Skill Ranks Edit
|1||Lance||Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points (such as heads) and detonates combo primers.||Damage: 320|
|2||Recharge Speed||-||+10% Recharge Speed|
|3||Damage & Force||-|| +15% Damage|
|4||Damage & Force||-|| +20% Damage|
|4||Radius||-||+100% Damage Radius|
|5||Focused Blast||Increases bonus damage against heads and other weak points.||+25% Headshot/Weak Point Bonus|
|5||Anti-Shield||-||+25% Damage vs. Shields|
|6||Knockdown||Enemies within 1.5m of the blast's impact are knocked to the ground. Only unarmored, unshielded, normal-sized enemies are affected.|| +20% Damage|
|6||Shield-Powered||Lance has no recharge time, but consumes shields when used.||Shield Cost: 45%|
Player Notes Edit
- While the headshot mechanic might seem like it requires careful aim, it can be easily done without aiming down the weapon sights, if the enemy is not too far away.
- The Shield-Powered tier 6 skill can be paired with multiple shield cost reduction passives, such as Ryder's profiles. The only other power with this mechanic is Nova.
- Lance reaches its destination nearly instantaneously, meaning that unlike other powers such as Throw or Incinerate, enemies will not be able to the projectile dodge effectively.
- One of the more powerful skills in the game, it is commonly exploited in multiplayer for high experience from combos.
- Pairs excellently with rifles at long range, especially when the weapon's clip is empty.
- Combining the Shield-Powered upgrade with Annihilation's Draining Field upgrade allows for frequent use of Lance, especially when used around clusters of weak enemies or with the passive shield power cost reductions from Ryder's passive skills and profiles.
- Single-player: Pathfinder Ryder - Starting Biotic Skill
- Multiplayer: Asari Adept, Asari Duelist, Asari Huntress, Human Kineticist
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|