A scan of the planet Neith (4th planet/Amun system/Eagle Nebula) reveals the presence, and location, of a wrecked merchant freighter. Although there is confirmed movement on the surface, it lacks any organic lifesigns.
The scan reveals a distress call, identified by EDI as an anomaly. The distress call reads:
“General distress. Beacon process interrupted. Translation error. Status of system operator is not known.”
These mission notes are displayed after scanning the planet:
Surface scans indicate wreckage of a merchant freighter, configuration unknown. Damage to ship catastrophic. Detecting movement, but no signs of organic life.”
You will want to bring flame and anti-armor powers in your squad, along with anti-mech abilities such as Overload and AI Hacking. A squad member with a sniper rifle can be helpful in the early phases; one with a shotgun or assault rifle in the later phases.
Upon exiting the shuttle, you will receive an advance warning of possible incoming sand storms from the northwest and to proceed with caution.
To start searching, turn around to find a crate of platinum. Off to the left, near the second ramp, are some damaged mech part, salvage them for some credits. In the middle of the opening area where the shuttle landed is a datapad with the Ship's Status Report. The report indicates that the ship's VI went out of control and the Captain locked it out. Before proceeding closer to the crash site, there is another set of damaged mech parts that are salvageable to the right.
From here the path splits in two. To the right is another crate of platinum, while the left side has the Navigator's Log and another platinum crate. When you have them all, proceed into the large area in the shadow of the crashed freighter. There is another datapad with the ship's evacuation order, a med-kit, some damaged mech parts, another crate of platinum and the ship's shipping manifest. Apparently the ship was transporting a massive number of mechs.
Up on the plateau where the distress beacon is located you will find some power cells and the security report. Apparently the mechs aboard the ship were activating and self destructing. Head over to the transmitter and deactivate it.LOKI Mechs. Get into cover and begin to fight your way back to the shuttle. The Kodiak's VI will recommend immediate evacuation, so get moving. Note: As you get closer to the shuttle, your visibility will decrease as the sandstorm picks up. The Kodiak's VI will inform you of the developing conditions, and continue to recommend evacuation.
If you remain at the transmitter for the first wave of mechs to arrive, there will be precisely 10 LOKI mechs and then no more will attack you until you advance. Additional mech spawn points lie ahead of you, and when you get close enough will produce more waves. Note: As soon as you advance past a mech spawn point, no more mechs will appear from that location; this fact can be used to your advantage.
Three main strategies now present themselves:
- Destroy Every Mech: Given that the cargo manifest lists 180 LOKI's and a YMIR, the brute force method will of necessity take a while, but can bring that certain sense of a job well done. Destroying all mechs will automatically end the mission.
- The Sneaky Way: An Infiltrator with the Enhanced Cloak power can complete this assignment without firing a single bullet, simply by running back to the shuttle cloaked (ducking for cover for the couple of seconds it takes the power to regenerate).
- Advance Methodically: By advancing methodically in between waves of mechs you can gradually work your way toward the shuttle with a reasonable degree of safety. When a wave of mechs is eliminated move up and closer to the shuttle, then get back into cover to deal with the next wave. It's easier to move up if you wait until only one mech remains in a wave. Use pull, singularity, or stasis on on the mech to slow, but not kill the mech. While your squad mates finish him off, you can advance to the next cover position.
- Brute Force: A Vanguard can Charge to sprint from enemy to enemy and be in the shuttle in three sprints. End up at the LOKI mechs behind the shuttle and it's possible to jump right in.
Pick either path to go along, it really doesn’t make that much of a difference. The YMIR Mech that was listed in the Shipping Manifest will also show up, about the time you've committed yourself to one or the other path. However its LOKI friends will make it difficult to focus on the YMIR entirely. The best thing is to have one of your squadmates, or yourself, focus on the YMIR exclusively, and have the other two focus on the LOKI mechs. Also use Unity every time a squadmates falls, as you can be overwhelmed very quickly. Note: It is possible here to reduce the intensity of the fight greatly by starting down one side first, then when the YMIR shows up, double back and take the other path instead. Occasionally, you can slip by with this method without having to fight past the YMIR at all.
Once the YMIR is down, keep moving towards the shuttle taking cover where you need to, destroying more LOKI Mechs, then moving again. Once you are close enough, make a beeline for the shuttle. The assignment ends within seconds of your pressing the button on the side of the shuttle, so you can dash the last few yards under fire if necessary.
On the ground in the area there are various datapads, most of which contain short recorded messages. There are also a couple of datapads containing information about the ship.
“Captain, short-range sensors just went offline and I’m locked out of helm control. The VI is reporting malfunctions all over the ship.”
“Attention all hands! We are on a collision course and losing systems fast. Report to the escape pods immediately! This is not a drill!”
“Trenton, we’ve got a problem in the cargo bay. Marcus says the mechs in the containers are activating and self-destructing. Go check it out.”
Mission Summary Edit
Found no survivors in MSV Corsica wreckage.
Deactivated distress beacon.
- Experience reward: 125 (156)
- Credits: 7,500
- Cerberus Funding: 3,750
- Credits Found: 3,750
- Platinum: 2,000
- After killing enough mechs (presumably 181) the mission ends, as if you had reached the shuttle, but there is apparently no bonus for clearing them.
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