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Rosenkov Materials

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Ico-rosenkov

A human corporation of supposedly Russian origin, Rosenkov Materials has forged a reputation as one of the premier armor manufacturers in Citadel space.

Weapons Edit

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Kovalyov AR

Kovalyov Assault Rifle

Kovalyov line of Assault Rifles
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 315 330 345 360
Shots Before Overheat: - - - - - - 57 60.5 64.5 69
Accuracy Rating: - - - - - - 45 46 48 50
 


























Sokolov SG

Sokolov Shotgun

Sokolov line of Shotguns
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 300 318 336 354
Shots Before Overheat: - - - - - - 5 5.3 5.5 5.8
Accuracy Rating: - - - - - - 78 79 79 80
 

























Karpov P

Karpov Pistol

Karpov line of Pistols
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 240 252 264 276
Shots Before Overheat: - - - - - - 21.7 23 24.5 26.2
Accuracy Rating: - - - - - - 73 73 74 75
 


























Volkov SR

Volkov Sniper Rifle

Volkov line of Sniper Rifles
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 261 279 297 315
Shots Before Overheat: - - - - - - 1.6 1.7 1.7 1.8
Accuracy Rating: - - - - - - 66 67 68 69
 




































Mass Effect 2 and Mass Effect 3Edit

In Mass Effect 2 and Mass Effect 3, Rosenkov Materials manufactures one small arms weapon:

Rapid-fire military sniper rifle. Incredibly accurate and deadly at long range, these weapons are popular amongst infiltrators and assassins. Very effective against armor, somewhat effective against shields and biotic barriers. Upgrades the Mantis sniper rifle. Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target, regardless of its defenses.

Armor Edit

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Light-human-Titan
Light Titan Armor (human, turian)
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 34 36 38 39 41 42 44
Shields: - - - 130 150 170 190 210 230 250
Tech/Biotic Protection: - - - 26 28 30 32 34 36 38
 





























Medium-human-Titan
Medium Titan Armor (human, turian, krogan)
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 44 46 47 49 51 52 54
Shields: - - - 150 170 190 210 230 250 270
Tech/Biotic Protection: - - - 16 18 20 22 24 26 28
 




























Heavy-human-Titan
Heavy Titan Armor (human, krogan)
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 57 58 60 62 63 65 66
Shields: - - - 180 200 220 240 260 280 300
Tech/Biotic Protection: - - - 6 8 10 12 14 16 18
 







































































































































Mass Effect 2 Edit

Main article: Armor Customization
AsymmetricDefenseLayer

In Mass Effect 2, Rosenkov Materials manufactures the Asymmetric Defense Layer for the N7 Armor.

  • Offering increased protection where it's needed most, Rosenkov Materials' proprietary coating process increases stopping power of standard ceramic armor.
    Increases health by 5%.

Mass Effect 3 Edit

Main article: Armor Customization (Mass Effect 3)

In Mass Effect 3, Rosenkov Materials manufactures components of customizable armor.

Type Image Description Effects
Chest ME3 rosenkov materials chest Sturdy armor that gathers real-time battle telemetry. Power Recharge +10%
Shoulders ME3 rosenkov materials shoulders Plating with extra computing power feeding into main armor telemetry systems. Power Recharge +10%
Arms ME3 rosenkov materials arms Plating with microcomputers feeding into main armor telemetry systems. Power Recharge +10%
Legs ME3 rosenkov materials legs Plating with microcomputers feeding into main armor telemetry systems. Power Recharge +10%

TriviaEdit

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