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Featured Articles
1 ===Turians - Uneasy Allies===
A turian

The militaristic but highly disciplined turians are the newest members of the Citadel Council. After defeating the krogan during the 'Krogan Rebellions' by deploying the genophage, they have become galactic peacekeepers, but there are lingering tensions between turians and humans since the First Contact War. more...

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2 ===Krogan - Fallen Saviours===
A krogan

The krogan are a species of large reptilian bipeds native to Tuchanka, a world known for its harsh environments and vicious predators. Once hailed as the saviors of the galaxy, the krogan are now a shadow of their former prominence after the turians unleashed the horrific genophage upon them. more...

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3 ===Asari - Diplomats and Dancers===
Liara T'Soni, an asari

An all-female race, the asari are one of the most powerful and respected races in the galaxy. They were the first species after the Protheans to attain interstellar flight, discovering the Citadel and becoming a founding member of the Council. Unfortunately the natural sensuality of the asari has also lead to slanderous rumors and misinformation about them. more...

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4 ===Commander Shepard===
Shepard's N7 logo

Lt. Commander Shepard is the main character of Mass Effect, a notable soldier and the first human Spectre. Shepard is the current commander of the SSV Normandy, an experimental starship, and works alongside a multi-species squad on a mission to track down Saren Arterius. more...

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5 === Salarians - Benefactors or Manipulators?===
A salarian

The second species to join the Citadel, the salarians are warm blooded amphibians with a hyperactive metabolism; salarians think fast, talk fast, and move fast. Salarians excel as researchers and inventors, and their superb intelligence services mean few secrets are hidden from them. more...

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6 ===Tali'Zorah nar Rayya===
Tali

A young quarian on her Pilgrimage -- a rite of passage into adulthood -- Tali'Zorah nar Rayya lends her impressive tech skills to aid Commander Shepard's fight against the geth, but is also searching the galaxy for a Pilgrimage gift she can present to the Migrant Fleet. more...

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7 ===Systems Alliance===

The Systems Alliance is the representative government of humanity on the galactic stage. Formed from Earth's most powerful nations, the Alliance governs and defends human interests, but its rapid expansion and powerful military are viewed with suspicion by some alien races. more...

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8 ===Geth - The Synthetic Horde===
Geth

The geth are a race of networked artificial intelligences that reside beyond the Perseus Veil. The geth were created nearly 300 years ago by the quarians as laborers and tools of war, but became sentient and rebelled against their masters. more...

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9 === The SSV Normandy ===
The Normandy

A prototype starship, the SSV Normandy has a unique stealth system that allows her to travel the galaxy undetected. Co-designed by human and turian engineers, and piloted by Lt. Jeff "Joker" Moreau, she serves as Commander Shepard's mode of transportation and base of operations. more...

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10 === Biotics ===
A biotic

Rare individuals exposed to element zero, biotics can unleash 'dark energy' on the battlefield to protect themselves or destroy enemies. While the Alliance is keen to recruit biotic soldiers, some biotics suffer severe health problems, or face prejudice from people who misunderstand them. more...

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11 === The Citadel - Centre of Galactic Civilisation ===
The Citadel

The Citadel is a magnificent space station, constructed millennia ago in the heart of the Serpent Nebula. Heavily populated with diplomats and traders, it serves as the home of the Citadel Council, and is the cultural and political hub of the galaxy. more...

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12 === Therum ===
Therum's surface

A distant mining world claimed by the Systems Alliance, Therum is not only rich in heavy metals, but also home to several Prothean ruins. Most of the ruins have been plundered by mining corporations, but a few are still unexplored. more...

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13 === Spectres - Defenders of Galactic Peace ===

Elite agents working for the Citadel, Spectres answer to no one but the Council in their mission to preserve galactic stability... by any means necessary. Spectres may be noble paragons of virtue, or ruthless operatives who kill anyone who stands in their way. more...

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14 === Noveria - the corporate capital ===
Noveria

A frozen world in the Pax system, Noveria is a privately-owned planet where corporations conduct research too dangerous or controversial to be handled elsewhere. Security on Noveria is tight: even Spectres have to tread lightly, as the companies there will protect their secrets at any cost. more...

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15 === Feros - a planet-wide ruin===
The skyscrapers of Feros

Once a Prothean metropolis, now a crumbling ruin, Feros is the site of a new human colony sponsored by ExoGeni Corporation. But with the ancient skyscrapers already stripped by looters, and no real resources, the colonists on Feros are beginning to wonder: just what is ExoGeni hoping to find there? more...

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16 ===Adept Guide===
Adept

The Adept is the ultimate biotic with amazing offensive and defensive talents. Make the most of these abilities with the Adept Guide. more...

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17 ===Solcrum===

Solcrum is the largest moon of the planet Notanban, bombarded by massive radiation from its nearby star. On approach, the Normandy's sensors intercepted a coded transmission from the surface, which doesn't resemble any software coding language used by the Citadel races. more...

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19 === Assignment: Major Kyle ===

A former Alliance officer, Major Kyle, has become the outspoken leader of a biotic cult in the Century system. After the disappearance of two negotiators at Kyle's compound, Alliance Command needs Commander Shepard to investigate. more...

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20 === Mass Relays ===
A mass relay

Thought to be relics of the ancient Protheans, mass relays enable starships to travel light years in seconds. The mass-effecting technology of the relays is the basis of modern galactic civilisation. After the Rachni Wars, carelessly exploring new relay routes was forbidden by the Citadel Council. more...

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21 ===Planet Index===

Mass Effect is full of uncharted planets to explore, items to find and assignments to complete. Track them all down with Mass Effect Wiki's Planet Index. more...

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22 ===Eletania===

Eletania is a heavily toxic world, its atmosphere laden with microscopic creatures that can cause anaphylactic shock in non-native life. An Alliance data module was recently shot down over Eletania, but this planet also hides ancient Prothean mysteries at an unexplored ruin. more...

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23 === Codex ===

The in-game Codex has a wealth of background on Council races, battlefield upgrades, and hazardous lifeforms. Secondary entries include information on starship combat tactics, Prothean technology and concepts, and biotic sciences. more...

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24 === Volus ===

A race from the high-pressure planet Irune, the volus must wear special suits at all times to simply survive enivronments that other species find comfortable. The volus excel in trade and commerce, but despite their long history on the Citadel, they have never been asked to join the Citadel Council. more...

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25 === Elcor ===

The elcor originally evolved on a high gravity world, making them massive, slow-moving creatures with a conservative psychology. Because most species cannot pick up the subtle nuances of elcor speech, they often resort to announcing their emotions before speaking. more...

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