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ProfilesHeader

Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character's chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.

Overview

Profiles are unlocked by spending Skill Points on skills in any of the three main skillsets: Combat, Tech, and Biotics. Once sufficient points are spent in a skillset, a new Profile will be unlocked.

Profile Spend Points
In Skillset
Corresponding
Training
Soldier Combat Security
Engineer Tech Technician
Adept Biotics Biotic
Sentinel Tech & Biotics Leader
Vanguard Combat & Biotics Scrapper
Infiltrator Combat & Tech Operative
Explorer Combat, Tech, & Biotics Any

Note: Profiles and corresponding trainings only involve the same skill types and are similar in nature. There is no benefit or detriment to having a profile and a corresponding training.

Each unlocked profile can achieve six ranks, each improving the stat bonuses of that profile by a set amount. Each rank requires a specific amount of skill points placed into its respective skillsets.

Unlike Classes in prior Mass Effect games, switching between available profiles is available at any time, including while in combat.

Profiles

Soldier

Soldier-icon
MEA Soldier Profile

Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire.

This profile optimizes Ryder's mind and body for superior mastery of his/her armor and weapons.

Bonus power - MARKSMAN'S FOCUS: Grants an escalating damage bonus for every target killed in a short time.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Weapon Damage +10% +12% +14% +16% +18% +20%
Weapon Accuracy +10% +15% +20% +25% +30% +35%
Damage Resistance +2 +4 +6 +8 +10 +12
Weapon Clip Size +10% +15% +20% +25% +30% +35%
Combat Skill Points Required 6 24 54 99 156 232

Engineer

Engineer-icon
MEA Engineer Profile

Engineers are experts in both offensive and defensive tech powers.

This profile reconfigures Ryder's implant, enabling him/her to maintain constant control over a small combat drone which assists and protects him/her in battle.

Bonus power - COMBAT DRONE: A small drone improves recharge rate for tech abilities and self-destruct with an EMP pulse if enemies get close. The improved recharge rate is lost after destruction.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Combo Damage +20% +25% +30% +35% +40% +45%
Tech Construct Health & Health Regeneration +20% +25% +30% +35% +40% +45%
Tech Construct Damage +20% +25% +30% +35% +40% +45%
Tech Restoration & Defense +20% +25% +30% +35% +40% +45%
Tech Skill Points Required 6 24 54 99 156 232

Adept

Adept-icon
MEA Adept Profile

Adepts are biotic specialists capable of disabling and killing enemies with powerful mass effect fields.

This profile reconfigures Ryder's implant allowing him/her to defeat his/her opponents without firing a single shot.

Bonus power - BIOTIC ECHOES: Biotic combos can set off additional explosions on each enemy they touch.

Bonus power - BIOTIC JUMP & EVADES: Instead of jump jet, use biotic to jump and evade.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Biotic Force +15% +20% +25% +30% +35% +40%
Biotic Area of Effect Damage +15% +20% +25% +30% +35% +40%
Biotic Area of Effect Radius +15% +20% +25% +30% +35% +40%
Biotic Effect Duration +20% +25% +30% +35% +40% +45%
Biotic Combo Radius +20% +25% +30% +35% +40% +45%
Biotic Skill Points Required 6 24 54 99 156 232

Sentinel

Sentinel-icon
MEA Sentinel Profile

Sentinels are unique combatants, bringing a mix of tech and biotic abilities to the battlefield.

This profile creates a direct link between Ryder's armor and his/her armor's built-in computer systems, granting him/her additional protection via flash-forged shielding.

Bonus power - TECH ARMOR: Absorbs a significant amount of whatever damage gets past shields.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Combo Damage +15% +20% +25% +30% +35% +40%
Tech Recharge Speed +10% +15% +20% +25% +30% +35%
Power Shield Cost Reduction +20% +25% +30% +35% +40% +45%
Power Restoration and Defense +20% +25% +30% +35% +40% +45%
Biotic & Tech Skill Points Required Each (Total) 3
(6)
12 (24) 27 (54) 50 (100) 78 (156) 116 (232)

Vanguard

Vanguard-icon
MEA Vanguard Profile

Vanguards have an aggressive combat style, preferring to close in on enemies and deal heavy damage at short range.

This profile reconfigures Ryder's implant and physiology in subtle ways, allowing him/her to absorb energy from enemies on impact and shunt that energy into reinforcing his/her shields.

Bonus power - SIPHONING STRIKES: Melee attacks restore shields.

Bonus power - BIOTIC JUMP & EVADES: Instead of jump jet, use biotics to jump and evade.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Melee Damage +20% +25% +30% +35% +40% +45%
Melee Force +50% +60% +70% +80% +90% +100%
Biotic Recharge Speed +10% +15% +20% +25% +30% +35%
Power Shield Cost Reduction +20% +25% +30% +35% +40% +45%
Max Shields +10% +15% +20% +25% +30% +35%
Combat & Biotic Skill Points Required Each (Total) 3
(6)
12 (24) 27 (54) 50 (100) 78 (156) 116 (232)

Infiltrator

Infiltrator-icon
MEA Infiltrator Profile

Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.

This profile enhances Ryder's mental and visual acuity, allowing him/her to keep track of his/her enemies throughout a chaotic battle.

Bonus power - BATTLEFIELD AWARENESS: Observe enemies through walls when using a scope.

Bonus power - CLOAK EVADES: When evading, a brief cloaking device is activated.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Weapon Accuracy +20% +25% +30% +35% +40% +45%
Weapon Stability +20% +25% +30% +35% +40% +45%
Tech Recharge Speed +20% +25% +30% +35% +40% +45%
Weapon Headshot/Weak Point Damage Bonus +10% +14% +18% +22% +26% +30%
Combat & Tech Skill Points Required Each (Total) 3
(6)
12 (24) 27 (54) 50 (100) 78 (156) 116 (232)

Explorer

Explorer-icon
MEA Explorer Profile

The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.

This profile reconfigures Ryder's mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

Bonus power - BIOTIC BLINK: Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.

Stat Bonuses Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Weapon Damage +5% +7% +9% +11% +13% +15%
Damage Resistance +5 +7 +9 +11 +13 +15
Tech Recharge Speed +15% +20% +25% +30% +35% +40%
Biotic Power Damage +15% +20% +25% +30% +35% +40%
Power Restoration and Defense +15% +20% +25% +30% +35% +40%
Combat, Tech, & Biotic Skill Points Required Each (Total) 2
(6)
8
(24)
18 (54) 33 (99) 52 (156) 78 (234)

Bugs

Although it may be a temporary bug and/or glitch at the moment, it seems that whatever Training that was picked at the beginning of the game will let Ryder use its respective profile at rank 1 for the rest of the game; this is regardless of how many points are spent to unlock it. This means that if Ryder had picked the security training, but then spent all his/her perk points into biotics, he/she would have access to both the adept and the soldier profiles.

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