your weapon to disperse.
  • This reincarnation of Saren is much like a Geth Hopper and jumps around frequently. Powers like Throw and Lift are a great help because they can keep him off balance allowing you to pepper him with bullets.
  • Lift provides the longest "stun", and should be applied wherever possible.
  • Throw provides a shorter stun.
  • Saren is immune to Neural Shock and Singularity.
  • Stasis will lock him in place once his shields are down for an extremely easy, if cheesy, kill.
  • Damping will prevent your weapons from being overheated by Saren's Sabotage.
  • Sabotage will stop the "fireball mode".
  • Once Saren's shields are down, Warp can increase the damage your weapons do. Sledgehammer and Polonium Rounds will have similar effects, which will make it easier to bring him down.
  • Again, keeping moving is your best defense -- you will take very little damage if you keep moving.
  • After you reduce his shields to 25%, the cutscene in the middle of the battle activates. Saren then regains his shields.
  • Assault Rifles and Pistols with Master Marksman will be of great use here due to the sheer amount of fire they put out, Shotguns will be useful since they can hit hard and accuracy won't be as big a problem, but Sniper Rifles should be avoided in this final fight against Saren, they fire too slowly and it's extremely hard to hit him while he's flying around shooting energy balls at Shepard.

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