The mission is acquired automatically after completing Priority: Sur'Kesh. Specialist Samantha Traynor will mention in passing that information pertaining to Cerberus activity on Tuchanka has been acquired.
This mission occurs on the multiplayer map Firebase Giant. This is an excellent mission for sniper rifles and you should plan on at least some long range striking power. You will be fighting Cerberus, so plan your squad accordingly. If you have Tali available as a squadmate, or you are an infiltrator or engineer, you will find that the Sabotage ability shines in this mission as the enemy engineers especially like to place turrets right behind the key control panel.
Reach the Control Panel EditNote: During this first part of the mission, Cerberus will be firing the big cannon up into space to clear a path for its incoming cruiser, causing the ground to shake occasionally and mess with your aim. This problem will cease once you've secured the console.
Collecting Equipment Edit
From where you started, go a little left and through the door. Go past the pile of rubble and in the corner to the left of the crate you will find some junk to salvage (3,000 credits). Return back to where you started and go right, across the courtyard (where the enemies were coming from), and instead of going up the ramp, go to the right. Approach the ammo and you will file some more junk to salvage (+3500 credits).
Climb up the ladder and move around the console to the right on that side of the first console will be Old Grid Schematics needed for the Citadel: Improved Power Grid mission. Slightly further along the right wall will be a med-kit on the ground. Head down the right ramp directly ahead of you out of the control room, and move into the corner on the right (a bit hidden) for more salvageable junk (3,500 credits). Finally, move around the fallen column and on the other side, pick up the Armax Arsenal Gauntlets.
Activate the Console EditNote that the only Nemesis in the mission spawns at this point, dropping along with a Centurion from a shuttle onto the bridge-like platform above the main area, and catching her in this vulnerable spot before she manages to take cover down below is a fine idea.
Hold out until the enemies stop coming; after you've killed maybe 10 or more Cerberus will brilliantly realize that something is wrong, declaring "we've got resistance here" and pulling back. At that point head back across the courtyard to where you started, where you will find, at minimum, one last pair (a Centurion and a Trooper) hunkered down near one of the power modules.
Restoring Power Edit
Once all the enemies are down, you have another peaceful chance to look around for any equipment and credits you didn't collect. When you're ready to continue, shoot the latch off both modules and reactivate them.
Back to the Console Edit
Return to the courtyard and fight past the enemies again: this time some Guardians will show up in addition to the enemy types you've already faced. Your goal is to reach the control console again and activate it. Activating it will require you to successfully complete a brief "progress bar", and you will then need to stay alive for a few moments longer (ideally go outside and watch the big guns fire), but otherwise activating the console is sufficient to achieve victory regardless of any enemies left standing, so it's your choice whether to work your way through all the approximately 35 enemies in order to approach the console safely, or try to distract Cerberus and do a surgical strike. An infiltrator can definitely do a quarterback sneak for the win here though.
Tip: Watch out for Turrets sometimes pre-placed in the room right behind the console (it's probably safer to come up the ramp from behind the console rather than blundering up one of the ladders). This is the part of the mission where the Sabotage ability will shine - a sabotaged turret will not only leave you alone, it will tend to mow down enemies.
Once you activate the console, Cortez will tell you that the Cerberus cruiser is starting bombardment. He will then give you the coordinates of the cruiser and the big guns will automatically shoot it down, though if you're outside at the time you can watch them fire and see the explosion. The mission will automatically end once the Cerberus cruiser breaks up in orbit.
You'll then return to the Normandy and Hackett will give you 10,000 credits, and you'll receive the Krogan First Division War Asset.