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Mass Effect 3 Multiplayer/Character Customization/Equipment

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Disambiguous This article is about single-use equipment in multiplayer. For persistent gear bonuses, see Mass Effect 3 Multiplayer/Character Customization/Gear.

Equipment in multiplayer consists of single-use items that can be utilized during gameplay.

Ammo Bonuses Edit

Ammo Bonuses apply single-mission effects to shots fired from weapons.

Armor-Piercing Rounds Edit

Applies armor-piercing ammo for one mission.

Note: Not all weapons are affected by the Penetration effect.

Level I II III IV
Health/Armor Damage 10% 20% 30% 50%
Penetration 0.5m 0.75m 1.0m 1.5m
Armor-Piercing Rating 50% 65% 75% 90%
Armor-Piercing Rounds MP

Cryo Rounds Edit

Applies cryo ammo for one mission.

Cryo Rounds have a chance of freezing unshielded enemies, thus priming for a Cryo Explosion.

Level I II III IV
Speed Reduction 15% 25% 35% 35%
Armor Weakening 25% 35% 50% 65%
Effect Duration 3s 4s 5s 5.5s
Freeze Chance Rating 1.0 1.4 1.8 2.2
Cryo Ammo MP

Disruptor Rounds Edit

Applies disruptor ammo for one mission.

Prevents enemies from regenerating shields for 8.0 seconds.
Disruptor rounds have a 4x damage multiplier against shields and barriers.[1]
Disruptor Rounds also have a chance of priming enemies for Tech Bursts.

Level I II III IV
Damage 5% 10% 15% 25%
Stun Chance Rating 1.0 1.4 1.8 2.0
Electric Combo 3.5s 3.5s 3.5s 5.0s
Disruptor Rounds MP

Drill Rounds Edit

Apply drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.1

Note: Not all weapons are affected by the Penetration effect.

Level I II III
Damage 10% 20% 30%
Penetration 1.0m 1.5m 2.5m
Armor-Piercing Rating 10% 25% 40%
Drill Rounds MP

Explosive Rounds Edit

Apply explosive rounds for one mission. Rounds detonate after a short period rather than on impact.1

Level I II III
Max Explosion Damage 50 150 250
Explosion Damage Per Shot 10% 20% 30%
Explosion Radius 1.5m 2.0m 2.5m
Explosive Rounds MP

Incendiary Rounds Edit

Applies incendiary ammo for one mission.

The damage over time lasts for 3.0 seconds.
Incendiary Rounds have a chance of priming enemies for Fire Explosions.

Level I II III IV
Damage 10% 20% 30% 50%
Damage Over Time 10 20 30 50
Incendiary Rounds MP

Phasic Rounds Edit

Apply phasic rounds for one mission to break through enemy shields, increasing damage.1
Prevents enemies from regenerating shields for 15.0 seconds.

Phasic Rounds also carry a 10x damage multiplier against shields and barriers.

Level I II III
Damage 5% 10% 15%
Phasic Rounds MP

Warp Rounds Edit

Applies warp ammo for one mission.

The armor-weakening effect lasts for 4.0 seconds.
The Biotic Damage Bonus is applied as an additional ammo-damage bonus against any target which has been primed for a Biotic Explosion. After detonating the explosion (or if the priming effect wears off on its own), this additional bonus will no longer be dealt.[2]
Warp Rounds also carry a 2x damage multiplier against barriers.

Level I II III IV
Damage 15% 25% 35% 60%
Biotic Damage Bonus 25% 50% 75% 100%
Armor Weakening 25% 35% 50% 65%
Warp Rounds MP

Armor Bonuses Edit

Armor Bonuses apply single-mission effects to armor, increasing shield strength, power damage or cooldown, weapon stability, or movement speed.

Adrenaline Module Edit

Applies a movement speed bonus for one mission.

Level I II III
Movement Speed 5% 15% 25%
Adrenaline Module MP

Cyclonic Modulator Edit

Applies a shield bonus for one mission.

Level I II III IV
Shield Strength 30% 60% 100% 150%
Cyclonic Modulator MP

Power Amplifier Module Edit

Applies a power damage bonus for one mission.

Level I II III IV
Power Damage 10% 20% 30% 50%
Power Amplifier Module MP

Power Efficiency Module Edit

Applies a power recharge speed bonus for one mission.

Level I II III
Power Recharge Speed 10% 20% 30%
Power Efficiency Module MP

Shield Power Cells Edit

Applies power cells to your shields, shortening the delay before they recharge. Lasts for one mission.1

Level I II III
Shield Recharge Delay -10% -20% -30%
Shield Power Cells MP

Stabilization Module Edit

Applies a stabilization module to your weapon(s) for one mission.1

Level I II III
Weapon Stability 10% 20% 30%
Stabilization Module MP

Weapon Bonuses Edit

Weapon Bonuses apply a single-mission bonus to weapon or melee damage.

Assault Rifle Rail Amp Edit

Applies bonus assault rifle damage for one mission.

Level I II III
Damage 10% 20% 30%
Assault Rifle Rail Amp MP

Pistol Rail Amp Edit

Applies bonus pistol damage bonus for one mission.

Level I II III
Damage 10% 20% 30%
Pistol Rail Amp MP

Shotgun Rail Amp Edit

Applies bonus shotgun damage for one mission.

Level I II III
Damage 10% 20% 30%
Shotgun Rail Amp MP

SMG Rail Amp Edit

Applies bonus SMG damage for one mission.

Level I II III
Damage 10% 20% 30%
SMG Rail Amp MP

Sniper Rifle Rail Amp Edit

Applies bonus sniper rifle damage for one mission.

Level I II III
Damage 10% 20% 30%
Sniper Rifle Rail Amp MP

Strength Enhancer Edit

Applies a melee damage boost to your character for one mission.1

Level I II III
Melee Damage 10% 20% 30%
Strength Enhancer MP

Targeting VI Edit

Applies a targeting VI to your weapons for one round, increasing headshot damage.1

Level I II III
Headshot Damage 15% 25% 35%
Targeting VI MP

1Available in Store packs after downloading the Resurgence Pack.

References Edit

  1. http://social.bioware.com/page/me3-patches
  2. https://web.archive.org/web/20160803103507/https://forum.bioware.com/topic/412722-biotic-damage-bonus-for-warp-rounds/page-3

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