PC Tweaks
From Mass Effect Wiki
BioWare's Mass Effect was build from the Unreal Engine (UE) 3 games engine, that beside being a great 3D engine, allows many modifications by the user to enhance the in-game graphics and controls.
Mass Effect's in-game configuration options have very little tweaking possibilities and only support basic graphic and key mapping. This article intends to serve as a guide to players who want to have more control on game performance and personalization, by highlight options which players can tweak to better suit their needs.
Contents |
[edit] Preface
[edit] Backup your data
All of the changes that are described in this article should only be tested on the files in the documents folder:
- On Windows XP/2000:
X:\Documents and Settinges\[username]\My Documents\BioWare\Mass Effect\Config - On Windows Vista/7:
X:\Users\[username]\Documents\BioWare\Mass Effect\Config
Notes:
- replace X with the drive letter where your Windows system is installed on, and replace [username] to the user that you are logging into the system with.)
- Make sure to make a copy of any file you are about to change.
To ensure that your gaming experience will not be damaged, make sure to backup every file that you are about to change. A good way to do this is to copy the Mass Effect or Config folder to a safe place. Alternatively, you can archive the folder to avoid confusion.
The Mass Effect game will read the files inside the Config folder. If it fails to do so, or if the files have illegal data, the game will read the default files that are located in the folder where you installed your game. By default this should be located at: x:\Program Files\Mass Effect\BioGame\Config. Those files will have a slightly different name than the files in the Documents folder, and will be prefixed with the word default (to avoid editing them by mistake). Be sure to leave those files alone, unless you know what you are doing.
[edit] Understanding the writing style
The configuration files implement the CamelCase writing style for functions and variables names. For example: the 'Caps Lock' key will be written as CapsLock, 'Right mouse button' will be written as RightMouseButton, etc.
[edit] Data types
Generally, there are three types of data used in the configuration files:
- Strings - Any sequence of letters or symbols (generally enclosed with quotation marks). These have no prefixing.
- Floating points - Any number with decimal point. These will be prefixed with the letter f.
- Boolean - a Boolean data type is a true/false variable and can only accept True or False.
[edit] Game Patches
BioWare have released two patches that fix several issues that customers addressed on the ME Forums. Installation of a patch will overwrite changes made to the configuration files, and update their version (indicated at the bottom of each file).
[edit] Input File (BioInput.ini)
This file is separated into six sections:
| Engine.PlayerInput | Basically, how the game will handle the input device that the user is using. Generally, you don't want to change anything in this section. Changes made here could harm your gaming experience. |
| Editor.EditorViewportInput | Nothing here is worth changing. It applies to the editor the developers used while creating the game. |
| Engine.Console | This section defines the Console keys and behavior. Since this is already explained in PC Cheats, we will leave this section out of this article. |
| Engine.UIInputConfiguration | This, like the first section, defines the input itself - it defines how the mouse or gamepad will operate (sensitivity, movement emulation, etc.) Most likely you won't need to alter anything in here, but you are free to experiment. |
| BIOC_Base.BioPlayerInput | This is the relevant section that deals with the mapping of keys - and will be explained in more detail later. |
| IniVersion | The version of the ini file. Nothing more. |
Device Input [Engine.PlayerInput]
As noted above, this section deals with the way the controls work:
| MoveForwardSpeed | The in-game running speed. Any changes made here could ruin the game experience by giving the player an advantage. If you want to shorten the time of traveling, see the section referring to changing the game speed. |
| MoveStrafeSpeed | The same as MoveForwardSpeed but controls sideways movement. |
| LookRightScale | Deals with Shepard's neck, and how much it can be turned for a wider field of vision. This can actually be useful when trying to take screenshots. |
| LookUpScale | The same as LookRightScale, but deals with the up/down motion. |
| MouseSensitivity | The sensitivity of the mouse. It's probably better to alter this from the in-game menu. |
| GamepadAnalogSensitivity | The sensitivity of the gamepad. Again, probably better to alter this from the in-game menu. |
| DoubleClickTime | The time between clicks that register as a double-click. As Mass Effect does not treat double-clicks any differently than single clicks, changing this should not have any effect. |
| bInvertTurn | Invert the axis of the mouse / keypad, if you want to change this, do it from the in-game menu. |
| bEnableMouseSmoothing | Adds smoothing to the mouse movement. Change this through the in-game menu. |
When making numerical changes (if any) experiment until you get the desired result.
Player Input [BIOC_Base.BioPlayerInput]
This section has many behaviors that can be changed. It is advised to leave any line that does not start with the word 'Binding' alone. The exceptions to this are:
| m_fDPadCooldownTime | Handles some of the cooldown times of the input devices and should not be altered. |
| m_fStormCooldownTime | The same as m_fDPadCooldownTime. |
| m_fQuickOrderTime | Unknown function, but should not be touched, regardless. Experiment at your own risk. |
| m_bDisableCinematicAccelerate | Allow or deny the acceleration option for cinematic cut-scenes. This has no effect in the game. |
| m_bDisableCinematicSkip | Allow or deny the ability to skip cinematic cut-scenes (will be discussed later on). |
| m_fCinematicSkipTriggerDelay | The delay in milliseconds before the actual skip occurs. |
| m_fSlowMotionSpeed | The game has no slow motion scenes, so this option doesn't effect anything in-game. |
| MoveForwardSpeed | Mentioned in Device Input section. |
| MoveStrafeSpeed | Mentioned in Device Input section. |
| LookRightScale | Mentioned in Device Input section. |
| LookUpScale | Mentioned in Device Input section. |
Changing anything other than the recommended behaviors can cause severe gameplay bugs!
[edit] Binding overview
The binding of new keys, or changing behavior of existing keys is handled in the following way:
Bindings=(Name="",InputMode=BIO_INPUT_MODE_NONE,Command="",Control=False,Shift=False,Alt=False)
- Name: Define the key that will execute the behavior.
- InputMode: Defines the engine predefined inputs. Should not be changed.
- Command: The command you want to assign to the key.
- Control, Shift, Alt: Does the key work in combination with one of these keys. Make sure to only set True/False here.
Generally, you only want to alter the Name and Command, unless you have a specific behavior you want to achieve.
Mass Effect comes with a set of commands that can be executed through the console or bound to keys, most are hidden and can only be found through trial and error (and some can also be found on discussion boards on the internet).
Please note, that changing critical game-play keys may cause you to not be able to interface with objects, start conversations, etc. There are also some keys that control several action and sub-actions, removing parts of the binding command can cause that key to stop behaving as expected.
[edit] Common Tweaks
Toggle HUD
command=ToggleCommandMenu.
Skip Cutscenes
m_bDisableCinematicSkip=False
m_fCinematicSkipTriggerDelay=1.000000
Quick-slot keys
command=UseAbility 0
shift=True
Squad Commands
command=SquadCommandMoveTo 1
command=SquadCommandMoveTo 2
Quickload
command=LoadGame John00_QuickSave
x:\Documents and Settings\[username]\My Documents\BioWare\Mass Effect\Save\).[edit] Screenshot Aids
High resolution screenshots
command=TiledShot 2
This will multiply the used resolution, allowing you to take higher resolution screenshots. The tiledshot function can receive a few types of parameters:
- 3x3 - will take a screenshot with a grid of 3 by 3 (you can set any grid size that fits your needs). So if the game is running in resolution of 1440x900, this will produce a 4320x2700 screenshot.
- 2 - will produce a screenshot twice the size of the game resolution (you can set any number).
- 2 200 - will take a screenshot twice the size of the game resolution, and will do overlap 200 pixels from every grid cell. Note that the game may hang, or crash altogether as the dimensions of the screenshot will grow.
Flying Camera
command=ToggleFlyCam
Hiding the interface
command=ToggleHUD
[edit] Bug workarounds
Teleportation
command=Teleport
Summoning the Mako
command=SpawnVehicle
Super speed
command=SuperSpeed
[edit] Game Engine (BioEngine.ini)
[edit] Framerate
[Engine.GameEngine]
bSmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62bSmoothFrameRate Determines if the engine will enforce the framerate settings (True) or if it will let the graphic card manage them. This may cause spikes in FPS and unwanted graphic behavior.
MinSmoothedFrameRate and MaxSmoothedFrameRate determine the minimum and maximum framerate. Setting the maximum value too high can sometimes degrade quality, rather then enhance it. It is recommended to set those values to the system refresh rate for best performance.[edit] Shadows
bEnableBranchingPCFShadows=True
ShadowFilterRadius=2.000000
DepthBias=.012000
Controls the depth of shadows and how dynamic shadows appear. Higher value reduces the number of shadows shown, up to 1.0 that removes shadows altogether, and a lower value increase the number of shadows shown. This setting can cause glitches or fix them by changing the value.
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=0.200000
[edit] Sound
[ISACTAudio.ISACTAudioDevice]
MaxChannels=64
[edit] Misc. Graphical Settings
[SystemSettings]
DynamicDecals=True
False enhances performance, but reduces game experience.DepthOfField=True
False improves performance.QualityBloom=True
False may improve performance.Trilinear=True
MaxAnisotropy=4
[D3DDrv.D3DRenderDevice]
BIOVertexShaderVersion=vs_2_0
vs_3_0, improves game performance with minimal to none drop in graphics. Only recomended to users with GPU newer than the GeForce FX 5900 and the ATI Radeon X850.[edit] BioGame.ini
[edit] Character Behavior
[BIOC_Base.BioActorBehavior]
AllowFriendlyCollateral=false
[BIOC_Base.BioPlayerController]
CoverEnterInterval=0.0
CoverExitCameraAngle=85
CoverMovementModifier=0.25
ZoomMovementModifier=0.8
[edit] Inventory
[BIOC_Base.BioInventory]
m_nMaxCredits=9999999
m_nMaxGrenades=5
m_fMaxSalvage=999
m_fMaxMedigel=5
[edit] Conversation
[BIOC_Base.BioConversation]
m_colSubtitleColor=(R=204,G=255,B=255,A=255)
m_fShowLastLineOffset=5.0
m_bRemoveWeapons=True
False will cause Shepard to holster his weapon while in conversation, but redraw it back afterward.[edit] Misc. Behaviors
[BIOC_Base.BioPawnBehavior]
m_bAllowPhysicsOnDeadBodies=False
[BIOC_Base.BioPawn]
m_fCorpseCleanupFirstAttemptTime=5.0
m_fCorpseCleanupAttemptRetryTime=2.0
[edit] Cooldown
[BIOC_Base.BioActivePower]
m_bSkipPowerCooldown=False
[edit] Merchants
[BIOC_Base.BioWorldInfo]
m_buybackArrayMaxSize=20
[edit] Saves
[BIOC_Base.BioSaveGame]
m_bFilterCharacterSaves=True
False will show all the profile's save games from all characters, and will not filter them based on the current active character profile.m_nMaxSaveGames=999
m_bEnableLimitedSaves from False to True.[edit] BIOGuiResources.ini
[BIOC_Base.BioSFHandler_CharacterRecord]
nMaxRenegade=330
nMaxParagon=330
[BIOC_Base.BioSFHandler_HUD]
m_nShieldPointsPerBar=60
[BIOC_Base.BioSFHandler_Shop]
DEFAULT_SELL_PRICE_FACTOR=0.15
MINIMUM_SELL_PRICE_FACTOR=0.15
MAXIMUM_SELL_PRICE_FACTOR=0.45
DEFAULT_BUY_PRICE_FACTOR=1.0
MINIMUM_BUY_PRICE_FACTOR=0.70
MAXIMUM_BUY_PRICE_FACTOR=1.0
[edit] BioParty.ini
[edit] Inventory
[BIOC_Base.BioPlayerSquad]
m_nMaxInventoryItems=150
m_nMaxInventoryWarningThreshold=135
[edit] Additional resources
Beyond changes to the configuration files, it is recommended to set your graphics card driver and settings to enhance graphic quality and performance. Below, are some recommendations for further readings:
- Tweak Guide's:
- Mass Effect Community:
