Remnant VI Edit
Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged, and counts as tech construct.
TAP BUTTON: Directs the VI to attack a particular target.
HOLD BUTTON: Deactivates the VI.
|1||Remnant VI||Unlocks Remnant VI power.||VI Base Health: 500
Beam Damage per Second: 66
Recharge Time (s): 24
|2||Durability||Improves VI health.||+65% VI Health|
|3||Beam Damage||Increases the VI's beam damage.||+20% Beam Damage|
|4||Expedited Repairs||Reduces health regeneration delay and improves health regeneration rate for the Remnant VI.||+40% VI Health Regen
+30% Health Regen Delay Reduction
|4||Recharge Speed||Increases recharge speed.||+40% Recharge Speed.|
|5||Focus Module||Increases the VI's beam damage.||+35% VI Beam Damage|
|5||Close Combat Module||The VI engages enemies at a closer range, demanding foes' attention. Also improves VI health.||+200% VI Health|
|6||Detonating Missiles||Adds explosive missiles to the VI's arsenal (in addition to its beam weapon). Missiles trigger combo detonations.||Missile Damage: 90
Missile Damage Radius (m): 2.5
Missile Frequency (s): 10
|6||Electric Beam||The VI's beam attack has a chance to electrically prime enemies for combo detonations and stun them. Increases damage to shields and synthetic enemies.||Shield Damage Bonus: 25%
Synthetic Damage Bonus: 15%
Stun Duration (s): 1
- One of the only two tech constructs in the game (assault turret), the VI trades utility for health and/or damage.
- The VI's health can be maxed at even higher than your squad mates, especially using the Engineer Profile.
- Single-player: Unlocked via Peebee's Secret Project mission
- Multiplayer: Salarian Architect.