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Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character's chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.

Profiles are unlocked by spending Skill Points on skills in any of the three main skill disciplines: Combat, Biotics, and Tech. Once sufficient points are spent in a discipline, a Profile will be unlocked corresponding to that discipline. Certain Profiles can be unlocked by spending sufficient points within two or all of the disciplines.

Unlike Classes, players can choose to switch between available profiles at any time, including while in combat.



Adepts are biotic specialists capable of disabling and killing enemies with powerful mass effect fields.

This profile reconfigures Ryder's implant allowing him/her to defeat his/her opponents without firing a single shot.


Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire.

This profile optimizes Ryder's mind and body for superior mastery of his/her armor and weapons.


Engineers are experts in both offensive and defensive tech powers.

This profile reconfigures Ryder's implant, enabling him/her to maintain constant control over a small combat drone which assists and protects him/her in battle.


Sentinels are unique combatants, bringing a mix of tech and biotic abilities to the battlefield.

This profile creates a direct link between Ryder's armor and his/her armor's built-in computer systems, granting him additional protection via flash-forged shielding.


Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.

This profile enhances Ryder's mental and visual acuity, allowing him/her to keep track of his/her enemies throughout a chaotic battle.


Vanguards have an aggressive combat style, preferring to close in on enemies and deal heavy damage at short range.

This profile reconfigures Ryder's implant and physiology in subtle ways, allowing him/her to absorb energy from enemies on impact and shunt that energy into reinforcing his/her shields.


The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.

This profile reconfigures Ryder's mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

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