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Disambiguous This article is about single-use equipment in multiplayer. For persistent gear bonuses, see Mass Effect 3 Multiplayer/Character Customization/Gear.

Equipment in multiplayer consists of single-use items that can be utilized during gameplay.

Ammo Bonuses Edit

Ammo Bonuses apply single-mission effects to shots fired from weapons.

Armor-Piercing Rounds Edit

Applies armor-piercing ammo for one mission.

Level I II III IV
Damage +10% +20% +30% +50%
Penetration 0.5 m 0.75 m 1.0 m 1.5 m
Armor-Piercing Rating +50% +65% +75% +90%
Armor-Piercing Rounds MP

Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Armor-Piercing Rounds.

Cryo Rounds Edit

Applies cryo ammo for one mission.

Level I II III IV
Speed Reduction 15% 25% 35% 35%
Armor Weakening +25% +35% +50% +65%
Effect Duration 3.0 sec 4.0 sec 5.0 sec 5.5 sec
Freeze Chance Rating 1.0 1.4 1.8 2.2
Cryo Ammo MP

Note: Cryo Rounds have a chance of freezing an unshielded enemy therefore priming the enemy for a Cryo Explosion.

Disruptor Rounds Edit

Applies disruptor ammo for one mission.

Level I II III IV
Damage +5% +10% +15% +25%
Stun Chance Rating 1.0 1.4 1.8 2.0
Electric Combo 3.5 sec 3.5 sec 3.5 sec 5.0 sec
Shield Regen Delay +100% for 8.0 sec +100% for 8.0 sec +100% for 8.0 sec +100% for 8.0 sec
Disruptor Rounds MP

Note: Disruptor Rounds have a 4x damage multiplier against shields and barriers.[1]
Note: Disruptor Rounds have a chance of priming enemies for Tech Bursts.

Drill Rounds Edit

Apply drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.1

Level I II III
Damage +10% +20% +30%
Penetration 1.0 m 1.5 m 2.5 m
Armor-Piercing Rating +10% +25% +40%
Drill Rounds MP

Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Drill Rounds.

Explosive Rounds Edit

Apply explosive rounds for one mission. Rounds detonate after a short period rather than on impact.1

Level I II III
Max Explosion Damage 50.0 150.0 250.0
Explosion Damage Per Shot 10% 20% 30%
Explosion Radius 1.5 m 2.0 m 2.5 m
Explosive Rounds MP

Incendiary Rounds Edit

Applies incendiary ammo for one mission.

Level I II III IV
Damage +10% +20% +30% +50%
Damage Over Time 10 over 3.0 sec 20 over 3.0 sec 30 over 3.0 sec 50 over 3.0 sec
Incendiary Rounds MP

Note: Incendiary Rounds have a chance of priming enemies for Fire Explosions.

Phasic Rounds Edit

Apply phasic rounds for one mission to break through enemy shields, increasing damage.1

Level I II III
Damage +5% +10% +15%
Shield Regen Delay +100% for 15.0 sec +100% for 15.0 sec +100% for 15.0 sec
Phasic Rounds MP

Note: Phasic Rounds also carry a 10x damage multiplier against shields and barriers.

Warp Rounds Edit

Applies warp ammo for one mission.

Level I II III IV
Damage +15% +25% +35% +60%
Biotic Damage Bonus +25% +50% +75% +100%
Armor Weakening +25% for 4.0 sec +35% for 4.0 sec +50% for 4.0 sec +65% for 4.0 sec
Warp Rounds MP

Note: Warp Rounds also carry a 2x damage multiplier against barriers.
Note: The Biotic Damage Bonus is applied as an additional ammo-damage bonus against any target which has been primed for a Biotic Explosion. After detonating the explosion (or if the priming effect wears off on its own), this additional bonus will no longer be dealt.[2]

Armor Bonuses Edit

Armor Bonuses apply single-mission effects to armor, increasing shield strength, power damage or cooldown, weapon stability, or movement speed.

Adrenaline Module Edit

Applies a movement speed bonus for one mission.

Level I II III
Movement Speed +5% +15% +25%
Adrenaline Module MP

Cyclonic Modulator Edit

Applies a shield bonus for one mission.

Level I II III IV
Shield Strength +30% +60% +100% +150%
Cyclonic Modulator MP

Power Amplifier Module Edit

Applies a power damage bonus for one mission.

Level I II III IV
Power Damage +10% +20% +30% +50%
Power Amplifier Module MP

Power Efficiency Module Edit

Applies a power recharge speed bonus for one mission.

Level I II III
Power Recharge Speed +10% +20% +30%
Power Efficiency Module MP

Shield Power Cells Edit

Applies power cells to your shields, shortening the delay before they recharge. Lasts for one mission.1

Level I II III
Shield Recharge Delay -10% -20% -30%
Shield Power Cells MP

Stabilization Module Edit

Applies a stabilization module to your weapon(s) for one mission.1

Level I II III
Weapon Stability 10% 20% 30%
Stabilization Module MP

Weapon Bonuses Edit

Weapon Bonuses apply a single-mission bonus to weapon or melee damage.

Assault Rifle Rail Amp Edit

Applies bonus assault rifle damage for one mission.

Level I II III
Damage +10% +20% +30%
Assault Rifle Rail Amp MP

Pistol Rail Amp Edit

Applies bonus pistol damage for one mission.

Level I II III
Damage +10% +20% +30%
Pistol Rail Amp MP

Shotgun Rail Amp Edit

Applies bonus shotgun damage for one mission.

Level I II III
Damage +10% +20% +30%
Shotgun Rail Amp MP

SMG Rail Amp Edit

Applies bonus SMG damage for one mission.

Level I II III
Damage +10% +20% +30%
SMG Rail Amp MP

Sniper Rifle Rail Amp Edit

Applies bonus sniper rifle damage for one mission.

Level I II III
Damage +10% +20% +30%
Sniper Rifle Rail Amp MP

Strength Enhancer Edit

Applies a melee damage boost to your character for one mission.1

Level I II III
Melee Damage 10% 20% 30%
Strength Enhancer MP

Targeting VI Edit

Applies a targeting VI to your weapons for one round, increasing headshot damage.1

Level I II III
Headshot Damage 15% 25% 35%
Targeting VI MP

1Available in Store packs after downloading the Resurgence Pack.

References Edit

  1. http://social.bioware.com/page/me3-patches
  2. https://web.archive.org/web/20160803103507/https://forum.bioware.com/topic/412722-biotic-damage-bonus-for-warp-rounds/page-3