|This article is about abilities in the single-player campaign of Mass Effect 3. For abilities in Mass Effect 3 Multiplayer, see Mass Effect 3 Multiplayer/Character Customization#Powers. For abilities in the original Mass Effect, see Talents. For abilities in Mass Effect 2, see Powers.|
The skills or abilities in Mass Effect 3 are called powers.
Each power, with the exception of First Aid, receives two additional ranks and follows the same algorithm as Powers from Mass Effect 2. As with Mass Effect 2's rank 4, Mass Effect 3's ranks 5-6 give two power choices with the sixth always being passive.
Shepard can earn up to 181 progress points to allocate to powers. A new game starts Shepard at level 1 with 3 predetermined points.
The following table shows the amount you earn per level with the total amount once you reach 60. Levels that are grouped give the same amount of progress points with the total amount for that group.
|Level(s)||Points Per Level||Total|
|2 - 30||2||58|
|31 - 60||4||120|
This gives you the option of maxing out all 8 class powers with 13 points remaining.
Imported ME2 Saves
Depending on Shepard's level in a completed save you can have up to 51 points to carry over to ME3. However, imported saves of levels 26 - 30 will give two additional points per level totaling up to 61 points.
With one exception you can decide how your points are allocated before importing ME2 saves. For an easier explanation, let's assume you have a level 30 Shepard.
- Any class ranks you had in ME2 will be given in ME3 (e.g. Rank 3 Warp).
- You will start with 61 points between spent and unspent points (55 unspent + 6 spent in Rank 3 Warp).
- Any points in a Loyal Power (e.g. Miranda's Slam) will be given back as unspent points.
- If you wish to start ME3 with all 61 points unspent, import a save that has 51 unspent points or choose a different class than your ME2 import during character customization.
Each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore a portion of Shepard's health; Fitness, to increase health, shields and melee damage; a passive class power, to increase reputation and other class-specific bonuses; and 6 active powers.
The following is a list of powers available to each class. Powers available from the very beginning are marked with a ✓, while powers that need to be unlocked by levelling up are marked with a •. The following is a list of powers available to each class.
In addition to their active starting powers, each class has a passive class power that grants a bonus to Reputation as well as other unique bonuses, depending on the class.
Each player class is able to learn one additional bonus power. These are unlocked through conversations with your squad. Each squad member can unlock two bonus powers.
- Requires Downloadable Content
Each squadmate has 4 active powers and 1 passive class power.
|Squadmate||Power 1||Power 2||Power 3||Power 4|
|Ashley Williams||Disruptor Ammo||Concussive Shot||Inferno Grenade||Marksman|
|James Vega||Incendiary Ammo||Carnage||Fortification||Frag Grenade|
|Kaidan Alenko||Reave||Barrier||Overload||Cryo Blast|
|Garrus Vakarian||Concussive Shot||Overload||Armor-Piercing Ammo||Proximity Mine|
|Liara T'Soni||Singularity||Warp||Stasis||Warp Ammo|
|Tali'Zorah vas Normandy||Defense Drone||Energy Drain||Combat Drone||Sabotage|
|Javik||Dark Channel||Lift Grenade||Slam||Pull|
|David Anderson||Concussive Shot||Frag Grenade||Fortification||Incendiary Ammo|
Each squadmate has their own unique passive class power. All of these powers grant varying bonuses to health and weapon damage, with many offering additional bonuses.
|Admiral Anderson||Alliance Admiral|
|Ashley Williams||Alliance Officer|
|Garrus Vakarian||Turian Rebel|
|James Vega||Arms Master|
|Kaidan Alenko||Alliance Officer|
|Liara T'Soni||Pure Biotic|
|Tali'Zorah vas Normandy||Quarian Machinist|