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Powers (Mass Effect 3)

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Disambiguous This article is about abilities in the single-player campaign of Mass Effect 3. For a list of all Powers, see Category:Powers. For abilities in the original Mass Effect, see Talents. For abilities in Mass Effect 2, see Powers.

The skills or abilities in Mass Effect 3 are called powers.

Mechanics Edit

Each power, with the exception of First Aid, receives two additional ranks and follows the same algorithm as Powers from Mass Effect 2. As with Mass Effect 2's rank 4, Mass Effect 3's ranks 4-6 give two power choices with the sixth always being passive.

Commander Shepard Edit

Shepard can earn up to 181 progress points to allocate to powers. A new game starts Shepard at level 1 with 3 predetermined points.

The following table shows the amount you earn per level with the total amount once you reach 60. Levels that are grouped give the same amount of progress points with the total amount for that group.

Level(s) Points Per Level Total
1 3 3
2 - 30 2 58
31 - 60 4 120
Total - 181

This gives you the option of maxing out all 8 class powers with 13 points remaining.

Imported ME2 Saves Edit

Depending on Shepard's level in a completed save you can have up to 51 points to carry over to ME3. However, imported saves of levels 26 - 30 will give two additional points per level totaling up to 61 points.

With one exception you can decide how your points are allocated before importing ME2 saves. For an easier explanation, let's assume you have a level 30 Shepard.

  • Any class ranks you had in ME2 will be given in ME3 (e.g. Rank 3 Warp).
  • You will start with 61 points between spent and unspent points (55 unspent + 6 spent in Rank 3 Warp).
  • Any points in a Loyal Power (e.g. Miranda's Slam) will be given back as unspent points.
  • If you wish to start ME3 with all 61 points unspent, import a save that has 51 unspent points or choose a different class than your ME2 import during character customization. You may also reset your points in the med bay once aboard the Normandy (this is useful if you use the same class in ME3 as your imported ME2 Shepard, but want to reallocate points).

Base Powers Edit

Each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore a portion of Shepard's health; Fitness, to increase health, shields and melee damage; a passive class power, to increase reputation and other class-specific bonuses; and 6 active powers.

The following is a list of powers available to each class. Powers available from the very beginning are marked with a ✓, while powers that need to be unlocked by leveling up are marked with a •.

Power Adept Engineer Infiltrator Sentinel Soldier Vanguard
Combat
ME3 Adrenaline Rush Adrenaline Rush
ME3 Concussive Shot Concussive Shot
ME3 Fitness Fitness
Ammo
ME3 Cryo Ammo Cryo Ammo
ME3 Disruptor Ammo Disruptor Ammo
ME3 Incendiary Ammo Incendiary Ammo
Grenade
ME3 Cluster Grenade Cluster Grenade
ME3 Frag Grenade Frag Grenade
ME3 Lift Grenade Lift Grenade
ME3 Sticky Grenade Sticky Grenade
Biotic
ME3 Biotic Charge Biotic Charge
ME3 Nova Nova
ME3 Pull Pull
ME3 Shockwave Shockwave
ME3 Singularity Singularity
ME3 Throw Throw
ME3 Warp Warp
Tech
ME3 Combat Drone Combat Drone
ME3 Cryo Blast Cryo Blast
ME3 Overload Overload
ME3 Incinerate Incinerate
ME3 Sabotage Sabotage
ME3 Sentry Turret Sentry Turret
ME3 Tactical Cloak Tactical Cloak
ME3 Tech Armor Tech Armor

Class Powers Edit

In addition to their active starting powers, each class has a passive class power that grants a bonus to Reputation as well as other unique bonuses, depending on the class.

Class Power
ME3 Mastery Adept Biotic Mastery
ME3 Mastery Engineer Tech Mastery
ME3 Mastery Infiltrator Operational Mastery
ME3 Mastery Sentinel Offensive Mastery
ME3 Mastery Soldier Combat Mastery
ME3 Mastery Vanguard Assault Mastery

Bonus Powers Edit

Each player class is able to learn one additional bonus power. These are unlocked through conversations with your squad or through completion of DLC missions. Each squad member can unlock two bonus powers.

Power Squadmate How to get this power
Combat
ME3 Inferno Grenade Inferno Grenade Ashley Williams This power unlocks immediately after recruiting Ashley after Priority: The Citadel II.
ME3 Marksman Marksman Ashley Williams Talk to Ashley in the Starboard Observation after Priority: The Citadel II. She invites you to the Memorial Wall; talk to her there.
ME3 Proximity Mine Proximity Mine Garrus Vakarian Talk to Garrus after Priority: Thessia.
ME3 Fortification Fortification James Vega Talk to James in the Shuttle Bay after Priority: Mars. He will offer to "dance" (spar); have the fight and you get the power.
ME3 Carnage Carnage James Vega Call James up to your cabin after Priority: Tuchanka.
Ammo
ME3 Armor Piercing Ammo Armor Piercing Ammo Garrus Vakarian Talk to Garrus in the Main Battery after Priority: Palaven.
ME3 Warp Ammo Warp Ammo Liara T'Soni Talk to Liara in her quarters after Priority: Tuchanka.
Tech
ME3 Defense Matrix Defense Matrix EDI Talk to EDI on the Bridge after Priority: The Citadel II.
ME3 Decoy Decoy EDI Talk to EDI on the Bridge after Priority: Horizon.
ME3 Defense Drone Defense Drone Tali'Zorah vas Normandy Talk to Tali in the Presidium Commons after Priority: Rannoch.
ME3 Energy Drain Energy Drain Tali'Zorah vas Normandy Invite Tali to your quarters after Priority: Perseus Veil.
Biotic
ME3 Stasis Stasis Liara T'Soni Speak to Liara after Priority: Thessia. Note: if you do not talk to her immediately after Priority: Thessia, you will miss it.
ME3 Barrier Barrier Kaidan Alenko This power unlocks immediately after recruiting Kaidan after Priority: The Citadel II.
ME3 Reave Reave Kaidan Alenko Talk to Kaidan in the Starboard Observation Lounge after Priority: The Citadel II. Note: if you do not talk to him when you first return to the Normandy, you will miss it.
ME3 Slam Slam Javik1 Talk to Javik after he joins you on the Normandy.
ME3 Dark Channel Dark Channel Javik1 Talk to Javik right after Priority: Horizon.
ME3 Dominate Dominate N/A2 Complete Mass Effect 3: Leviathan.
ME3 Lash Lash Aria T'Loak3 Complete Mass Effect 3: Omega.
ME3 Flare Flare Aria T'Loak3 Complete Mass Effect 3: Omega.
  1. Requires Mass Effect 3: From Ashes DLC.
  2. Requires Mass Effect 3: Leviathan DLC.
  3. Requires Mass Effect 3: Omega DLC.

Squadmates Edit

Powers Edit

Each squadmate has 4 active powers and 1 passive class power. They get 90 squad points total by level 60. The bonus squadmates available in Mass Effect 3: Citadel get one point less.

Squadmate Power 1 Power 2 Power 3 Power 4
Ashley Williams ME3 Disruptor Ammo Disruptor Ammo ME3 Concussive Shot Concussive Shot ME3 Inferno Grenade Inferno Grenade ME3 Marksman Marksman
James Vega ME3 Incendiary Ammo Incendiary Ammo ME3 Carnage Carnage ME3 Fortification Fortification ME3 Frag Grenade Frag Grenade
Kaidan Alenko ME3 Reave Reave ME3 Barrier Barrier ME3 Overload Overload ME3 Cryo Blast Cryo Blast
Garrus Vakarian ME3 Concussive Shot Concussive Shot ME3 Overload Overload ME3 Armor Piercing Ammo Armor-Piercing Ammo ME3 Proximity Mine Proximity Mine
Liara T'Soni ME3 Singularity Singularity ME3 Warp Warp ME3 Stasis Stasis ME3 Warp Ammo Warp Ammo
Tali'Zorah vas Normandy ME3 Defense Drone Defense Drone ME3 Energy Drain Energy Drain ME3 Combat Drone Combat Drone ME3 Sabotage Sabotage
EDI ME3 Incinerate Incinerate ME3 Overload Overload ME3 Defense Matrix Defense Matrix ME3 Decoy Decoy
Javik1 ME3 Dark Channel Dark Channel ME3 Lift Grenade Lift Grenade ME3 Slam Slam ME3 Pull Pull
David Anderson ME3 Concussive Shot Concussive Shot ME3 Frag Grenade Frag Grenade ME3 Fortification Fortification ME3 Incendiary Ammo Incendiary Ammo
Aria T'Loak2 ME3 Flare Flare ME3 Reave Reave ME3 Carnage Carnage ME3 Lash Lash
Nyreen Kandros2 ME3 Biotic Protector Biotic Protector ME3 Lift Grenade Lift Grenade ME3 Incinerate Incinerate ME3 Overload Overload
Urdnot Wrex3 ME3 Carnage Carnage ME3 Lift Grenade Lift Grenade ME3 Barrier Barrier ME3 Stimulant Pack Stimulant Pack
Miranda Lawson3 ME3 Overload Overload ME3 Warp Warp ME3 Incinerate Incinerate ME3 Reave Reave
Jacob Taylor3 ME3 Incendiary Ammo Incendiary Ammo ME3 Lift Grenade Lift Grenade ME3 Barrier Barrier ME3 Pull Pull
Jack3 ME3 Shockwave Shockwave ME3 Pull Pull ME3 Warp Warp ME3 Warp Ammo Warp Ammo
Grunt3 ME3 Concussive Shot Concussive Shot ME3 Incendiary Ammo Incendiary Ammo ME3 Fortification Fortification ME3 Frag Grenade Frag Grenade
Samara3 ME3 Reave Reave ME3 Warp Warp ME3 Pull Pull ME3 Throw Throw
Zaeed3 ME3 Carnage Carnage ME3 Concussive Shot Concussive Shot ME3 Disruptor Ammo Disruptor Ammo ME3 Inferno Grenade Inferno Grenade
Kasumi Goto3 ME3 Tactical Cloak Tactical Cloak ME3 Overload Overload ME3 Armor Piercing Ammo Armor-Piercing Ammo ME3 Decoy Decoy

Class Powers Edit

Each squadmate has their own unique passive class power. All of these powers grant varying bonuses to health and weapon damage, with many offering additional bonuses.

Name Power
ME3 Mastery Admiral Anderson Alliance Admiral
ME3 Mastery Ashley Williams Alliance Officer
ME3 Mastery EDI Unshackled AI
ME3 Mastery Garrus Vakarian Turian Rebel
ME3 Mastery James Vega Arms Master
ME3 Mastery Javik1 Vengeful Ancient
ME3 Mastery Kaidan Alenko Alliance Officer
ME3 Mastery Liara T'Soni Pure Biotic
ME3 Mastery Tali'Zorah vas Normandy Quarian Machinist
ME3 Mastery Aria T'Loak2 Biotic Boss
ME3 Mastery Nyreen Kandros2 Turian Huntress
ME3 Mastery Urdnot Wrex3 Krogan Battlemaster
ME3 Mastery Miranda Lawson3 Cerberus Officer
ME3 Mastery Jacob Taylor3 Cerberus Operative
ME3 Mastery Jack3 Subject Zero
ME3 Mastery Grunt3 Krogan Berserker
ME3 Mastery Samara3 Asari Justicar
ME3 Mastery Zaeed Massani3 Mercenary Veteran
ME3 Mastery Kasumi Goto3 Master Thief

1 Requires Mass Effect 3: From Ashes
2 Requires Mass Effect 3: Omega
3 Requires Mass Effect 3: Citadel

See Also Edit

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