Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns, this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error, the Crusader is primarily used by highly trained soldiers.
Your VI, EDI, put in a request to me for a handful of N7-grade weapons. Happy to oblige. I led the engineers who retrofitted the Normandy when it was turned over to the Alliance. EDI kept me company when we were overhauling the Normandy's interior. She's a beautiful ship, Commander. I'll miss working on her.
I left the guns in your weapons locker.
Best of luck,
Lieutenant D. Eugene
Alliance Engineering Corp.
Instead of a spray of pellets, the Crusader fires a single, high-precision slug.
The slug it shoots is capable of piercing through thin materials, similar to the Javelin and M-98 Widow.
One major drawback is the fact that the projectile will only hit the center of the cross-hairs, which reduces close-range effectiveness.
Firing the Crusader from the hip sacrifices very little, if any, accuracy.
Due to the nature of the Crusader, it is often better to use the Crusader as more of a sniper rifle without the scope. Headshots are very lethal and, unlike other shotguns, are not down to luck of pellet spread at range; if the crosshairs are placed on the enemy head, it will do the same damage regardless of range.
The Crusader has a high rate of fire for a shotgun, however a large amount of vertical recoil is produced after each shot, which will cause rapidly-fired shots to miss outside of close range if not compensated for.
Because all of the damage is placed into a single projectile, and not multiple lower-damage projectiles, the Crusader is more effective against armored targets when compared to other shotguns.
The Crusader is viciously powerful at longer ranges, on par with most sniper rifles and semi-automatic assault rifles, allowing it to act as an effective substitute for rifles like the M-99 Saber or M-92 Mantis.
The crusader has a spread of 0, thus the smart choke mod does not affect accuracy at all.
There is a ~0.1 second fire delay between mouse click/trigger pull and the shot being actually fired. In spite of that, the weapon is still a hitscan.
Unlike most shotguns, equipping the Crusader on a squadmate will prompt that character to keep their distance from the enemy instead of closing in.