This page is intended to explain the morality system in Mass Effect: Infiltrator and show the action triggered by Paragon and Renegade decisions made by the protagonist. These actions are also similar to the interrupts system present in Mass Effect 2 and Mass Effect 3 as they allow Randall Ezno to take direct, often physical, action at certain moments of the game. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. Unlike the classic interrupt system of the main games, the choice is not optional and you have an unlimited amount of time to make your decision.
Randall spares the Cerberus employee, and tells him, "You're lucky."
Randall kills the Cerberus employee, and tells him, "Everyone dies."
Desert Planet[]
After the final fight, the modified Inali Renata, Randall's former friend and handler, is now badly wounded on LV426, the Desert Planet (Checkpoint 1).
Note: The player cannot choose this final decision. It is based on your morality at the end of the game:
Randall spares Inali Renata.
Randall kills Inali Renata.
Notes[]
Randall Ezno does not really gain Paragon or Renegade points but your actions are still calculated by the game.
The facial scars and biotic colors of Randall Ezno will change according to the choices you make. Renegade choices will turn them red, and Paragon choices will leave them the traditional blue.