Powers (Mass Effect 3)
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| This article is about abilities in the single-player campaign of Mass Effect 3. For abilities in Mass Effect 3 Multiplayer, see Adept, Soldier, Engineer, Sentinel, Infiltrator, or Vanguard. For abilities in the original Mass Effect, see Talents. For abilities in Mass Effect 2, see Powers. |
The skills or abilities in Mass Effect 3 are called powers.
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Mechanics
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Each power, with the exception of First Aid, receives two additional ranks and follows the same algorithm as Powers from Mass Effect 2. As with Mass Effect 2's rank 4, Mass Effect 3's ranks 4-6 give two power choices with the sixth always being passive.
Commander Shepard
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Shepard can earn up to 181 progress points to allocate to powers. A new game starts Shepard at level 1 with 3 predetermined points.
The following table shows the amount you earn per level with the total amount once you reach 60. Levels that are grouped give the same amount of progress points with the total amount for that group.
| Level(s) | Points Per Level | Total |
|---|---|---|
| 1 | 3 | 3 |
| 2 - 30 | 2 | 58 |
| 31 - 60 | 4 | 120 |
| Total | - | 181 |
This gives you the option of maxing out all 8 class powers with 13 points remaining.
Imported ME2 Saves
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Depending on Shepard's level in a completed save you can have up to 51 points to carry over to ME3. However, imported saves of levels 26 - 30 will give two additional points per level totaling up to 61 points.
With one exception you can decide how your points are allocated before importing ME2 saves. For an easier explanation, let's assume you have a level 30 Shepard.
- Any class ranks you had in ME2 will be given in ME3 (e.g. Rank 3 Warp).
- You will start with 61 points between spent and unspent points (55 unspent + 6 spent in Rank 3 Warp).
- Any points in a Loyal Power (e.g. Miranda's Slam) will be given back as unspent points.
- If you wish to start ME3 with all 61 points unspent, import a save that has 51 unspent points or choose a different class than your ME2 import during character customization. You may also reset your points in the med bay once aboard the Normandy (this is useful if you use the same class in ME3 as your imported ME2 Shepard, but want to reallocate points).
Base Powers
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Each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore a portion of Shepard's health; Fitness, to increase health, shields and melee damage; a passive class power, to increase reputation and other class-specific bonuses; and 6 active powers.
The following is a list of powers available to each class. Powers available from the very beginning are marked with a ✓, while powers that need to be unlocked by leveling up are marked with a •.
| Power | Adept | Engineer | Infiltrator | Sentinel | Soldier | Vanguard | ||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Adrenaline Rush | ✓ | |||||||
| Concussive Shot | • | |||||||
| Fitness | • | • | • | • | • | ✓ | ||
| ||||||||
| Cryo Ammo | • | • | • | |||||
| Disruptor Ammo | ✓ | • | ||||||
| Incendiary Ammo | ✓ | ✓ | ||||||
| ||||||||
| Cluster Grenade | • | |||||||
| Frag Grenade | • | |||||||
| Lift Grenade | • | |||||||
| Sticky Grenade | • | |||||||
| ||||||||
| Biotic Charge | ✓ | |||||||
| Nova | • | |||||||
| Pull | • | • | ||||||
| Shockwave | • | • | ||||||
| Singularity | ✓ | |||||||
| Throw | • | ✓ | ||||||
| Warp | ✓ | • | ||||||
| ||||||||
| Combat Drone | ✓ | |||||||
| Cryo Blast | • | • | ||||||
| Overload | • | • | ||||||
| Incinerate | ✓ | • | ||||||
| Sabotage | • | • | ||||||
| Sentry Turret | • | |||||||
| Tactical Cloak | ✓ | |||||||
| Tech Armor | ✓ | |||||||
Class Powers
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In addition to their active starting powers, each class has a passive class power that grants a bonus to Reputation as well as other unique bonuses, depending on the class.
| Class | Power | ||||||
|---|---|---|---|---|---|---|---|
| Adept | Biotic Mastery | ||||||
| Engineer | Tech Mastery | ||||||
| Infiltrator | Operational Mastery | ||||||
| Sentinel | Offensive Mastery | ||||||
| Soldier | Combat Mastery | ||||||
| Vanguard | Assault Mastery | ||||||
Bonus Powers
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Each player class is able to learn one additional bonus power. These are unlocked through conversations with your squad or through completion of DLC missions. Each squad member can unlock two bonus powers.
Squadmates
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Powers
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Each squadmate has 4 active powers and 1 passive class power.
| Squadmate | Power 1 | Power 2 | Power 3 | Power 4 | |||
|---|---|---|---|---|---|---|---|
| Ashley Williams | |||||||
| James Vega | |||||||
| Kaidan Alenko | |||||||
| Garrus Vakarian | |||||||
| Liara T'Soni | |||||||
| Tali'Zorah vas Normandy | |||||||
| EDI | |||||||
| Javik1 | |||||||
| David Anderson | |||||||
| Aria T'Loak2 | |||||||
| Nyreen Kandros2 | |||||||
| Urdnot Wrex3 | |||||||
| Miranda Lawson3 | |||||||
| Jacob Taylor3 | |||||||
| Jack3 | |||||||
| Grunt3 | |||||||
| Samara3 | |||||||
| Zaeed3 | |||||||
| Kasumi Goto3 | |||||||
Class Powers
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Each squadmate has their own unique passive class power. All of these powers grant varying bonuses to health and weapon damage, with many offering additional bonuses.
| Name | Power | ||||||
|---|---|---|---|---|---|---|---|
| | Admiral Anderson | Alliance Admiral | |||||
| | Ashley Williams | Alliance Officer | |||||
| | EDI | Unshackled AI | |||||
| | Garrus Vakarian | Turian Rebel | |||||
| | James Vega | Arms Master | |||||
| | Javik1 | Vengeful Ancient | |||||
| | Kaidan Alenko | Alliance Officer | |||||
| | Liara T'Soni | Pure Biotic | |||||
| | Tali'Zorah vas Normandy | Quarian Machinist | |||||
| | Aria T'Loak2 | Biotic Boss | |||||
| | Nyreen Kandros2 | Turian Huntress | |||||
| | Urdnot Wrex3 | Krogan Battlemaster | |||||
| | Miranda Lawson3 | Cerberus Officer | |||||
| | Jacob Taylor3 | Cerberus Operative | |||||
| | Jack3 | Subject Zero | |||||
| | Grunt3 | Krogan Berserker | |||||
| | Samara3 | Asari Justicar | |||||
| | Zaeed Massani3 | Mercenary Veteran | |||||
| | Kasumi Goto3 | Master Thief | |||||
1 Requires From Ashes
2 Requires Mass Effect 3: Omega
3 Requires Mass Effect 3: Citadel