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Reave

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Reave

Reave is a biotic power in Mass Effect 2 and Mass Effect 3. The power employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing. It restores health and gives a temporary health bonus when the power is used against unprotected organics. Reave also does double damage to armor and barriers.

Reave has a disabling effect when used to leech health from most sapient organics, who will double over momentarily before being forced to a standing position as the leech effect continues. This can be used to set up victims for the killing shot as they are helpless and largely immobile.

Note: This power travels in a straight line from the user to the target, hitting instantly. It is also worth noting that this power can hit an enemy Collector standing behind a guardian shield, though this "bypassing" doesn't work with normal cover.

Contents

Mass Effect 2

Power Ranks

  • Rank 1
    • Recharge Time: 6.00s (Shepard); 12.00s (Others)
    • Damage: 40.00 points per second for 3.00 seconds
  • Rank 2
    • Recharge Time: 6.00s (Shepard); 12.00s (Others)
    • Damage: 40.00 points per second for 3.50 seconds
  • Rank 3
    • Recharge Time: 6.00s (Shepard); 12.00s (Others)
    • Damage: 40.00 points per second for 4.00 seconds

Rank 4

Choose to evolve the power into one of the following,

Heavy Reave

  • The biotic focuses on snuffing out a single target's life, increasing the Reave's strength, duration, and damage.
    • Recharge Time: 6.00s (Shepard); 12.00s (Others)
    • Damage: 40.00 points per second for 5.50 seconds

Area Reave

  • The biotic becomes a vortex of life, increasing the Reave's radius to affect multiple targets.
    • Recharge Time: 6.00s (Shepard); 12.00s (Others)
    • Damage: 40.00 points per second for 4.00 seconds
    • Impact Radius: 3.00 meters

Player Notes

  • Reave cannot auto-target an enemy unless its cursor info is available, limiting its usefulness at range. This can be mitigated by using a sniper rifle, then triggering the power while targeting an enemy with the rifle's scope.
  • Reave cannot be detonated by Warp.
  • Damage against protection (armor/barriers/shields) is instant.
  • Enemies under the effect of Reave are rag-dolled and take double damage from weapons.
  • The damage is scaled by duration. Thus:
    • It will do less damage on Insanity (power duration scaled by 0.8).
    • Power duration upgrades/abilities will increase damage.
    • Power duration and thus damage is scaled down for large enemies (e.g. 70% damage is done against krogan, 60% against heavy mechs).
  • Reave will go through the shields created by Collector Guardians.

Availability

Mass Effect 3

Power Ranks

Rank 1: Reave

Drain target's health and disrupt their resistances, receiving increased damage protection while this power is in effect.

Effective against barriers and armor.

  • Recharge Time: 8 sec
  • Damage Per Second: 70; 100 (Asari Justicar)
  • Duration: 4 seconds
  • Damage Reduction: 15%


Rank 2: Recharge Speed

Increase recharge speed by 25%.

  • Recharge Time: 6.40 sec


Rank 3: Duration

Increase power duration by 35%.

  • Duration: 5.40 sec


Rank 4: Duration/Radius

Duration

Increase power duration by 40%.

  • Duration: 7 sec

Radius

Increase impact radius by 3 meters.


Rank 5: Damage Reduction/Recharge Speed

Damage Reduction

Increase damage protection by 10%.

  • Damage Reduction: 25%

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Time: 5 sec


Rank 6: Barriers & Armor/Damage & Duration

Barriers & Armor

Increase effectiveness against armor and barriers by 75%.

Damage & Duration

Increase damage by 30%.
Increase duration by 30%.
Increase damage protection bonus by 15%.

  • Damage Per Second: 91; 130 (Asari Justicar)
  • Duration: 8.20 sec (Rank 4 Duration), 6.60 sec (Rank 4 Radius)
  • Damage Reduction: 40% (Rank 5 DR), 30% (Rank 5 Recharge)


Player Notes

  • Reave will detonate Biotic Explosions on enemies afflicted with biotic abilities such as Pull in the same fashion that Warp will.
  • Reave can also setup Biotic Explosions. Drell Adepts can detonate Reave with Cluster Grenades--this is a powerful and more versatile combination than the Pull and Reave, since not all enemies can be lifted using Pull.
  • Reave will not provide the damage protection effect if used on synthetics like the geth.
  • Reave will stack with multiple uses, draining an enemy even faster. With the Radius evolution one can rapidly take multiple threats out of the fight.
  • Reave will go through a Guardian's shield.
  • As noted above the effect of Reave is instantaneous (similar to Overload). This makes it a very efficient power for setting up/detonating biotic explosion as there is no need to wait for any "power projectile" to hit the target.
  • In contrast to Mass Effect 2, Reave no longer restores health or stuns enemies, but does grant a temporary damage reduction bonus when used.

Availability

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