Salamul
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| Race | Krogan |
| Type | Organic, Biotic |
| Faction | Blood Pack |
| Armament | M-300 Claymore |
| Abilities | |
| Health | High |
| Armor | High |
| Barriers | High |
| Locations | Tarith |
The mining operations are hit hard by hordes of Harvesters and Klixen, forcing the crew to evacuate the planet.
After arriving on Tarith to investigate an anomaly, Commander Shepard discovers the nature of the Blood Pack operations on the planet through the reading of several data pads scattered throughout the level. When Shepard encounters Salamul as he is attempting to evacuate the planet, a firefight ensues and Salamul is killed.
Capabilities
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Offensive
Salamul is armed with a M-300 Claymore Heavy Shotgun, and can use Warp.
Defensive
Salamul possesses a strong biotic barrier coupled with strong armor. He also has standard krogan regeneration, krogan charge and can cast Barrier.
Tactics
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As soon as combat starts, Salamul will aggressively move towards the squad, often focusing on the player. He will rarely go into cover, if at all, and will actively try to flank the player. Cover should be limited to blocking most of the vorcha fire, because Salamul will just circumvent any cover you're in and charge from up close. His charge combined with the powerful blasts of his M-300 Claymore makes him a serious threat up-close. Because of that, the squad's efforts should be concentrated to bringing him down before he gets close enough to cause serious damage. Warp attacks are recommended, because while effective against his barrier and armor, they also stop regeneration.