FANDOM


Disambiguous This article is about the skill in Mass Effect: Andromeda. For pistol weapons in Mass Effect, see Pistols.

Pistols is a passive Combat skill in Mass Effect: Andromeda.

Skill Ranks Edit

Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.

Rank Label Icon Description Bonus
1 Pistols Increases pistol damage with each skill point invested in the Combat Skill Group. +2% Pistol Damage
2 Accuracy Increases pistol accuracy with each skill point invested in the Combat Skill Group. +2% Pistol Accuracy
3 Mobility Reduces the accuracy penalty when firing pistol while moving with each skill point invested in the Combat Skill Group. +2% Movement Pistol Accuracy
4 Weight - -30% Pistol Weight
4 Spare Ammo - +20% Pistol Spare Ammo
5 Reload - +15% Pistol Reload Speed
5 Clip Size - +20% Pistol Clip Size
6 Unassisted Targeting Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function. +20% Pistol Damage
6 Augmented Targeting Assistance Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot. +20% Pistol Damage

Player Notes Edit

Mechanics Edit

  • Pistols is a passive skill that is always active.

Strategies Edit

  • The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.

Availability Edit