Sabotage
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- For the Mass Effect talent, see Decryption.
Sabotage is a tech power in Mass Effect 3. It is available to the Engineer, Infiltrator, and Tali'Zorah in single player, and the Quarian Infiltrator, Quarian Marksman, and the Turian Saboteur in multiplayer. Sabotage replaces Mass Effect 2's AI Hacking.
Power Ranks
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Rank 1: Sabotage
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Sabotage weapons and hack synthetics.
Compromised synthetics fight on your side.
Affected weapons overheat.
- Recharge Speed: 8 sec (10 multiplayer)
- Hack duration: 12 sec (10 multiplayer)
- Radius: 2.5m
- Backfire: 150 (250 multiplayer)
Rank 2: Recharge Speed
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Increase recharge speed by 25%.
- Recharge Speed: 6.4 sec (8 multiplayer)
- Hack duration: 12 sec (10 multiplayer)
- Radius: 2.5m
- Backfire: 150 (250 multiplayer)
Rank 3: Radius
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Increase impact radius by 30%.
- Recharge Speed: 6.4 sec (8 multiplayer)
- Hack duration: 12 sec (10 multiplayer)
- Radius: 3.25m
- Backfire: 150 (250 multiplayer)
Rank 4: Duration/Backfire
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Duration Increase power duration by 50%.
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Backfire Increase damage taken by 30% (60% multiplayer) when enemy weapons overheat.
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Rank 5: Explosive Hack/Recharge Speed
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Explosive Hack Synthetics explode when destroyed, dealing 350 points of damage across a 4 meter radius. |
Recharge Speed Increase recharge speed by 25% (35% multiplayer).
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Rank 6: Berserk/Tech Vulnerability
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Berserk Hacked synthetics fighting on your side move faster and do 100% (50% multiplayer) more damage. |
Tech Vulnerability Increase all tech power damage done to target by 100% (50% multiplayer) for 10 seconds. |
Player Notes
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- Sabotage is very useful during a Cerberus Atlas takedown. While under the effect of Sabotage, an Atlas will attempt to attack its allies. Similarly, Sabotage is also very useful against Cerberus Turrets.
- However, as with Stasis, enemies subjected to repeated use of Sabotage will gain an increasing resistance towards further attempts. Eventually, an enemy will become immune to the effects of Sabotage altogether.
- The Tech Vulnerability effect works even when the ability itself is red in the power menu.
- At Rank 1 the maximum number of synthetic enemies which can be simultaneously hacked is 2 (1 in multiplayer).
- At Rank 1 the maximum number of enemies which can be simultaneously affected by Sabotage's backfire damage is 2.
- When used whilst in Tactical Cloak, depending on how long you stayed in the cloak (or your power recharge speed), Sabotage will use the recharge speed of the cloak instead of its own, meaning you can use it more frequently.
- Teammates should be aware of synthetic enemies under Sabotage. These enemies glow in orange, and they can either serve as temporary allies or as immobile targets.
- When using Sabotage against geth, particularly in multiplayer, care should be taken in selecting a target. A Sabotaged target does not draw aggro until it starts attacking its allies. When Sabotaging a Geth Prime, the Prime will usually prioritize its own turrets as targets (unless another geth is closer). Thus, while Sabotage can be useful against Primes to distract them, it is not a reliable method of inflicting damage on nearby geth. Pyros are very good targets for Sabotage, particularly when enemies are clustered together. Otherwise, Rocket Troopers are the best bet: when Sabotaged they are capable of inflicting heavy damage over large distances. In multiplayer, Geth Bombers are also very effective when under the effects of Sabotage.
- It should be noted that Sabotaged geth will not attack a cloaked Geth Hunter.
- Sabotaged enemies will still prioritize "summons" (e.g. Combat Drone, Sentry Turret) as targets.
- Tech Vulnerability increases damage done by tech combos (Tech Bursts, Cryo Explosions, and Fire Explosions). It also increases damage done with some tech-based heavy melee attacks.
Availability
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- Single-player: Engineer, Infiltrator, Tali'Zorah vas Normandy
- Multiplayer: Turian Saboteur Engineer, Quarian Infiltrator, Quarian Marksman Soldier