Disambiguous This article is about the power available to the N7 Destroyer multiplayer character. For the grenade power available to the Soldier class, see Frag Grenade.
ME3 Multi-Frag Grenade

Multi-Frag Grenade is a power in Mass Effect 3. It is available only to the N7 Destroyer Soldier DLC character.

Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.

Power Ranks Edit

Rank 1: Multi-Frag Grenade Edit

Launch multiple frag grenades by upgrading the T5-V's right gauntlet.

  • Damage: 350
  • Force: 1000 N
  • Radius: 4 m

Rank 2: Max Grenades Edit

Increase grenade capacity by 1.

Rank 3: Force & Damage Edit

Increase damage by 20%.
Increase force by 20%.

  • Damage: 420
  • Force: 1200 N
  • Radius: 4 m

Rank 4: Force & Damage/Radius Edit

Force & Damage

Increase damage by 30%.
Increase force by 20%.

  • Damage: 525
  • Force: 1400 N
  • Radius: 4 m


Increase impact radius by 35%.

  • Damage: 420
  • Force: 1200 N
  • Radius: 5.40 m

Rank 5: Max Grenades/Force & Damage Edit

Max Grenades

Increase grenade capacity by 2.

Force & Damage

Increase damage by 40%.
Increase force by 40%.

  • Damage: 665 (Force & Damage), 560 (Radius)
  • Force: 1800 N (Force & Damage), 1600 N (Radius)
  • Radius: 4 m (Force & Damage), 5.40 m (Radius)

Rank 6: Grenade Count/Force & Damage Edit

Grenade Count

Increase the number of grenades launched by 2.

Force & Damage

Increase damage by 50%. Increase force by 50%.

  • Damage: 700 (Force & Damage), 595 (Radius) [Max Grenades], 840 (Force & Damage), 735 (Radius) [Force & Damage]
  • Force: 1900 N (Force & Damage), 1700 N (Radius) [Max Grenades], 2300 N (Force & Damage), 2100 N (Radius) [Force & Damage]
  • Radius: 4 m (Force & Damage), 5.40 m (Radius)

Player Notes Edit

  • This ability shoots 3 grenades; 5 grenades with the rank 6 Grenade Count evolution.
    • Any kills registered with this ability will be attributed to "Frag Grenade"
  • The displayed damage, force, and radius values in the ability details screen for this power are per grenade.
  • This ability has potentially enough force to stagger big targets such as Atlases and Geth Primes and even enough to interrupt a Banshee's sync-kill on an ally or squad-mate.
  • Due to the damage being per grenade, the Grenade Count evolution does apply more damage if the grenades are clustered close together. This requires you to be close to the target(s) to minimize grenade spread. Aiming at the ground near your target(s) is preferable.
  • At longer ranges it is impossible to keep them clustered due to the farther travel trajectory, forcing the grenades to have a wider spread. Use this to your advantage for spread-out groups of enemies.
  • Because this power has significant force, use it to interrupt Atlas and Geth Prime attacks or slow their advance while also doing a good amount of damage to them.

Availability Edit

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